#pragma once #include namespace JabyEngine { struct DefaultConfiguration { struct BIOSFont { static constexpr GPU::PositionU16 texture_load_pos() { return GPU::PositionU16::create(320, 256); } static constexpr GPU::PositionU16 CLUT_load_pos() { return GPU::PositionU16::create(320, 511); } }; static constexpr auto DisplayDefaultOffset = GPU::PositionI16::create(0, 0); struct Periphery { static constexpr bool include_portB() { return false; } static constexpr bool use_multi_tap(){ return false; } }; }; #if __has_include() #include using Configuration = CustomConfiguration; #else using Configuration = DefaultConfiguration; #define __SUPPORT_PS3__ #define __DEBUG_SPU_MMU__ #endif // has jabyengine_custom_config }