#include "include/paco.hpp" namespace object { const GPU::Color24 Paco :: Colors[] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()}; void Paco :: setup() { /*this->tex_page = Make::TexPage(Make::PositionU16( Assets::Main::PacoTIM.get_texture_x(), Assets::Main::PacoTIM.get_texture_y()), GPU::TexturePageColor::$4bit).linked(); this->sprite = Make::SPRT( Make::AreaI16(Make::PositionI16(0, 100), Make::SizeI16(120, 128)), Make::OffsetPageWithClut(Make::PageOffset(0, 0), Make::PageClut(Assets::Main::PacoTIM.get_clut_x(), Assets::Main::PacoTIM.get_clut_y())), GPU::Color24::Blue()).linked();*/ this->timer.reset(); this->tex_page.concat(this->sprite); } void Paco :: update() { if(this->timer.is_expired_for(325_ms)) { static constexpr uint8_t LastIDX = (sizeof(Paco::Colors)/sizeof(Paco::Colors[0])) - 1; this->color_idx = (this->color_idx == LastIDX) ? 0 : this->color_idx + 1; this->timer.reset(); } } void Paco :: render() { this->sprite->color = Paco::Colors[this->color_idx]; GPU::render(this->tex_page); } }