#include "../include/asset_mgr.hpp" #include "include/font_writer.hpp" #include "include/menu.hpp" #include "include/paco.hpp" #include #include #include #include using namespace JabyEngine; static const Menu::SimpleMenu::Entry MenuEntries[] = { {"Menu 1"}, {"Menu 2"}, {"Menu 3"}, {"Menu 4"}, {"Menu 5"} }; // Do we want this namespace? // Do we want Paco to be HERE?! static object::Paco paco; static Menu::SimpleMenu menu; static void setup() { Assets::Main::load(); FontWriter::setup(); paco.setup(); menu.setup(MenuEntries); } static void update() { static const char Title[] = "Pool Box"; static constexpr auto TitleLength = (sizeof(Title) - 1)*DefaultFont::Info.font_size.width; Periphery::query_controller(); auto cursor = FontWriter::update(JabyEngine::Make::PositionI16((GPU::Display::Width-TitleLength)/2, 16)); paco.update(); FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Yellow(), &FontWriter::wiggle); menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64)); } static void render() { FontWriter::new_font_writer.render(); FontWriter::bios_font_writer.render(); paco.render(); } void main() { setup(); while(true) { update(); GPU::swap_buffers_vsync(1); render(); } }