#ifndef __JABYENGINE_GPU_PRIMITIVES_HPP__ #define __JABYENGINE_GPU_PRIMITIVES_HPP__ #include "gpu_types.hpp" #include namespace JabyEngine { namespace GPU { namespace internal { struct Code { static constexpr uint8_t CmdValue = 0b001; static constexpr auto BitCorrection = 24; static constexpr auto CmdID = BitRange::from_to(29 - BitCorrection, 31 - BitCorrection); static constexpr auto GouraudShading = Bit(28 - BitCorrection); static constexpr auto FlatShading = !GouraudShading; static constexpr auto QuardVertics = Bit(27 - BitCorrection); static constexpr auto TriVertics = !QuardVertics; static constexpr auto Textured = Bit(26 - BitCorrection); static constexpr auto Untextured = !Textured; static constexpr auto SemiTransparent = Bit(25 - BitCorrection); static constexpr auto NonTransparent = !SemiTransparent; static constexpr auto BlendTexture = Bit(24 - BitCorrection); static constexpr auto NoBlendTexture = !BlendTexture; uint8_t value = bit::value::set_normalized(0u, CmdID.with(CmdValue)); constexpr Code() = default; constexpr Code(const Code& code) : value(code.value) { } constexpr Code& set(Bit bit) { this->value = bit::set(this->value, bit); return *this; } constexpr Code& set(ClearBit bit) { this->value = bit::set(this->value, bit); return *this; } }; // Concept for now template struct Hooked { uint32_t hook; T primitive; }; template struct CodeInterface { constexpr T& set_semi_transparent() { static_cast(this)->code.set(Code::SemiTransparent); return *static_cast(this); } constexpr T& set_non_transparent() { static_cast(this)->code.set(Code::NonTransparent); return *static_cast(this); } constexpr T& set_texture_blending() { static_cast(this)->code.set(Code::BlendTexture); return *static_cast(this); } constexpr T& set_non_texture_blening() { static_cast(this)->code.set(Code::NoBlendTexture); return *static_cast(this); } }; struct IsPrimitive { static constexpr bool is_primitive = true; typedef JabyEngine::GPU::internal::Code Code; }; } // Reexport for easier use typedef JabyEngine::GPU_IO::SemiTransparency SemiTransparency; typedef JabyEngine::GPU_IO::TexturePageColor TexturePageColor; struct PageClut { uint16_t value = 0; constexpr PageClut() = default; constexpr PageClut(uint16_t x, uint16_t y) : value((y <<6 ) | ((x >> 4) & 0x3f)) { } }; struct TPage { static constexpr auto TexturePageX = BitRange::from_to(0, 3); static constexpr auto TexturePageY = BitRange::from_to(4, 4); static constexpr auto SemiTransparency = BitRange::from_to(5, 6); static constexpr auto TextureClut = BitRange::from_to(7, 8); uint16_t value = 0; constexpr TPage() = default; constexpr TPage(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) : value(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast(transparency)) | TextureClut.as_value(static_cast(clut_color))) { } }; /* 1 / \ 3 - 2 */ struct POLY_F3 : public internal::IsPrimitive, public internal::CodeInterface { static constexpr auto IdentityCode = Code().set(Code::FlatShading).set(Code::TriVertics).set(Code::Untextured).set(Code::NonTransparent).set(Code::NoBlendTexture); Color24 color; Code code = IdentityCode; Vertex vertex0; Vertex vertex1; Vertex vertex2; constexpr POLY_F3() = default; constexpr POLY_F3(const PositionI16 (&verticies)[3], Color24 color) : color(color), code(IdentityCode), vertex0(verticies[0]), vertex1(verticies[1]), vertex2(verticies[2]) { } }; struct POLY_FT3 : public internal::IsPrimitive, public internal::CodeInterface { static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::Textured); Color24 color; Code code = IdentityCode; Vertex vertex0; PagePosition page0; PageClut page_clut; Vertex vertex1; PagePosition page1; TPage tpage; Vertex vertex2; PagePosition page2; uint16_t padded; constexpr POLY_FT3() = default; constexpr POLY_FT3(const PositionI16 (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color) : color(color), code(IdentityCode), vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut), vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage), vertex2(verticies[2]), page2(page_pos[2]) { } }; static_assert(sizeof(POLY_F3) == 16); static_assert(sizeof(POLY_FT3) == 28); } } #endif // !__JABYENGINE_GPU_PRIMITIVES_HPP__