include ../../mkfile/common/RebuildTarget.mk JABY_ENGINE_DIR = ../../ ARTIFACT = libJabyEngine_$(PSX_TV_FORMAT) SPLASH_IMAGE = src/BootLoader/splash_image_pal_boot.hpp SPLASH_IMAGE_NTSC = src/BootLoader/splash_image_ntsc_boot.hpp CCFLAGS += -I../../include -D__friends=public CCFLAGS += -save-temps=obj include ../../mkfile/common/CustomConfigHelper.mk CONFIG_NAME = $(PLATFORM)-$(BUILD_PROFILE)/$(CUSTOM_CONFIG) include ../../mkfile/common/Wildcard.mk SRCS = $(call rwildcard, src, c cpp s) include ../../mkfile/Makefile LIB_DIR = ../../lib/$(CONFIG_NAME) MAIN_LIB_OBJS = $(filter-out $(MAIN_BOOT_OBJ) $(OVERLAY_BOOT_OBJ),$(OBJS)) #$(info $$var is [${MAIN_BOOT_OBJ}]) #$(info $$var2 is [${MAIN_LIB_OBJS}]) #Linking rule $(TARGET).a: $(MAIN_LIB_OBJS) $(SPLASH_IMAGE) @mkdir -p $(dir $@) $(AR) rcs $(TARGET).a $(MAIN_LIB_OBJS) #Copy rules $(LIB_DIR)/$(ARTIFACT).a: $(TARGET).a @mkdir -p $(LIB_DIR) cp $(TARGET).a $(LIB_DIR)/$(ARTIFACT).a # TODO: Improve later # rule to make the boot image $(SPLASH_IMAGE): ressources/Splash.png psxfileconv --lz4 $< simple-tim full16 | cpp_out --name SplashScreen -o $@ $(SPLASH_IMAGE_NTSC): ressources/Splash_ntsc.png psxfileconv --lz4 $< simple-tim full16 | cpp_out --name SplashScreen -o $@ #Rules section for default compilation and linking all: $(SPLASH_IMAGE) $(SPLASH_IMAGE_NTSC) $(LIB_DIR)/$(ARTIFACT).a clean: rm -fr $(SPLASH_IMAGE) rm -fr $(SPLASH_IMAGE_NTSC) rm -fr $(OUTPUT_DIR) rm -fr gcm.cache rm -fr $(LIB_DIR)/$(ARTIFACT).a