# psxavenc psxavenc is an open-source command-line tool for encoding audio and video data into formats commonly used on the original PlayStation. ## Installation Requirements: - a recent version of FFmpeg libraries (`libavformat`, `libavcodec`, `libavutil`, `libswresample`, `libswscale`); - a recent version of Meson. ```shell $ meson setup build $ cd build $ ninja install ``` ## Usage Run `psxavenc`. ### Examples Rescale a video file to ≤320x240 pixels (preserving aspect ratio) and encode it into a 15fps .STR file with 37800 Hz 4-bit stereo audio and 2352-byte sectors, meant to be played at 2x CD-ROM speed: ```shell $ psxavenc -t str2cd -f 37800 -b 4 -c 2 -s 320x240 -r 15 -x 2 in.mp4 out.str ``` Convert a mono audio sample to 22050 Hz raw SPU-ADPCM data: ```shell $ psxavenc -t spu -f 22050 in.ogg out.snd ``` Convert a stereo audio file to a 44100 Hz interleaved .VAG file with 8192-byte interleave and loop flags set at the end of each interleaved chunk: ```shell $ psxavenc -t vagi -f 44100 -c 2 -L -i 8192 in.wav out.vag ``` ## Supported formats | Format | Audio | Channels | Video | Sector size | | :------- | :--------------- | :------- | :---- | :---------- | | `xa` | XA-ADPCM | 1 or 2 | None | 2336 bytes | | `xacd` | XA-ADPCM | 1 or 2 | None | 2352 bytes | | `spu` | SPU-ADPCM | 1 | None | | | `spui` | SPU-ADPCM | Any | None | Any | | `vag` | SPU-ADPCM | 1 | None | | | `vagi` | SPU-ADPCM | Any | None | Any | | `str2` | None or XA-ADPCM | 1 or 2 | BS v2 | 2336 bytes | | `str2cd` | None or XA-ADPCM | 1 or 2 | BS v2 | 2352 bytes | | `sbs2` | None | | BS v2 | Any | Notes: - `vag` and `vagi` are similar to `spu` and `spui` respectively, but add a .VAG header at the beginning of the file. The header is always 48 bytes long for `vag` files, while in the case of `vagi` files it is padded to the size specified using the `-a` option (2048 bytes by default). Note that `vagi` files with more than 2 channels and/or alignment other than 2048 bytes are not standardized. - The `sbs2` format (used in some System 573 games) is simply a series of concatenated BS v2 frames, each padded to the size specified by the `-a` option, with no additional headers besides the BS frame headers.