#ifndef __JABYENGINE_GPU_INTERNAL_HPP__ #define __JABYENGINE_GPU_INTERNAL_HPP__ #include #include #include namespace JabyEngine { namespace GPU { namespace internal { struct Screen { static void configurate() { static constexpr uint16_t FirstVisiblePixelH = 0x260; #ifdef JABYENGINE_PAL static constexpr uint16_t FirstVisiblePixelV = 0xA3; GPU_IO::GP1 = GPU_IO::Command::DisplayMode(GPU_IO::DisplayMode_t::PAL()); GPU::Screen::set_offset(0, 0); #else static constexpr uint16_t FirstVisiblePixelV = 0x88; GPU_IO::GP1 = GPU_IO::Command::DisplayMode(GPU_IO::DisplayMode_t::NTSC()); GPU::Screen::set_offset(0, 5); //< Random values #endif } static void exchange_buffer_and_display(); }; static void set_draw_area(uint16_t x, uint16_t y) { GPU_IO::GP0 = GPU_IO::Command::DrawAreaTopLeft(x, y); GPU_IO::GP0 = GPU_IO::Command::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)); } static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) { GPU_IO::GP0 = GPU_IO::Command::QuickFill(color); GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(pos.x, pos.y); GPU_IO::GP0 = GPU_IO::Command::WidthHeight(size.width, size.height); } static void reset_cmd_buffer() { GPU_IO::GP1 = GPU_IO::Command::ResetCMDBufer(); } static void wait_ready_for_CMD() { while(!GPU_IO::GPUSTAT.is_set(GPU_IO::GPUSTAT_t::GP0ReadyForCMD)); } namespace DMA { static void wait() { ::JabyEngine::DMA_IO::GPU.wait(); } static void end() { reset_cmd_buffer(); } namespace Receive { static void prepare() { GPU_IO::GP1 = GPU_IO::Command::DMADirection(GPU_IO::DMADirection::CPU2GPU); reset_cmd_buffer(); } static void set_src(uintptr_t adr) { DMA_IO::GPU.set_adr(adr); } static void set_dst(const PositionU16& position, const SizeU16& size) { wait_ready_for_CMD(); GPU_IO::GP0 = GPU_IO::Command::CPU2VRAM_Blitting(); GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(position.x, position.y); GPU_IO::GP0 = GPU_IO::Command::WidthHeight(size.width, size.height); } static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) { typedef DMA_IO::BCR_t::SyncMode1 SyncMode1; DMA_IO::GPU.block_ctrl = DMA_IO::BCR_t::from(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)); DMA_IO::GPU.channel_ctrl = DMA_IO::CHCHR_t::StartGPUReceive(); } } } } } } #endif //!__JABYENGINE_GPU_INTERNAL_HPP__