Integrate new Jaby sprite
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parent
d0aa1d43d2
commit
0045c892b5
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@ -1,6 +1,7 @@
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#include "../../../include/asset_mgr.hpp"
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#include "../../../include/shared.hpp"
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#include "include/GTE_Sprite.hpp"
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#include "include/gte_test_assets.hpp"
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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@ -8,6 +9,12 @@ namespace GTETest {
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using namespace JabyEngine;
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using namespace GTETest;
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static auto jaby_star_base = Make::SPRT(
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// TODO: improve magic numbers
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Make::AreaI16(GPU::Display::Width - 64, GPU::Display::Height - 64, 64, 64),
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Make::OffsetPageWithClut(JabySTARTim.get_page_offset_clut4(), Make::PageClut(JabySTARTim.get_clut_position()))
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);
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static auto doener_fish = GTE_Sprite::create(Make::POLY_FT4(
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Make::AreaI16(Make::PositionI16(0, 0), Assets::Main::DoenerFishInfo.size),
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Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(),
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@ -15,6 +22,7 @@ namespace GTETest {
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Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
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GPU::Color24::Grey()
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));
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static auto rotation = 0.0_deg;
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static void setup() {
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@ -41,6 +49,7 @@ namespace GTETest {
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static void render() {
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doener_fish.render();
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GPU::render(jaby_star_base);
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Shared::back_menu.render();
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}
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@ -0,0 +1,15 @@
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#include "include/gte_test_assets.hpp"
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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namespace GTETest {
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(JABY_STAR, "ASSETS/GTE/JABY.BIN"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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CDFile Assets[1] = {
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CDFileBuilder::simple_tim(LBA::JABY_STAR, JabySTARTim),
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};
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}
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@ -1,6 +1,13 @@
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#pragma once
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#include "../../../../include/asset_mgr.hpp"
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#include <PSX/File/cd_file_types.hpp>
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namespace GTETest {
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using namespace JabyEngine;
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static constexpr auto JabySTARTim = SimpleTIM(
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// v Doenerfisch rotates so we need some space
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Assets::Main::DoenerFishInfo.tim.get_texture_x(), Assets::Main::DoenerFishInfo.tim.get_texture_y() + Assets::Main::DoenerFishInfo.size.height + 2,
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Assets::Main::DoenerFishInfo.tim.get_clut_x() + 16, Assets::Main::DoenerFishInfo.tim.get_clut_y()
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);
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}
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@ -20,6 +20,9 @@ namespace GPUTest {
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}
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namespace GTETest {
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extern const volatile JabyEngine::AutoLBAEntry lba[];
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extern JabyEngine::CDFile Assets[1];
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void main();
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}
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@ -95,7 +95,7 @@ namespace Assets {
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}
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void load_gte_test() {
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load(CDFileBuilder::overlay(LBA::GTE_TEST_OVL, &__gpu_tests_start));
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load(CDFileBuilder::overlay(LBA::GTE_TEST_OVL, &__gpu_tests_start), GTETest::lba, GTETest::Assets);
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}
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void load_font_cycler() {
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Binary file not shown.
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@ -2,8 +2,9 @@ include $(JABY_ENGINE_DIR)/mkfile/common/ExportPath.mk
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include $(JABY_ENGINE_DIR)/mkfile/common/RebuildTarget.mk
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OUTPUT_DIR = bin
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INPUT = $(OUTPUT_DIR)/TexturePage.bin $(OUTPUT_DIR)/IconTexture.bin $(OUTPUT_DIR)/Paco.bin $(OUTPUT_DIR)/Controller.bin $(OUTPUT_DIR)/doener_fish.bin
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INPUT = $(OUTPUT_DIR)/TexturePage.bin $(OUTPUT_DIR)/IconTexture.bin $(OUTPUT_DIR)/Paco.bin $(OUTPUT_DIR)/Controller.bin $(OUTPUT_DIR)/doener_fish.bin $(OUTPUT_DIR)/JabyStar.bin
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# TODO: Simplyfy all of these?
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$(OUTPUT_DIR)/TexturePage.bin: TexturePage.png
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@mkdir -p $(OUTPUT_DIR)
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jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4
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@ -21,6 +22,9 @@ $(OUTPUT_DIR)/Controller.bin: Controller.png
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$(OUTPUT_DIR)/doener_fish.bin: doener_fish.png
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jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4 --color-trans
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$(OUTPUT_DIR)/JabyStar.bin: JabyStar.png
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jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4 --color-trans
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all: $(INPUT)
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clean:
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@ -4,12 +4,13 @@
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<License>%PSX_LICENSE_PATH%/%PSX_LICENSE%.DAT</License>
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</Description>
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<Track>
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<!--TODO: JabyEngine should warn at runtime that I did not apply lba_source!-->
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<File name = "SYSTEM.CNF">System.cnf.subst</File>
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<Main name = "%PSX_BOOT_FILE%" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "BIO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.bios_info</Overlay>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTE.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTE.BIN" lba_source = "../application/src/Overlay/GTETest/gte_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
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<Overlay name = "FCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
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<Overlay name = "SCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
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<File name = "CONT.BIN" lz4 = "already">../assets/bin/Controller.bin</File>
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</Directory>
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<Directory name = "GTE">
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<File name = "JABY.BIN" lz4 = "already">../assets/bin/JabyStar.bin</File>
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</Directory>
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<File name = "TEX.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
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<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
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</Directory>
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@ -5,7 +5,7 @@ namespace math {
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template<typename T>
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struct raw_math {
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constexpr T operator-() const {
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return T{.raw = -(static_cast<const T&>(*this).raw)};
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return T{.raw = static_cast<decltype(T::raw)>(-(static_cast<const T&>(*this).raw))};
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}
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constexpr T operator+(const T& obj) const {
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