diff --git a/examples/PoolBox/application/src/Overlay/ControllerTest/include/controller_state.hpp b/examples/PoolBox/application/src/Overlay/ControllerTest/include/controller_state.hpp index a67d94b0..fad00f3a 100644 --- a/examples/PoolBox/application/src/Overlay/ControllerTest/include/controller_state.hpp +++ b/examples/PoolBox/application/src/Overlay/ControllerTest/include/controller_state.hpp @@ -8,11 +8,11 @@ namespace ControllerTest { class ControllerState { private: GPU::TexPage::Linked tex_page[2]; - GPU::SPRT_16::Linked buttons[2][10]; + GPU::SPRT_16::Linked buttons[2][13]; GPU::POLY_FT4::Linked arrows[2][4]; public: - static constexpr ControllerState create() { + static constexpr ControllerState create(GPU::PositionI16 offset = Make::PositionI16(0, 0)) { ControllerState state; for(auto& tex_page : state.tex_page) { @@ -20,29 +20,39 @@ namespace ControllerTest { } for(auto& buttons : state.buttons) { - constexpr auto Offset = Make::PositionI16(80, 0); - - buttons[0] = Make::SPRT_16(Make::Vertex(1*16, 0*16).move(Offset.x, Offset.y+32), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(0, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - buttons[1] = Make::SPRT_16(Make::Vertex(2*16, 1*16).move(Offset.x, Offset.y+32), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(1, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - buttons[2] = Make::SPRT_16(Make::Vertex(1*16, 2*16).move(Offset.x, Offset.y+32), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(2, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - buttons[3] = Make::SPRT_16(Make::Vertex(0*16, 1*16).move(Offset.x, Offset.y+32), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(3, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - - buttons[4] = Make::SPRT_16(Make::Vertex(-40, 32).move(Offset.x, Offset.y+32), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(5, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - buttons[5] = Make::SPRT_16(Make::Vertex(-24, 32).move(Offset.x, Offset.y+32), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(4, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - - buttons[6] = Make::SPRT_16(Make::Vertex(-64, 0).move(Offset.x, Offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(7, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - buttons[7] = Make::SPRT_16(Make::Vertex(-64, 16).move(Offset.x, Offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(8, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - buttons[8] = Make::SPRT_16(Make::Vertex(16, 0).move(Offset.x, Offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(7, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); - buttons[9] = Make::SPRT_16(Make::Vertex(16, 16).move(Offset.x, Offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(8, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // Triangle + buttons[0] = Make::SPRT_16(Make::Vertex(71, 0).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(0, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // Circle + buttons[1] = Make::SPRT_16(Make::Vertex(82, 12).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(1, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // Cross + buttons[2] = Make::SPRT_16(Make::Vertex(71, 23).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(2, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // Square + buttons[3] = Make::SPRT_16(Make::Vertex(60, 11).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(3, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // Play + buttons[4] = Make::SPRT_16(Make::Vertex(51, 21).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(4, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // Block + buttons[5] = Make::SPRT_16(Make::Vertex(24, 21).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(5, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // L1 + buttons[6] = Make::SPRT_16(Make::Vertex(7, 39).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(7, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // L2 + buttons[7] = Make::SPRT_16(Make::Vertex(7, 49).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(8, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // R1 + buttons[8] = Make::SPRT_16(Make::Vertex(71, 39).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(7, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // R2 + buttons[9] = Make::SPRT_16(Make::Vertex(71, 49).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(8, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // L3 + buttons[10] = Make::SPRT_16(Make::Vertex(24, 34).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(9, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // R3 + buttons[11] = Make::SPRT_16(Make::Vertex(52, 34).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(9, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); + // Connection Symbol + buttons[12] = Make::SPRT_16(Make::Vertex(37, 9).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(10, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked(); } for(auto& arrows : state.arrows) { - constexpr auto Offset = Make::PositionI16(0, 8); - - arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16(1*12, 0*12).move(Offset.x, Offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked(); - arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(2*12, 1*12).move(Offset.x, Offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked(); - arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16(1*12, 2*12).move(Offset.x, Offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked(); - arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16(0*12, 1*12).move(Offset.x, Offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked(); + arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked(); + arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked(); + arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked(); + arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked(); } return state;