#include #include #include #include #include enum LBA { __jabyengine_start_lba_request __jabyengine_request_lba_for(FONT, "ASSETS/FONT.BIN"), __jabyengine_request_lba_for(ICON, "ASSETS/ICON.BIN"), __jabyengine_end_lba_request }; using namespace JabyEngine; // Some default values for the objects static constexpr auto TriangleColor = GPU::Color24(0x0, 0xFF, 0xFF); static constexpr auto TriangleArea = GPU::AreaI16({0, 0}, {64, 64}); static constexpr auto TriangleTPage = GPU::TPage(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit); static constexpr auto TriangleClut = GPU::PageClut(320, 511); static constexpr auto RectangleColor = GPU::Color24(0x80, 0x80, 0xFF); static constexpr auto RectangleArea = GPU::AreaI16({0, TriangleArea.size.height}, {80, 80}); static constexpr auto RectangleTPage = GPU::TPage(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit); static constexpr auto RectangleClut = GPU::PageClut(320, 510); static constexpr auto LineColor = GPU::Color24(0xFF, 0x0, 0x0); static constexpr const auto triangle1 = GPU::POLY_F3({ {TriangleArea.position.x, TriangleArea.position.y}, {TriangleArea.size.width, TriangleArea.size.height}, {TriangleArea.position.x, TriangleArea.size.height}}, TriangleColor ); static constexpr const auto triangle2 = GPU::POLY_FT3({ {TriangleArea.position.x, TriangleArea.position.y}, {TriangleArea.size.width, TriangleArea.position.y}, {TriangleArea.size.width, TriangleArea.size.height}},{ // Texture {TriangleArea.position.x, TriangleArea.position.y}, {TriangleArea.size.width, TriangleArea.position.y}, {TriangleArea.size.width, TriangleArea.size.height}}, TriangleTPage, TriangleClut, GPU::Color24::Grey() ); static constexpr const auto triangle3 = GPU::POLY_G3({ {triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()}, {triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()}, {triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}} ); static constexpr const auto triangle4 = GPU::POLY_GT3({ {triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.page0, GPU::Color24::Red()}, {triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.page1, GPU::Color24::Blue()}, {triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.page2, GPU::Color24::Green()}}, TriangleTPage, TriangleClut ); static constexpr const auto rectangle1 = GPU::POLY_F4(RectangleArea, RectangleColor); static constexpr const auto rectangle2 = GPU::POLY_FT4({ RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size}, {0, 0}, RectangleTPage, RectangleClut, GPU::Color24::Grey() ); static constexpr const auto rectangle3 = GPU::POLY_G4( {RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, { GPU::Color24::Red(), GPU::Color24::Blue(), GPU::Color24::Green(), GPU::Color24::White()}); static constexpr const auto rectangle4 = GPU::POLY_GT4( {RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size}, {0, 0}, RectangleTPage, RectangleClut, { GPU::Color24::Red(), GPU::Color24::Blue(), GPU::Color24::Green(), GPU::Color24::White()} ); static constexpr const auto rectangle5 = GPU::POLY_GT4( {RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size}, {0, 0}, RectangleTPage, RectangleClut, { GPU::Color24::Red(), GPU::Color24::Blue(), GPU::Color24::Green(), GPU::Color24::White()} ).set_semi_transparent(true); static constexpr const auto line1 = GPU::LINE_F::create(LineColor, {0, 0}, {GPU::Display::Width, GPU::Display::Height} ); static constexpr const auto line2 = GPU::LINE_F::create(LineColor.invert(), GPU::Vertex(0, 0), GPU::Vertex(16, 0), GPU::Vertex(16, 16), GPU::Vertex(0, 0) ); static constexpr const auto line3 = GPU::LINE_G::create( {LineColor, {GPU::Display::Width, 0}}, {LineColor.invert(), {0, GPU::Display::Height}} ); static constexpr const auto line4 = GPU::LINE_G::create( GPU::ColorVertex{GPU::Color24::Red(), {0, 0}}, GPU::ColorVertex{GPU::Color24::Green(), {0, 16}}, GPU::ColorVertex{GPU::Color24::Blue(), {16, 16}}, GPU::ColorVertex{GPU::Color24::White(), {0, 0}} ); static constexpr const auto rect1 = GPU::TILE(GPU::AreaI16({GPU::Display::Width - 32, GPU::Display::Height - 32}, {32, 32}), GPU::Color24::Green()); static constexpr const auto rect2 = GPU::TILE_16({GPU::Display::Width - 16, GPU::Display::Height - 16}, GPU::Color24::Blue()); static constexpr const auto rect3 = GPU::TILE_8({GPU::Display::Width - 8, GPU::Display::Height - 8}, GPU::Color24::Yellow()); static constexpr const auto rect4 = GPU::TILE_1({GPU::Display::Width - 1, GPU::Display::Height - 1}, GPU::Color24::Red()); static constexpr const auto texpage = GPU::TexPage::create({320, 0}, GPU::TexturePageColor::$4bit); static constexpr const auto rect5 = GPU::SPRT(GPU::AreaI16({0, GPU::Display::Height - 32}, {32, 32}), {{0, 0}, TriangleClut}, GPU::Color24::Green()); static constexpr const auto rect6 = GPU::SPRT_16({0, GPU::Display::Height - 16}, {{0, 0}, TriangleClut}, GPU::Color24::Blue()); static constexpr const auto rect7 = GPU::SPRT_8({0, GPU::Display::Height - 8}, {{0, 0}, TriangleClut}, GPU::Color24::Yellow()); static constexpr const auto rect8 = GPU::SPRT_1({0, GPU::Display::Height - 1}, {{0, 0}, TriangleClut}, GPU::Color24::Red()); static auto rect9 = GPU::SPRT(GPU::AreaI16({GPU::Display::Width/2, GPU::Display::Height/2}, {32, 32}).centered(), {{0, 0}, TriangleClut}, GPU::Color24::Grey()).linked(); static auto rect10 = GPU::SPRT(GPU::AreaI16({GPU::Display::Width/2, GPU::Display::Height/2 - 32}, {32, 32}).centered(), {{0, 0}, TriangleClut}, GPU::Color24::Grey()).linked(); static void load_assets() { static const CDFile Assets[] = { CDFileBuilder::simple_tim(LBA::FONT, SimpleTIM(320, 0, 320, 511)), CDFileBuilder::simple_tim(LBA::ICON, SimpleTIM(320, 256, 320, 510)), }; const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default(); CDFileProcessor file_processor; file_processor.setup(lba, Assets, buffer_cfg); while(true) { switch(file_processor.process()) { case Progress::InProgress: break; case Progress::Done: if(!file_processor.next(lba, buffer_cfg)) { return; } break; case Progress::Error: printf("Error detected! Aborting load\n"); return; } } printf("Done loading assets!\n"); } void test_gpu() { load_assets(); rect9.concat(rect10); while(true) { GPU::render(triangle1); GPU::render(triangle2); GPU::render(triangle3); GPU::render(triangle4); GPU::render(rectangle1); GPU::render(rectangle2); GPU::render(rectangle3); GPU::render(rectangle4); GPU::render(rectangle5); GPU::render(rect1); GPU::render(rect2); GPU::render(rect3); GPU::render(rect4); GPU::render(texpage); GPU::render(rect5); GPU::render(rect6); GPU::render(rect7); GPU::render(rect8); GPU::render(line1); GPU::render(line2); GPU::render(line3); GPU::render(line4); GPU::render(rect9); GPU::swap_buffers_vsync(2); } } __declare_lba_header(LBA);