- [JabyEngine](#jabyengine) - [About](#about) - [How to build](#how-to-build) - [Building `Tools` (without VS Code)](#building-tools-without-vs-code) - [Building `JabyEngine` (without VS Code)](#building-jabyengine-without-vs-code) - [Building support library (without VS Code)](#building-support-library-without-vs-code) - [`FontWriter` (without VSCode)](#fontwriter-without-vscode) - [Building `PoolBox` (without VSCode)](#building-poolbox-without-vscode) - [Media creators](#media-creators) - [JabyEngine](#jabyengine-1) - [PoolBox](#poolbox) - [Special thanks](#special-thanks) - [Support this project](#support-this-project) # JabyEngine ## About JabyEngine is my personal attempt to eventually make my own PS1 game from "ground up". Originally I didn't indented to release this code publicly but recently I decided to give it a try. If you read this, thank you! ## How to build JabyEngine can be build with a docker image using `podman`. Simply run the `install.sh` script from the `podman` folder and you should be good to go. `podman_jaby_engine.sh` allows you to easily run the docker image for builds: `podman_jaby_engine.sh : <...>` The following environment variables should be set: * `JABY_ENGINE_PATH`: The path to the root folder of this repo. If you used the `install.sh` script and the environment variable was not set, the script will have set it to the folder. Restarting the shell or VS Code might be required. * `PSX_LICENSE_PATH`: The path to a folder containing the PS1 licenses for generating a CD. Additionally you can also specify the following optional environment variables: * `JABY_ENGINE_NO_DOCKER`: Turns off the usage of `podman` for builds. This is only recommended for specific development. VS Code has build targets set for all the projects which should be build in this order: * `src/Tools/Tools.code-workspace`: Build all tools * `src/Library/Library.code-workspace`: Build JabyEngine for the configurations you need * `support/src/SupportLibrary.code-workspace` (optional): Build for using support code * `examples/PoolBox/PoolBox.code-workspace`(optional): Build for an example "game" ### Building `Tools` (without VS Code) `make` requires the following values to be passed: * `CARGO_CMD`: `build` * `BUILD_PROFILE`: `debug`/`release` ### Building `JabyEngine` (without VS Code) `make` requires the following values to be passed: * `BUILD_PROFILE`: `debug`/`release` * `PSX_TV_FORMAT`: `PAL`/`NTSC` * `CUSTOM_CONFIG`: Empty or folder name under `./config` ### Building support library (without VS Code) These projects shall eventually turn into useful extensions for the engine. So far they are more tests then proper code. However `PoolBox` is depended on `FontWriter`. #### `FontWriter` (without VSCode) `make` requires the following values to be passed: * `BUILD_PROFILE`: `debug`/`release` ### Building `PoolBox` (without VSCode) `PoolBox` is the one and only example project so far. `make` requires the following values to be passed: * `BUILD_PROFILE`: `debug`/`release` * `REGION`: `SCEE`/`SCEA`/`SCEI` * `CUSTOM_CONFIG`: Empty or folder name under `$(JABY_ENGINE_PATH)/config` # Media creators ## JabyEngine | Art | Author | |-----------------------------------------------------------------|------------------------------------------------------------| | `ressources\Splash_ntsc.png`
`ressources\Splash_ntsc.png` | Niuka | | `bin/extern/32BIT.TMD` | http://psx.arthus.net/homebrew/assets/boot_logos/32BIT.TMD | ## PoolBox | Art | Author | |-----------------------------------------------------------------|-------------| | `examples\PoolBox\assets\AllTheJaby.png` | Niuka | | `examples\PoolBox\assets\IconTexture.png` | Charlie Nax | | `examples\PoolBox\assets\Paco.png` | Paco | | Music | Author | |---------------------------------------------------------------------------|---------------------------------------| | `examples\PoolBox\assets\audio\apple.wav` | ??? | | `examples\PoolBox\assets\audio\blubb-mono.wav` | ??? | | `examples\PoolBox\assets\audio\Evacuation_cdda.wav` | Cody the white tiger | | `examples\PoolBox\assets\audio\Friendship_samp.wav` | From Dragon Quest VII | | `examples\PoolBox\assets\audio\jlbrock44_Three_Kings_Funk_cdda_ready.wav` | `Three Kings Funk` by spinningmerkaba | | `examples\PoolBox\assets\audio\OnMyOwn_BailBonds.mp3` | `On My Own` by Bail Bonds | # Special thanks * Cody the white tiger * Nicolas Noble * Pyravia * Sickle # Support this project * Try it out * Open Issues or Pull Requests * [Support it on KoFi](https://ko-fi.com/jabyspielkiste)