#include #include #include #include #include enum LBA { __jabyengine_start_lba_request __jabyengine_request_lba_for(FONT, "ASSETS/FONT.BIN"), __jabyengine_request_lba_for(ICON, "ASSETS/ICON.BIN"), __jabyengine_end_lba_request }; using namespace JabyEngine; // Some default values for the objects static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF); static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64)); static constexpr auto TriangleTPage = Make::TPage(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit); static constexpr auto TriangleClut = Make::PageClut(320, 511); static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF); static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80)); static constexpr auto RectangleTPage = Make::TPage(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit); static constexpr auto RectangleClut = Make::PageClut(320, 510); static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0); static constexpr const auto triangle1 = Make::POLY_F3({ Make::Vertex(TriangleArea.position.x, TriangleArea.position.y), Make::Vertex(TriangleArea.size.width, TriangleArea.size.height), Make::Vertex(TriangleArea.position.x, TriangleArea.size.height) }, TriangleColor ); static constexpr const auto triangle2 = Make::POLY_FT3({ Make::Vertex(TriangleArea.position.x, TriangleArea.position.y), Make::Vertex(TriangleArea.size.width, TriangleArea.position.y), Make::Vertex(TriangleArea.size.width, TriangleArea.size.height) },{ // Texture Make::PageOffset(TriangleArea.position.x, TriangleArea.position.y), Make::PageOffset(TriangleArea.size.width, TriangleArea.position.y), Make::PageOffset(TriangleArea.size.width, TriangleArea.size.height) }, TriangleTPage, TriangleClut, GPU::Color24::Grey() ); static constexpr const auto triangle3 = Make::POLY_G3({ {triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()}, {triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()}, {triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}} ); static constexpr const auto triangle4 = Make::POLY_GT3({ {triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.tex_offset0, GPU::Color24::Red()}, {triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.tex_offset1, GPU::Color24::Blue()}, {triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.tex_offset2, GPU::Color24::Green()}}, TriangleTPage, TriangleClut ); static constexpr const auto rectangle1 = Make::POLY_F4(RectangleArea, RectangleColor); static constexpr const auto rectangle2 = Make::POLY_FT4(Make::AreaI16( RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PageOffset(0, 0), RectangleTPage, RectangleClut, GPU::Color24::Grey() ); static constexpr const auto rectangle3 = Make::POLY_G4( {RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, { GPU::Color24::Red(), GPU::Color24::Blue(), GPU::Color24::Green(), GPU::Color24::White()}); static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16( RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PageOffset(0, 0), RectangleTPage, RectangleClut, { GPU::Color24::Red(), GPU::Color24::Blue(), GPU::Color24::Green(), GPU::Color24::White()} ); static constexpr const auto rectangle5 = Make::POLY_GT4(Make::AreaI16( RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PageOffset(0, 0), RectangleTPage, RectangleClut, { GPU::Color24::Red(), GPU::Color24::Blue(), GPU::Color24::Green(), GPU::Color24::White()} ).set_semi_transparent(true); static constexpr const auto line1 = Make::LINE_F(LineColor, Make::Vertex(0, 0), Make::Vertex(GPU::Display::Width, GPU::Display::Height) ); static constexpr const auto line2 = Make::LINE_F(LineColor.invert(), Make::Vertex(0, 0), Make::Vertex(16, 0), Make::Vertex(16, 16), Make::Vertex(0, 0) ); static constexpr const auto line3 = Make::LINE_G( GPU::ColorVertex{LineColor, Make::Vertex(GPU::Display::Width, 0)}, GPU::ColorVertex{LineColor.invert(), Make::Vertex(0, GPU::Display::Height)} ); static constexpr const auto line4 = Make::LINE_G( GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)}, GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, 16)}, GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(16, 16)}, GPU::ColorVertex{GPU::Color24::White(), Make::Vertex(0, 0)} ); static constexpr const auto rect1 = Make::TILE(Make::AreaI16(Make::PositionI16(GPU::Display::Width - 32, GPU::Display::Height - 32), Make::SizeI16(32, 32)), GPU::Color24::Green()); static constexpr const auto rect2 = Make::TILE_16(Make::PositionI16(GPU::Display::Width - 16, GPU::Display::Height - 16), GPU::Color24::Blue()); static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow()); static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red()); static constexpr const auto texpage = Make::TexPage(Make::PositionU16(320, 0), GPU::TexturePageColor::$4bit); static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green()); static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue()); static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow()); static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Red()); static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked(); static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked(); static void load_assets() { static const CDFile Assets[] = { CDFileBuilder::simple_tim(LBA::FONT, SimpleTIM(320, 0, 320, 511)), CDFileBuilder::simple_tim(LBA::ICON, SimpleTIM(320, 256, 320, 510)), }; const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default(); CDFileProcessor file_processor; file_processor.setup(lba, Assets, buffer_cfg); while(true) { switch(file_processor.process()) { case Progress::InProgress: break; case Progress::Done: if(!file_processor.next(lba, buffer_cfg)) { return; } break; case Progress::Error: printf("Error detected! Aborting load\n"); return; } } printf("Done loading assets!\n"); } void test_gpu() { load_assets(); rect9.concat(rect10); while(true) { GPU::render(triangle1); GPU::render(triangle2); GPU::render(triangle3); GPU::render(triangle4); GPU::render(rectangle1); GPU::render(rectangle2); GPU::render(rectangle3); GPU::render(rectangle4); GPU::render(rectangle5); GPU::render(rect1); GPU::render(rect2); GPU::render(rect3); GPU::render(rect4); GPU::render(texpage); GPU::render(rect5); GPU::render(rect6); GPU::render(rect7); GPU::render(rect8); GPU::render(line1); GPU::render(line2); GPU::render(line3); GPU::render(line4); GPU::render(rect9); GPU::swap_buffers_vsync(2); } } __declare_lba_header(LBA);