#Not intended to be overriden AUTO_OVERLAY_DIR = $(OUTPUT_DIR)/auto_overlay include $(AUTO_OVERLAY_DIR)/Overlays.mk #We use the JabyEngine so we will include ourselves JABY_ENGINE_LIB_DIR = $(JABY_ENGINE_DIR)/lib/PSX-$(BUILD_PROFILE) JABY_ENGINE_LIB_NAME = JabyEngine_$(TV_FORMAT) #Linking rule $(TARGET).elf: $(OBJS) $(JABY_ENGINE_LIB_DIR)/lib$(JABY_ENGINE_LIB_NAME).a $(AUTO_OVERLAY_DIR)/Overlays.ld $(LD) -o $(TARGET).elf $(LDFLAGS_all) $(LDFLAGS) $(OBJS) -L$(JABY_ENGINE_LIB_DIR) -l$(JABY_ENGINE_LIB_NAME) $(LIBS) #Strips the psexe $(TARGET).psexe: $(TARGET).elf $(PREFIX)-objcopy $(addprefix -R , $(OVERLAYSECTION)) -O binary $< $@ #Create overlays $(foreach ovl, $(OVERLAYSECTION), $(OUTPUT_DIR)/Overlay$(ovl)): $(TARGET).elf $(PREFIX)-objcopy -j $(suffix $@) -O binary $< $@ #Create overlay makefile $(AUTO_OVERLAY_DIR)/Overlays.mk: $(OVERLAY_CONFIG) @mkdir -p $(AUTO_OVERLAY_DIR) mkoverlay --mk-file $(AUTO_OVERLAY_DIR)/Overlays.mk --ld-script $(AUTO_OVERLAY_DIR)/Overlays.ld $< #Rules section for default compilation and linking all: $(TARGET).psexe $(foreach ovl, $(OVERLAYSECTION), $(OUTPUT_DIR)/Overlay$(ovl))