#include "include/font_writer.hpp" #include #include //< only for __heap_start D: #include namespace FontWriter { using namespace JabyEngine; static constexpr auto LibraryFontTIM = SimpleTIM(320, 0, 320, DefaultFont::Info.texture_size.height); static FontPrimitive font_buffer[2*256]; Wiggle wiggle = {Make::PositionI8(0, 0), Make::PositionI8(1, -2), Make::PositionI8(0, -4), Make::PositionI8(-1, -2), Make::PositionI8(0, 0), Make::PositionI8(1, 2), Make::PositionI8(0, 4), Make::PositionI8(-1, 2)}; JabyEngine::FontWriter new_font_writer = JabyEngine::FontWriter::empty(); JabyEngine::FontWriter bios_font_writer = JabyEngine::FontWriter::empty(); static SimpleTimer timer; uint8_t wiggle_count = 0; void setup() { JabyEngine::DefaultFont::load(&__heap_start, LibraryFontTIM); JabyEngine::GlobalFontPrimitivePool::setup(font_buffer); new_font_writer.setup(LibraryFontTIM, JabyEngine::DefaultFont::Info); bios_font_writer.setup(JabyEngine::BIOSFont::TIM, JabyEngine::BIOSFont::Info); timer.reset(); } State update(const GPU::PositionI16& start) { if(timer.is_expired_for(50_ms)) { timer.reset(); wiggle_count++; } return State::create(start, wiggle_count); } }