#pragma once #include "gpu_primitives.hpp" namespace JabyEngine { namespace Make { template static constexpr T creator_template(const ARGS&...args) { return T::create(args...); } // ################################################################### static constexpr GPU::SizeI8 SizeI8() { return creator_template(0_i8, 0_i8); } static constexpr GPU::SizeI8 SizeI8(int8_t x, int8_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::SizeU8 SizeU8() { return creator_template(0_u8, 0_u8); } static constexpr GPU::SizeU8 SizeU8(uint8_t x, uint8_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::SizeI16 SizeI16() { return creator_template(0_i16, 0_i16); } static constexpr GPU::SizeI16 SizeI16(int16_t x, int16_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::SizeU16 SizeU16() { return creator_template(0_u16, 0_u16); } static constexpr GPU::SizeU16 SizeU16(uint16_t x, uint16_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::PositionI8 PositionI8() { return creator_template(0_i8, 0_i8); } static constexpr GPU::PositionI8 PositionI8(int8_t x, int8_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::PositionU8 PositionU8() { return creator_template(0_u8, 0_u8); } static constexpr GPU::PositionU8 PositionU8(int8_t x, int8_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::PositionI16 PositionI16() { return creator_template(0_i16, 0_i16); } static constexpr GPU::PositionI16 PositionI16(int16_t x, int16_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::PositionU16 PositionU16() { return creator_template(0_u16, 0_u16); } static constexpr GPU::PositionU16 PositionU16(uint16_t x, uint16_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::Vertex Vertex() { return creator_template(0_i16, 0_i16); } static constexpr GPU::Vertex Vertex(int16_t x, int16_t y) { return creator_template(x, y); } // ################################################################### static constexpr GPU::AreaI16 AreaI16() { return creator_template(0, 0, 0, 0); } static constexpr GPU::AreaI16 AreaI16(int16_t x, int16_t y, int16_t w, int16_t h) { return creator_template(x, y, w, h); } static constexpr GPU::AreaI16 AreaI16(GPU::PositionI16 pos, GPU::SizeI16 size) { return creator_template(pos, size); } // ################################################################### static constexpr GPU::AreaU16 AreaU16() { return creator_template(0, 0, 0, 0); } static constexpr GPU::AreaU16 AreaU16(uint16_t x, uint16_t y, uint16_t w, uint16_t h) { return creator_template(x, y, w, h); } static constexpr GPU::AreaU16 AreaU16(GPU::PositionU16 pos, GPU::SizeU16 size) { return creator_template(pos, size); } // ################################################################### static constexpr GPU::PageOffset PageOffset() { return creator_template(0_u8, 0_u8); } static constexpr GPU::PageOffset PageOffset(uint8_t u, uint8_t v) { return creator_template(u, v); } // ################################################################### static constexpr GPU::PageClut PageClut() { return creator_template(0_u16, 0_u16); } static constexpr GPU::PageClut PageClut(uint16_t x, uint16_t y) { return creator_template(x, y); } static constexpr GPU::PageClut PageClut(const GPU::PositionU16& clut_pos) { return creator_template(clut_pos); } // ################################################################### static constexpr GPU::TPage TPage() { return creator_template(0_u16, 0_u16, GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4); } static constexpr GPU::TPage TPage(uint16_t x, uint16_t y, GPU::SemiTransparency transparency, GPU::TextureColorMode clut_color) { return creator_template(x, y, transparency, clut_color); } static constexpr GPU::TPage TPage(const GPU::PositionU16& tex_pos, GPU::SemiTransparency transparency, GPU::TextureColorMode clut_color) { return creator_template(tex_pos, transparency, clut_color); } // ################################################################### static constexpr GPU::TexPage TexPage() { return creator_template(PositionU16(), GPU::TextureColorMode::clut4, GPU::SemiTransparency::B_Half_add_F_Half, false); } static constexpr GPU::TexPage TexPage(const GPU::PositionU16& tex_pos, GPU::TextureColorMode tex_color, GPU::SemiTransparency transparency = GPU::SemiTransparency::B_Half_add_F_Half, bool dither = false) { return creator_template(tex_pos, tex_color, transparency, dither); } // ################################################################### static constexpr GPU::OffsetPageWithClut OffsetPageWithClut() { return creator_template(PageOffset(), PageClut()); } static constexpr GPU::OffsetPageWithClut OffsetPageWithClut(GPU::PageOffset tex_offset, GPU::PageClut clut) { return creator_template(tex_offset, clut); } // ################################################################### static constexpr GPU::VertexColor VertexColor() { return creator_template(Vertex(), GPU::Color24::Black()); } static constexpr GPU::VertexColor VertexColor(GPU::Vertex pos, GPU::Color24 color) { return creator_template(pos, color); } // ################################################################### static constexpr GPU::ColorVertex ColorVertex() { return creator_template(GPU::Color24::Black(), Vertex()); } static constexpr GPU::ColorVertex ColorVertex(GPU::Color24 color, GPU::Vertex pos) { return creator_template(color, pos); } // ################################################################### static constexpr GPU::LINE_F_SINGLE LINE_F(const GPU::Color24& color, const GPU::Vertex& start_point, const GPU::Vertex& end_point) { return GPU::LINE_F::create(color, start_point, end_point); } template static constexpr GPU::LINE_F_MULTI LINE_F(const GPU::Color24& color, const GPU::Vertex& start_point, const ARGS&...rest) { return GPU::LINE_F::create(color, start_point, rest...); } static constexpr GPU::LINE_G_SINGLE LINE_G(const GPU::ColorVertex& start_point, const GPU::ColorVertex& end_point) { return GPU::LINE_G::create(start_point, end_point); } template static constexpr GPU::LINE_G_MULTI LINE_G(const GPU::ColorVertex& start_point, const ARGS&...rest) { return GPU::LINE_G::create(start_point, rest...); } // ################################################################### // ################################################################### // ################################################################### static constexpr GPU::POLY_F3 POLY_F3(const GPU::Vertex (&verticies)[3], GPU::Color24 color) { return creator_template(verticies, color); } static constexpr GPU::POLY_FT3 POLY_FT3(const GPU::Vertex (&verticies)[3], const GPU::PageOffset (&tex_offset)[3], GPU::TPage tpage, GPU::PageClut clut, GPU::Color24 color = GPU::Color24::Grey()) { return creator_template(verticies, tex_offset, tpage, clut, color); } static constexpr GPU::POLY_FT3 POLY_FT3(const GPU::POLY_FT3::VertexEx (&vertices_ex)[3], GPU::TPage tpage, GPU::PageClut clut, GPU::Color24 color) { return creator_template(vertices_ex, tpage, clut, color); } static constexpr GPU::POLY_G3 POLY_G3(const GPU::Vertex (&verticies)[3], const GPU::Color24 (&color)[3]) { return creator_template(verticies, color); } static constexpr GPU::POLY_G3 POLY_G3(const GPU::VertexColor (&verticies_ex)[3]) { return creator_template(verticies_ex); } static constexpr GPU::POLY_GT3 POLY_GT3(const GPU::Vertex (&verticies)[3], const GPU::PageOffset (&tex_offset)[3], const GPU::Color24 (&color)[3], GPU::TPage tpage, GPU::PageClut clut) { return creator_template(verticies, tex_offset, color, tpage, clut); } static constexpr GPU::POLY_GT3 POLY_GT3(const GPU::POLY_GT3::VertexEx (&verticies_ex)[3], GPU::TPage tpage, GPU::PageClut clut) { return creator_template(verticies_ex, tpage, clut); } static constexpr GPU::POLY_F4 POLY_F4(const GPU::Vertex (&verticies)[4], GPU::Color24 color) { return creator_template(verticies, color); } static constexpr GPU::POLY_F4 POLY_F4(const GPU::AreaI16& area, GPU::Color24 color) { return creator_template(area, color); } static constexpr GPU::POLY_FT4 POLY_FT4(const GPU::Vertex (&verticies)[4], const GPU::PageOffset (&tex_offset)[4], GPU::TPage tpage, GPU::PageClut clut, GPU::Color24 color) { return creator_template(verticies, tex_offset, tpage, clut, color); } static constexpr GPU::POLY_FT4 POLY_FT4(const GPU::POLY_FT4::VertexEx (&vertices_ex)[4], GPU::TPage tpage, GPU::PageClut clut, GPU::Color24 color = GPU::Color24::Grey()) { return creator_template(vertices_ex, tpage, clut, color); } static constexpr GPU::POLY_FT4 POLY_FT4(const GPU::AreaI16& area, const GPU::PageOffset& tex_offset, GPU::TPage tpage, GPU::PageClut clut, GPU::Color24 color) { return creator_template(area, tex_offset, tpage, clut, color); } static constexpr GPU::POLY_G4 POLY_G4(const GPU::Vertex (&verticies)[4], const GPU::Color24 (&color)[4]) { return creator_template(verticies, color); } static constexpr GPU::POLY_G4 POLY_G4(const GPU::VertexColor (&verticies_ex)[4]) { return creator_template(verticies_ex); } static constexpr GPU::POLY_G4 POLY_G4(const GPU::AreaI16& area, const GPU::Color24 (&color)[4]) { return creator_template(area, color); } static constexpr GPU::POLY_GT4 POLY_GT4(const GPU::Vertex (&verticies)[4], const GPU::PageOffset (&tex_offset)[4], const GPU::Color24 (&color)[4], GPU::TPage tpage, GPU::PageClut clut) { return creator_template(verticies, tex_offset, color, tpage, clut); } static constexpr GPU::POLY_GT4 POLY_GT4(const GPU::POLY_GT4::VertexEx (&verticies_ex)[4], GPU::TPage tpage, GPU::PageClut clut) { return creator_template(verticies_ex, tpage, clut); } static constexpr GPU::POLY_GT4 POLY_GT4(const GPU::AreaI16& area, const GPU::PageOffset& tex_offset, GPU::TPage tpage, GPU::PageClut clut, const GPU::Color24 (&color)[4]) { return creator_template(area, tex_offset, tpage, clut, color); } // ################################################################### static constexpr GPU::TILE_1 TILE_1() { return creator_template(Vertex(), GPU::Color24::Black()); } static constexpr GPU::TILE_1 TILE_1(const GPU::Vertex& position, const GPU::Color24& color) { return creator_template(position, color); } static constexpr GPU::TILE_8 TILE_8() { return creator_template(Vertex(), GPU::Color24::Black()); } static constexpr GPU::TILE_8 TILE_8(const GPU::Vertex& position, const GPU::Color24& color) { return creator_template(position, color); } static constexpr GPU::TILE_16 TILE_16() { return creator_template(Vertex(), GPU::Color24::Black()); } static constexpr GPU::TILE_16 TILE_16(const GPU::Vertex& position, const GPU::Color24& color) { return creator_template(position, color); } static constexpr GPU::TILE TILE() { return creator_template(AreaI16(), GPU::Color24::Black()); } static constexpr GPU::TILE TILE(const GPU::AreaI16& area, const GPU::Color24& color) { return creator_template(area, color); } // ################################################################### static constexpr GPU::SPRT_1 SPRT_1() { return creator_template(Vertex(), OffsetPageWithClut(), GPU::Color24::Black()); } static constexpr GPU::SPRT_1 SPRT_1(const GPU::Vertex& position, const GPU::OffsetPageWithClut& tex_offset_w_clut, const GPU::Color24& color = GPU::Color24::Grey()) { return creator_template(position, tex_offset_w_clut, color); } static constexpr GPU::SPRT_8 SPRT_8() { return creator_template(Vertex(), OffsetPageWithClut(), GPU::Color24::Black()); } static constexpr GPU::SPRT_8 SPRT_8(const GPU::Vertex& position, const GPU::OffsetPageWithClut& tex_offset_w_clut, const GPU::Color24& color = GPU::Color24::Grey()) { return creator_template(position, tex_offset_w_clut, color); } static constexpr GPU::SPRT_16 SPRT_16() { return creator_template(Vertex(), OffsetPageWithClut(), GPU::Color24::Black()); } static constexpr GPU::SPRT_16 SPRT_16(const GPU::Vertex& position, const GPU::OffsetPageWithClut& tex_offset_w_clut, const GPU::Color24& color = GPU::Color24::Grey()) { return creator_template(position, tex_offset_w_clut, color); } static constexpr GPU::SPRT SPRT() { return creator_template(AreaI16(), OffsetPageWithClut(), GPU::Color24::Black()); } static constexpr GPU::SPRT SPRT(const GPU::AreaI16& area, const GPU::OffsetPageWithClut& tex_offset_w_clut, const GPU::Color24& color = GPU::Color24::Grey()) { return creator_template(area, tex_offset_w_clut, color); } } }