JABY_ENGINE_DIR = ../../ ARTIFACT = libJabyEngine_$(TV_FORMAT) BUILD_DIR = bin SPLASH_IMAGE = src/BootLoader/splash_image_pal_boot.hpp SPLASH_IMAGE_NTSC = src/BootLoader/splash_image_ntsc_boot.hpp CCFLAGS += -Iinclude -I../../include CCFLAGS += -save-temps=obj include ../../lib/Wildcard.mk SRCS = $(call rwildcard, src, c cpp) SRCS += src/syscall_printf.asm include ../../lib/Makefile LIB_DIR = ../../lib/$(CONFIG_NAME) MAIN_BOOT_OBJ = $(filter %/main_boot.o,$(OBJS)) OVERLAY_BOOT_OBJ = $(filter %/overlay_boot.o,$(OBJS)) MAIN_LIB_OBJS = $(filter-out $(MAIN_BOOT_OBJ) $(OVERLAY_BOOT_OBJ),$(OBJS)) #$(info $$var is [${MAIN_BOOT_OBJ}]) #$(info $$var2 is [${MAIN_LIB_OBJS}]) #Linking rule $(TARGET).a: $(MAIN_LIB_OBJS) $(SPLASH_IMAGE) @mkdir -p $(dir $@) $(AR) rcs $(TARGET).a $(MAIN_LIB_OBJS) #Copy rules $(LIB_DIR)/$(ARTIFACT).a: $(TARGET).a @mkdir -p $(LIB_DIR) cp $(TARGET).a $(LIB_DIR)/$(ARTIFACT).a $(LIB_DIR)/$(notdir $(MAIN_BOOT_OBJ)): $(MAIN_BOOT_OBJ) @mkdir -p $(LIB_DIR) cp $(MAIN_BOOT_OBJ) $(LIB_DIR)/$(notdir $(MAIN_BOOT_OBJ)) $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ)): $(OVERLAY_BOOT_OBJ) @mkdir -p $(LIB_DIR) cp $(OVERLAY_BOOT_OBJ) $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ)) # Improve later # rule to make the boot image $(SPLASH_IMAGE): ressources/Splash.png jaby_engine_fconv --lz4 $< simple-tim full16 | cpp_out --name SplashScreen -o $@ $(SPLASH_IMAGE_NTSC): ressources/Splash_ntsc.png jaby_engine_fconv --lz4 $< simple-tim full16 | cpp_out --name SplashScreen -o $@ #Rules section for default compilation and linking all: $(SPLASH_IMAGE) $(SPLASH_IMAGE_NTSC) $(LIB_DIR)/$(ARTIFACT).a $(LIB_DIR)/$(notdir $(MAIN_BOOT_OBJ)) $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ)) clean: rm -fr $(SPLASH_IMAGE) rm -fr $(SPLASH_IMAGE_NTSC) rm -fr $(OUTPUT_DIR) rm -fr $(LIB_DIR)/$(ARTIFACT).a