diff --git a/examples/PoolBox/application/src/Overlay/GPUTest/gpu_test.cpp b/examples/PoolBox/application/src/Overlay/GPUTest/gpu_test.cpp index b2d0e004..9851670b 100644 --- a/examples/PoolBox/application/src/Overlay/GPUTest/gpu_test.cpp +++ b/examples/PoolBox/application/src/Overlay/GPUTest/gpu_test.cpp @@ -5,7 +5,6 @@ #include #include -// TODO: All the Jabys are broken namespace GPUTest { using namespace JabyEngine; diff --git a/examples/PoolBox/application/src/application.cpp b/examples/PoolBox/application/src/application.cpp index f4ea29a3..893382e8 100644 --- a/examples/PoolBox/application/src/application.cpp +++ b/examples/PoolBox/application/src/application.cpp @@ -38,12 +38,11 @@ static const Menu::SimpleMenu::Entry MenuEntries[] = { {"Screen Center"}, }; -// TODO: All elements seem to have to be Linked? Make this a rule? static const auto doener_fish = Make::SPRT( Make::AreaI16(Make::PositionI16(8, GPU::Display::Height - Assets::Main::DoenerFishInfo.size.height), Assets::Main::DoenerFishInfo.size), // v this needs to be nicer! Has to be Make::OffsetPageWithClut(Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(), Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position())), GPU::Color24::Grey() -).linked(); +); // Do we want this namespace? // Do we want Paco to be HERE?! diff --git a/src/Library/src/GPU/gpu.cpp b/src/Library/src/GPU/gpu.cpp index 98ba7a9c..50494abe 100644 --- a/src/Library/src/GPU/gpu.cpp +++ b/src/Library/src/GPU/gpu.cpp @@ -64,6 +64,11 @@ namespace JabyEngine { void render(const uint32_t* data, size_t words) { wait_ready_for_CMD(); + #ifdef __SUPPORT_PS3__ + // The PS3 needs explict change to FiFo + GPU_IO::GP1.write(GPU_IO::Command::DMADirection(GPU_IO::DMADirection::Fifo)); + #endif // __SUPPORT_PS3__ + for(size_t n = 0; n < words; n++) { GPU_IO::GP0.write({data[n]}); }