#pragma once #include "Type/types.hpp" namespace JabyEngine { struct FontWriter { struct Cursor { GPU::PositionI16 pos; void write(const char* str); }; static void setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const FontInfo& font_info); static Cursor start(const GPU::PositionI16& pos); static void render(); }; }