#include "custom_files.hpp" #include #include namespace JabyEngine { namespace FileProcessor { struct JingleState { uint32_t sfx_id; }; static Progress parse_jingle(State::Configuration& config, JingleState& jingle) { printf("Playing jingle: %i\n", jingle.sfx_id); return Progress::Done; } State create_custom(const uint32_t* data_adr, const CDFileType_t& file_type, const CDFile::Payload& payload) { switch(static_cast(file_type)) { case FileType::Jingle: return State::from(JingleState{.sfx_id = payload.raw}, data_adr, parse_jingle); default: return FileProcessor::create(data_adr, Nothing()); } } } }