diff --git a/readme.md b/readme.md index 71bdd714..24f17151 100644 --- a/readme.md +++ b/readme.md @@ -24,6 +24,7 @@ JabyEngine is my personal attempt to eventually make my own PS1 game from "groun * `podman run --rm <-v : <-e ENV_VAR=VALUE> jaby_engine`: clean up after run * `podman image tree `: lists usefull information * `podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} jaby_engine /bin/bash` maybe a good idea...? +* `${JABY_ENGINE_PATH}/scripts/podman_jaby_engine.sh make all BUILD_PROFILE=release PSX_TV_FORMAT=PAL CUSTOM_CONFIG=` ## How to build JabyEngine relies on linux to be build. For Windows users it uses `wsl` instead but support for it might get dropped during further development. diff --git a/scripts/podman_jaby_engine.sh b/scripts/podman_jaby_engine.sh new file mode 100644 index 00000000..bbfcdcff --- /dev/null +++ b/scripts/podman_jaby_engine.sh @@ -0,0 +1,8 @@ +#!/usr/bin/env bash +if [[ -z "${JABY_ENGINE_PROJECT_PATH}" ]]; then +PROJECT_MOUNT=-v ${JABY_ENGINE_PROJECT_PATH}:${JABY_ENGINE_PROJECT_PATH} +else +PROJECT_MOUNT= +fi + +podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} $PROJECT_MOUNT -e JABY_ENGINE_PATH=${JABY_ENGINE_PATH} -e PSX_LICENSE_PATH=${PSX_LICENSE_PATH} -w ${PWD} jaby_engine $@ \ No newline at end of file