#ifndef __JABYENGINE_GPU_HPP__ #define __JABYENGINE_GPU_HPP__ #include "../System/IOPorts/gpu_io.hpp" #if !defined(JABYENGINE_NTSC) && !defined(JABYENGINE_PAL) #error "JABYENGINE_NTSC or JABYENGINE_PAL must be defined" #else #if defined(JABYENGINE_NTSC) && defined(JABYENGINE_PAL) #error "Please define only JABYENGINE_NTSC or JABYENGINE_PAL" #endif #endif namespace JabyEngine { namespace GPU { struct Display { #ifdef JABYENGINE_PAL static constexpr size_t Width = 320; static constexpr size_t Height = 256; #else static constexpr size_t Width = 320; static constexpr size_t Height = 240; #endif static void enable() { GPU_IO::GP1 = GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::On); } static void disable() { GPU_IO::GP1 = GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::Off); } }; struct Screen { static uint8_t CurrentDisplayAreaID; static void set_offset(uint16_t x, uint16_t y); }; } } #endif //!__JABYENGINE_GPU_HPP__