|
||
---|---|---|
bin/extern | ||
config | ||
docs | ||
examples/PoolBox | ||
include | ||
mkfile | ||
podman | ||
scripts | ||
src | ||
support | ||
template | ||
.gitattributes | ||
.gitignore | ||
license | ||
readme.md |
readme.md
JabyEngine
About
JabyEngine is my personal attempt to eventually make my own PS1 game from "ground up". Originally I didn't indented to release this code publicly but recently I decided to give it a try. If you read this, thank you!
How to build
JabyEngine can be build with a docker image using podman
. Simply run the install.sh
script from the podman
folder and you should be good to go.
podman_jaby_engine.sh
allows you to easily run the docker image for builds:
podman_jaby_engine.sh <project mounting folder>:<working directory relative to project mounting folder> <Command to run> <Arg1> <Args2> <...>
The following environment variables should be set:
JABY_ENGINE_PATH
: The path to the root folder of this repo. If you used theinstall.sh
script and the environment variable was not set, the script will have set it to the folder. Restarting the shell or VS Code might be required.PSX_LICENSE_PATH
: The path to a folder containing the PS1 licenses for generating a CD.
Additionally you can also specify the following optional environment variables:
JABY_ENGINE_NO_DOCKER
: Turns off the usage ofpodman
for builds. This is only recommended for specific development.
VS Code has build targets set for all the projects which should be build in this order:
src/Tools/Tools.code-workspace
: Build all toolssrc/Library/Library.code-workspace
: Build JabyEngine for the configurations you needsupport/src/SupportLibrary.code-workspace
(optional): Build for using support codeexamples/PoolBox/PoolBox.code-workspace
(optional): Build for an example "game"
Building Tools
(without VS Code)
make
requires the following values to be passed:
CARGO_CMD
:build
BUILD_PROFILE
:debug
/release
Building JabyEngine
(without VS Code)
make
requires the following values to be passed:
BUILD_PROFILE
:debug
/release
PSX_TV_FORMAT
:PAL
/NTSC
CUSTOM_CONFIG
: Empty or folder name under./config
Building support library (without VS Code)
These projects shall eventually turn into useful extensions for the engine. So far they are more tests then proper code. However PoolBox
is depended on FontWriter
.
FontWriter
(without VSCode)
make
requires the following values to be passed:
BUILD_PROFILE
:debug
/release
Building PoolBox
(without VSCode)
PoolBox
is the one and only example project so far.
make
requires the following values to be passed:
BUILD_PROFILE
:debug
/release
REGION
:SCEE
/SCEA
/SCEI
CUSTOM_CONFIG
: Empty or folder name under$(JABY_ENGINE_PATH)/config
Media creators
JabyEngine
Art | Author |
---|---|
ressources\Splash_ntsc.png ressources\Splash_ntsc.png |
Niuka |
bin/extern/32BIT.TMD |
http://psx.arthus.net/homebrew/assets/boot_logos/32BIT.TMD |
PoolBox
Art | Author |
---|---|
examples\PoolBox\assets\AllTheJaby.png |
Niuka |
examples\PoolBox\assets\IconTexture.png |
Charlie Nax |
examples\PoolBox\assets\Paco.png |
Paco |
Music | Author |
---|---|
examples\PoolBox\assets\audio\apple.wav |
??? |
examples\PoolBox\assets\audio\blubb-mono.wav |
??? |
examples\PoolBox\assets\audio\Evacuation_cdda.wav |
Cody the white tiger |
examples\PoolBox\assets\audio\Friendship_samp.wav |
From Dragon Quest VII |
examples\PoolBox\assets\audio\jlbrock44_Three_Kings_Funk_cdda_ready.wav |
Three Kings Funk by spinningmerkaba |
examples\PoolBox\assets\audio\OnMyOwn_BailBonds.mp3 |
On My Own by Bail Bonds |
Special thanks
- Cody the white tiger
- Nicolas Noble
- Pyravia
- Sickle
Support this project
- Try it out
- Open Issues or Pull Requests
- Support it on KoFi