#pragma once #include "GPU/gpu_types.hpp" namespace JabyEngine { struct Configuration { struct BIOSFont { static constexpr auto TextureLoadPos = GPU::PositionU16::create(320, 256); static constexpr auto CLUTLoadPos = GPU::PositionU16::create(320, 511); }; struct Periphery { static constexpr bool UsePortB = false; static constexpr bool UseMultiTap = false; }; }; }