Move voice memory manager code into brand new SPU MMU
This commit is contained in:
parent
f18c1eb137
commit
12de2340cc
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@ -3,9 +3,5 @@
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namespace JabyEngine {
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namespace JabyEngine {
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namespace SPU {
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namespace SPU {
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const uint8_t* allocate_voice(uint8_t voice, size_t size);
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void deallocate_voice(uint8_t voice);
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void dump();
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}
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}
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}
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}
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@ -0,0 +1,9 @@
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#pragma once
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#include <PSX/jabyengine.hpp>
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namespace JabyEngine {
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namespace SPU_MMU {
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const uint8_t* allocate(uint8_t voice, size_t size);
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void deallocate(uint8_t voice);
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}
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}
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@ -2,6 +2,7 @@
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#include "../../internal-include/GPU/gpu_internal.hpp"
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#include "../../internal-include/GPU/gpu_internal.hpp"
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#include <stdio.hpp>
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#include <stdio.hpp>
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#include "../../internal-include/SPU/spu_mmu.hpp"
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#include <PSX/GTE/gte.hpp>
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#include <PSX/GTE/gte.hpp>
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#include <PSX/SPU/spu.hpp>
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#include <PSX/SPU/spu.hpp>
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#include <PSX/System/IOPorts/spu_io.hpp>
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#include <PSX/System/IOPorts/spu_io.hpp>
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@ -53,10 +54,10 @@ namespace JabyEngine {
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};
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};
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printf("=== SPU test ===\n");
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printf("=== SPU test ===\n");
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simple_assert(0, SPU::allocate_voice(0, 0x600), calculate_spu_adr(0x0));
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simple_assert(0, SPU_MMU::allocate(0, 0x600), calculate_spu_adr(0x0));
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simple_assert(1, SPU::allocate_voice(1, 0x800), calculate_spu_adr(0x600));
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simple_assert(1, SPU_MMU::allocate(1, 0x800), calculate_spu_adr(0x600));
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simple_assert(2, SPU::allocate_voice(0, 0x300), calculate_spu_adr(0x0));
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simple_assert(2, SPU_MMU::allocate(0, 0x300), calculate_spu_adr(0x0));
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simple_assert(3, SPU::allocate_voice(2, 0x300), calculate_spu_adr(0x300));
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simple_assert(3, SPU_MMU::allocate(2, 0x300), calculate_spu_adr(0x300));
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// TODO: More tests
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// TODO: More tests
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}
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}
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@ -1,127 +1,10 @@
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#include "../../internal-include/SPU/spu_internal.hpp"
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#include "../../internal-include/SPU/spu_internal.hpp"
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#include "../../internal-include/SPU/spu_mmu.hpp"
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#include <PSX/System/IOPorts/spu_io.hpp>
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#include <PSX/System/IOPorts/spu_io.hpp>
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#include <PSX/Auxiliary/math_helper.hpp>
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#include <PSX/SPU/spu.hpp>
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#include <PSX/SPU/spu.hpp>
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#include <stddef.hpp>
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#include <stddef.hpp>
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#include <stdio.hpp>
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namespace JabyEngine {
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namespace JabyEngine {
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namespace SPU {
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namespace SPU {
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namespace SPU_MemoryMap = SPU_IO::MemoryMap;
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struct SPUMemory {
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const uint8_t* adr;
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size_t size;
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static SPUMemory create(size_t size) {
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return SPUMemory{.adr = reinterpret_cast<const uint8_t*>(SPU_MemoryMap::ADPCM), .size = size};
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}
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constexpr void clear() {
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this->adr = nullptr;
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this->size = 0;
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}
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constexpr const uint8_t* get_end_adr() const {
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return (this->adr + this->size);
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}
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constexpr bool is_free() const {
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return this->adr == nullptr;
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}
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constexpr bool intersects(const SPUMemory& other) const {
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const auto* min = max_of(this->adr, other.adr);
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const auto* max = min_of(this->get_end_adr(), other.get_end_adr());
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return min < max;
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}
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};
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struct AllocatedVoice {
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SPUMemory memory;
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AllocatedVoice* next_entry;
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};
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struct VoiceManager {
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struct Iterator {
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AllocatedVoice* *prev_voice;
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AllocatedVoice* current_voice;
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void next() {
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this->prev_voice = &this->current_voice->next_entry;
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this->current_voice = this->current_voice->next_entry;
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}
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bool has_next() const {
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return this->current_voice;
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}
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operator bool() const {
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return Iterator::has_next();
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}
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};
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AllocatedVoice allocated_voice_buffer[SPU_IO::VoiceCount + SPU_IO::ReverbCount] = {0};
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AllocatedVoice* first_allocated_voice = nullptr;
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Iterator iterator() {
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return Iterator{.prev_voice = &this->first_allocated_voice, .current_voice = this->first_allocated_voice};
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}
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AllocatedVoice& get_voice(uint8_t id) {
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return this->allocated_voice_buffer[id];
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}
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};
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static VoiceManager voice_mgr;
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using MemoryFoundCallback = const uint8_t* (AllocatedVoice& new_entry, AllocatedVoice* &prev_entry, AllocatedVoice* next_entry);
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static const uint8_t* verify_and_add(AllocatedVoice& new_entry, AllocatedVoice* &prev_entry, AllocatedVoice* next_entry) {
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// TODO: Verify that we are not crashing into reverb or that we are higher then SPU
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prev_entry = &new_entry;
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new_entry.next_entry = next_entry;
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return new_entry.memory.adr;
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}
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static const uint8_t* find_first_fit(AllocatedVoice &new_entry, MemoryFoundCallback memory_found) {
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auto iterator = voice_mgr.iterator();
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while(iterator) {
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if(!iterator.current_voice->memory.intersects(new_entry.memory)) {
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break;
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}
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new_entry.memory.adr = iterator.current_voice->memory.get_end_adr();
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iterator.next();
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}
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return memory_found(new_entry, *iterator.prev_voice, iterator.current_voice);
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}
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const uint8_t* allocate_voice(uint8_t voice, size_t size) {
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auto& voice_entry = voice_mgr.get_voice(voice);
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if(!voice_entry.memory.is_free()) {
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deallocate_voice(voice);
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}
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voice_entry.memory = SPUMemory::create(size);
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return find_first_fit(voice_entry, verify_and_add);
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// TODO: Set memory adr for voice in SPU
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}
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void deallocate_voice(uint8_t voice) {
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auto* voice_adr = &voice_mgr.get_voice(voice);
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auto iterator = voice_mgr.iterator();
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voice_adr->memory.clear();
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while(iterator) {
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if(iterator.current_voice == voice_adr) {
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*iterator.prev_voice = voice_adr->next_entry;
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break;
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}
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iterator.next();
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,125 @@
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#include "../../internal-include/SPU/spu_mmu.hpp"
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#include <PSX/System/IOPorts/spu_io.hpp>
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#include <PSX/Auxiliary/math_helper.hpp>
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#include <PSX/SPU/spu.hpp>
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#include <stddef.hpp>
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namespace JabyEngine {
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namespace SPU_MMU {
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namespace SPU_MemoryMap = SPU_IO::MemoryMap;
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struct SPUMemory {
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// TODO: v change to uint16_t??
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const uint8_t* adr;
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size_t size;
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static SPUMemory create(size_t size) {
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return SPUMemory{.adr = reinterpret_cast<const uint8_t*>(SPU_MemoryMap::ADPCM), .size = size};
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}
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constexpr void clear() {
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this->adr = nullptr;
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this->size = 0;
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}
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constexpr const uint8_t* get_end_adr() const {
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return (this->adr + this->size);
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}
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constexpr bool is_free() const {
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return this->adr == nullptr;
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}
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constexpr bool intersects(const SPUMemory& other) const {
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const auto* min = max_of(this->adr, other.adr);
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const auto* max = min_of(this->get_end_adr(), other.get_end_adr());
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return min < max;
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}
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};
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struct AllocatedVoice {
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SPUMemory memory;
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AllocatedVoice* next_entry;
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};
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struct VoiceManager {
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struct Iterator {
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AllocatedVoice* *prev_voice;
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AllocatedVoice* current_voice;
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void next() {
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this->prev_voice = &this->current_voice->next_entry;
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this->current_voice = this->current_voice->next_entry;
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}
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bool has_next() const {
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return this->current_voice;
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}
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operator bool() const {
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return Iterator::has_next();
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}
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};
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AllocatedVoice allocated_voice_buffer[SPU_IO::VoiceCount + SPU_IO::ReverbCount] = {0};
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AllocatedVoice* first_allocated_voice = nullptr;
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Iterator iterator() {
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return Iterator{.prev_voice = &this->first_allocated_voice, .current_voice = this->first_allocated_voice};
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}
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AllocatedVoice& get_voice(uint8_t id) {
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return this->allocated_voice_buffer[id];
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}
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};
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static VoiceManager voice_mgr;
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using MemoryFoundCallback = const uint8_t* (AllocatedVoice& new_entry, AllocatedVoice* &prev_entry, AllocatedVoice* next_entry);
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static const uint8_t* verify_and_add(AllocatedVoice& new_entry, AllocatedVoice* &prev_entry, AllocatedVoice* next_entry) {
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// TODO: Verify that we are not crashing into reverb or that we are higher then SPU
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prev_entry = &new_entry;
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new_entry.next_entry = next_entry;
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return new_entry.memory.adr;
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}
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static const uint8_t* find_first_fit(AllocatedVoice &new_entry, MemoryFoundCallback memory_found) {
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auto iterator = voice_mgr.iterator();
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while(iterator) {
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if(!iterator.current_voice->memory.intersects(new_entry.memory)) {
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break;
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}
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new_entry.memory.adr = iterator.current_voice->memory.get_end_adr();
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iterator.next();
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}
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return memory_found(new_entry, *iterator.prev_voice, iterator.current_voice);
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}
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const uint8_t* allocate(uint8_t voice, size_t size) {
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auto& voice_entry = voice_mgr.get_voice(voice);
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if(!voice_entry.memory.is_free()) {
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deallocate(voice);
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}
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voice_entry.memory = SPUMemory::create(size);
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return find_first_fit(voice_entry, verify_and_add);
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}
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void deallocate(uint8_t voice) {
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auto* voice_adr = &voice_mgr.get_voice(voice);
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auto iterator = voice_mgr.iterator();
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voice_adr->memory.clear();
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while(iterator) {
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if(iterator.current_voice == voice_adr) {
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*iterator.prev_voice = voice_adr->next_entry;
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break;
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}
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iterator.next();
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}
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}
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}
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}
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