Prepare for quads
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@ -7,12 +7,14 @@
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(FONT, "ASSETS/FONT.BIN"),
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__jabyengine_request_lba_for(ICON, "ASSETS/ICON.BIN"),
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__jabyengine_end_lba_request
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};
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static void load_assets() {
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static const JabyEngine::CDFile Assets[] = {
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JabyEngine::CDFileBuilder::simple_tim(LBA::FONT, JabyEngine::SimpleTIM(320, 0, 320, 256)),
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JabyEngine::CDFileBuilder::simple_tim(LBA::FONT, JabyEngine::SimpleTIM(320, 0, 320, 510)),
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JabyEngine::CDFileBuilder::simple_tim(LBA::ICON, JabyEngine::SimpleTIM(320, 256, 320, 511)),
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};
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const auto buffer_cfg = JabyEngine::CDFileProcessor::BufferConfiguration::new_default();
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@ -44,7 +46,7 @@ void main() {
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const JabyEngine::GPU::POLY_FT3 triangle2(
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{{0, 0}, {64, 0}, {64, 64}}, {{0, 0}, {64, 0}, {64, 64}},
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JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
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JabyEngine::GPU::PageClut(320, 256),
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JabyEngine::GPU::PageClut(320, 510),
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JabyEngine::GPU::Color24(0xFF, 0xFF, 0xFF));
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const JabyEngine::GPU::POLY_G3 triangle3({
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{{0 + FirstOffsetX, 0}, {0xFF, 0x0, 0x0}},
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@ -55,7 +57,7 @@ void main() {
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{{64 + FirstOffsetX, 64}, {64, 64}, {0x0, 0x0, 0xFF}},
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{{64 + FirstOffsetX, 0}, {64, 0}, {0x0, 0xFF, 0x0}}},
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JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
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JabyEngine::GPU::PageClut(320, 256));
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JabyEngine::GPU::PageClut(320, 510));
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load_assets();
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Binary file not shown.
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@ -7,7 +7,11 @@ $(OUTPUT_DIR)/TexturePage.bin: TexturePage.png
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@mkdir -p $(OUTPUT_DIR)
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jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4
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all: $(OUTPUT_DIR)/TexturePage.bin
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$(OUTPUT_DIR)/IconTexture.bin: IconTexture.png
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@mkdir -p $(OUTPUT_DIR)
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jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4
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all: $(OUTPUT_DIR)/TexturePage.bin $(OUTPUT_DIR)/IconTexture.bin
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clean:
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rm -fr $(OUTPUT_DIR)
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@ -8,6 +8,7 @@
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<Main name = "XXXX_AAA.AA" lba_source = "application/src/main.cpp">application/bin/PSX-release/PoolBox.psexe</Main>
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<Directory name="ASSETS">
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<File name = "FONT.BIN" lz4 = "already">assets/bin/TexturePage.bin</File>
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<File name = "ICON.BIN" lz4 = "already">assets/bin/IconTexture.bin</File>
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</Directory>
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</Track>
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</ISO_Project>
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