From 01aae8bb5b84c49ae9e179198f18d3374b54fbfd Mon Sep 17 00:00:00 2001 From: Jaby Date: Mon, 19 Jun 2023 22:30:52 +0200 Subject: [PATCH] Fix default constructor for rectangle types --- include/PSX/GPU/Primitives/primitive_rectangle_types.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/PSX/GPU/Primitives/primitive_rectangle_types.hpp b/include/PSX/GPU/Primitives/primitive_rectangle_types.hpp index 247ab38e..94efdcd0 100644 --- a/include/PSX/GPU/Primitives/primitive_rectangle_types.hpp +++ b/include/PSX/GPU/Primitives/primitive_rectangle_types.hpp @@ -39,7 +39,7 @@ namespace JabyEngine { static constexpr auto IdentityCode = Code().set(Code::Size.with(static_cast(Size))).set(Code::Untextured).set(Code::NonTransparent); Color24 color; - Code code; + Code code = IdentityCode; Vertex position; constexpr RECT_BASE_F() = default; @@ -53,7 +53,7 @@ namespace JabyEngine { static constexpr auto IdentityCode = Code(RECT_BASE_F::IdentityCode).set(Code::Textured); Color24 color; - Code code; + Code code = IdentityCode; Vertex position; PagePosition page; PageClut clut;