#pragma once #include namespace Assets { using namespace JabyEngine; namespace Main { struct ImageInfo { SimpleTIM tim; GPU::SizeI16 size; }; static constexpr auto PacoTIM = SimpleTIM(896, 0, 960, 510); static constexpr auto DoenerFishInfo = ImageInfo{ .tim = SimpleTIM(896 + 30, 0, 960 + 16, 510), .size = GPU::SizeI16::create(128, 64) }; void load(); } namespace Overlay { void load_controller_test(); void load_gpu_test(); void load_gte_test(); void load_font_cycler(); void load_screen_center(); } }