Add seperation between ROTMATRIX and TRANSFERVECTOR
This commit is contained in:
parent
4da6772827
commit
1bf91b2d75
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@ -30,10 +30,10 @@ namespace GTETest {
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return true;
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}
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auto matrix = GTE::MATRIX::rotation(0, 0, rotation);
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matrix.trans[0] = (Assets::Main::DoenerFishInfo.size.width/2);
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matrix.trans[1] = (Assets::Main::DoenerFishInfo.size.height/2);
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const auto matrix = GTE::MATRIX{
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GTE::ROTMATRIX::rotated(-rotation, rotation, -rotation),
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GTE::TRANSFERVECTOR::translated((Assets::Main::DoenerFishInfo.size.width/2), (Assets::Main::DoenerFishInfo.size.height/2))
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};
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doener_fish.apply(matrix);
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rotation += 5_DEG;
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return false;
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@ -19,14 +19,12 @@ namespace GTETest {
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void apply(const GTE::MATRIX& matrix) {
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static const auto apply_to = [](const GTE::MATRIX& matrix, GTE::SVECTOR vector) -> GPU::Vertex {
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GTE::MATRIX move_back = GTE::MATRIX::identity();
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GTE::MATRIX move_back = GTE::MATRIX{
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GTE::ROTMATRIX::identity(), GTE::TRANSFERVECTOR::translated(-matrix.transfer.x, -matrix.transfer.y, -matrix.transfer.z)
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};
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GTE::SVECTOR output;
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int32_t flag;
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move_back.trans[0] = -matrix.trans[0];
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move_back.trans[1] = -matrix.trans[1];
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move_back.trans[2] = -matrix.trans[2];
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GTE::comp_matrix(matrix, move_back, move_back);
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return GTE::apply_matrix(move_back, vector, output).to<GPU::Vertex>();
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};
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@ -30,7 +30,7 @@ namespace JabyEngine {
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Sets a 3x3 matrix m as a constant rotation matrix.
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matrix: The rotation matrix to set
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*/
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static void set_rot_matrix(const MATRIX& matrix) {
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static void set_rot_matrix(const ROTMATRIX& matrix) {
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__asm__ volatile("lw $12, 0(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 4(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $0" :: "r"(&matrix) : "$12", "$13", "$14");
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@ -49,7 +49,7 @@ namespace JabyEngine {
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Writes the current 3x3 constant rotation matrix to matrix
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(This doesn't require us to use memory clobber)
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*/
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static void get_rot_matrix(MATRIX &matrix) {
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static void get_rot_matrix(ROTMATRIX &matrix) {
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__asm__ volatile("cfc2 $12, $0" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("cfc2 $13, $1" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("sw $12, 0(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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@ -67,13 +67,13 @@ namespace JabyEngine {
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Sets a constant parallel transfer vector specified by m
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*/
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static void set_trans_matrix(const MATRIX& matrix) {
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__asm__ volatile("lw $12, 20(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 24(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $5" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $14, 28(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $13, $6" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $14, $7" :: "r"(&matrix) : "$12", "$13", "$14");
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static void set_trans_vector(const TRANSFERVECTOR& vector) {
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__asm__ volatile("lw $12, 0(%0)" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 4(%0)" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $5" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("lw $14, 8(%0)" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $13, $6" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $14, $7" :: "r"(&vector) : "$12", "$13", "$14");
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}
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/*
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@ -82,13 +82,13 @@ namespace JabyEngine {
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Writes the current constant parallel transfer vector to matrix
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(This doesn't require us to use memory clobber)
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*/
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static void get_trans_matrix(MATRIX& matrix) {
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__asm__ volatile("cfc2 $14, $7" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("cfc2 $13, $6" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("sw $14, 28(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("cfc2 $12, $5" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("sw $13, 24(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("sw $12, 20(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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static void get_trans_vector(TRANSFERVECTOR& vector) {
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__asm__ volatile("cfc2 $14, $7" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("cfc2 $13, $6" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("sw $14, 8(%0)" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("cfc2 $12, $5" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("sw $13, 4(%0)" :: "r"(&vector) : "$12", "$13", "$14");
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__asm__ volatile("sw $12, 0(%0)" :: "r"(&vector) : "$12", "$13", "$14");
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}
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/*
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@ -113,7 +113,7 @@ namespace JabyEngine {
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Multiplies two matrices m0 and m1.
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The function destroys the constant rotation matrix
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*/
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MATRIX& multiply_matrix(const MATRIX& m0, const MATRIX& m1, MATRIX& result);
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ROTMATRIX& multiply_matrix(const ROTMATRIX& m0, const ROTMATRIX& m1, ROTMATRIX& result);
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/*
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CompMatrix
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@ -124,11 +124,11 @@ namespace JabyEngine {
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return: returns result
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*/
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static MATRIX& comp_matrix(const MATRIX& m0, const MATRIX& m1, MATRIX& result) {
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multiply_matrix(m0, m1, result);
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set_trans_matrix(m0);
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GTE::ldlv0(reinterpret_cast<const VECTOR&>(m1.trans));
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multiply_matrix(m0.rotation, m1.rotation, result.rotation);
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set_trans_vector(m0.transfer);
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GTE::ldlv0(reinterpret_cast<const VECTOR&>(m1.transfer));
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GTE::rt();
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GTE::stlvnl(reinterpret_cast<VECTOR&>(result.trans));
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GTE::stlvnl(reinterpret_cast<VECTOR&>(result.transfer));
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return result;
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}
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@ -33,7 +33,7 @@ namespace JabyEngine {
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}
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// Load column vector of MATRIX to universal register
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static __always_inline void ldclmv(const MATRIX& matrix, size_t col) {
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static __always_inline void ldclmv(const ROTMATRIX& matrix, size_t col) {
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__asm__ volatile("lhu $12, 0(%0)" :: "r"(reinterpret_cast<uintptr_t>(&matrix) + (col << 1)) : "$12", "$13", "$14");
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__asm__ volatile("lhu $13, 6(%0)" :: "r"(reinterpret_cast<uintptr_t>(&matrix) + (col << 1)) : "$12", "$13", "$14");
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__asm__ volatile("lhu $14, 12(%0)" :: "r"(reinterpret_cast<uintptr_t>(&matrix) + (col << 1)) : "$12", "$13", "$14");
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@ -50,7 +50,7 @@ namespace JabyEngine {
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}
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// Store MATRIX column from 16 bit universal register
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static __always_inline void stclmv(MATRIX& matrix, size_t col) {
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static __always_inline void stclmv(ROTMATRIX& matrix, size_t col) {
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__asm__ volatile("mfc2 $12, $9" :: "r"(reinterpret_cast<uintptr_t>(&matrix) + (col << 1)) : "$12", "$13", "$14", "memory");
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__asm__ volatile("mfc2 $13, $10" :: "r"(reinterpret_cast<uintptr_t>(&matrix) + (col << 1)) : "$12", "$13", "$14", "memory");
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__asm__ volatile("mfc2 $14, $11" :: "r"(reinterpret_cast<uintptr_t>(&matrix) + (col << 1)) : "$12", "$13", "$14", "memory");
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@ -10,14 +10,13 @@ namespace JabyEngine {
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T x;
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T y;
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T z;
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T pad;
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static constexpr VECTOR create() {
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return VECTOR::create(0, 0, 0);
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}
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static constexpr VECTOR create(T x, T y, T z) {
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return VECTOR{.x = x, .y = y, .z = z, .pad = 0};
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return VECTOR{.x = x, .y = y, .z = z};
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}
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template<typename S>
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@ -31,28 +30,41 @@ namespace JabyEngine {
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}
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};
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}
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using VECTOR = internal::VECTOR<int32_t>;
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using SVECTOR = internal::VECTOR<int16_t>;
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// TODO: Split MATRIX into ROTMATRIX and TRANSFERVECTOR or something like that. But first get it running
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struct MATRIX {
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int16_t rot[3][3]; // Rotation matrix
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int32_t trans[3]; // Translation vector
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struct ROTMATRIX {
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int16_t matrix[3][3];
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static constexpr MATRIX identity() {
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return MATRIX{
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.rot = {
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static constexpr ROTMATRIX identity() {
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return ROTMATRIX{.matrix = {
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{4096, 0, 0},
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{0, 4096, 0},
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{0, 0, 4096}
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},
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.trans = {0, 0, 0}
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}
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};
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}
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static MATRIX rotation(int32_t x, int32_t y, int32_t z);
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} // TODO: replace int32_t with something weird for the DEG stuff??
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static ROTMATRIX rotated(int32_t x, int32_t y, int32_t z);
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};
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using VECTOR = internal::VECTOR<int32_t>;
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using SVECTOR = internal::VECTOR<int16_t>;
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struct TRANSFERVECTOR : public VECTOR {
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static constexpr TRANSFERVECTOR identity() {
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return TRANSFERVECTOR::translated();
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}
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static constexpr TRANSFERVECTOR translated(int32_t x = 0, int32_t y = 0, int32_t z = 0) {
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return TRANSFERVECTOR{{.x = x, .y = y, .z = z}};
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}
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};
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struct MATRIX {
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ROTMATRIX rotation;
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TRANSFERVECTOR transfer;
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static constexpr MATRIX identity() {
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return MATRIX{.rotation = ROTMATRIX::identity(), .transfer = TRANSFERVECTOR::identity()};
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}
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};
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static constexpr auto one_degree = FULL_CIRCLE/360;
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static constexpr auto one_tenth_degree = FULL_CIRCLE/3600;
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@ -32,74 +32,6 @@ namespace JabyEngine {
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}
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}
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static void test_gte() {
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#define gte_MulMatrix0(r1,r2,r3) \
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{ gte_SetRotMatrix(r1); \
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gte_ldclmv(r2); \
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gte_rtir(); \
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gte_stclmv(r3); \
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gte_ldclmv((char*)r2+2);\
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gte_rtir(); \
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gte_stclmv((char*)r3+2);\
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gte_ldclmv((char*)r2+4);\
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gte_rtir(); \
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gte_stclmv((char*)r3+4); }
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const auto m0 = GTE::MATRIX::identity();
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const auto m1 = GTE::MATRIX::identity();
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auto m2 = GTE::MATRIX::identity();
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asm("# PLANSCHI START");
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JabyEngine::GTE::multiply_matrix(m0, m1, m2);
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asm("# PLANSCHI END");
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#define PI 3.14159265 // v 90°???
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static const auto display_stuff = [](int32_t angle) {
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static const auto wanna_be_float = [](int32_t value) -> int32_t {
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return (value*10000)/(4096);
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};
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const auto sin_value = sin(GTE::in_degree(angle));
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const auto cos_value = cos(GTE::in_degree(angle));
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printf("Sine of %i = %i (%i)\n", angle, sin_value, wanna_be_float(sin_value));
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printf("Cos of %i = %i (%i)\n", angle, cos_value, wanna_be_float(cos_value));
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};
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static const auto print_matrix = [](const GTE::MATRIX& matrix) {
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printf("{%i, %i, %i}\n", matrix.rot[0][0], matrix.rot[0][1], matrix.rot[0][2]);
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printf("{%i, %i, %i}\n", matrix.rot[1][0], matrix.rot[1][1], matrix.rot[1][2]);
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printf("{%i, %i, %i}\n", matrix.rot[2][0], matrix.rot[2][1], matrix.rot[2][2]);
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printf("{%i, %i, %i}\n", matrix.trans[0], matrix.trans[1], matrix.trans[2]);
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};
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static const auto make_matrix = [](int16_t mult) -> GTE::MATRIX {
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return GTE::MATRIX {
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.rot = {
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{static_cast<int16_t>(1*mult), static_cast<int16_t>(2*mult), static_cast<int16_t>(3*mult)},
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{static_cast<int16_t>(2*mult), static_cast<int16_t>(3*mult), static_cast<int16_t>(1*mult)},
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{static_cast<int16_t>(3*mult), static_cast<int16_t>(1*mult), static_cast<int16_t>(2*mult)},
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},
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.trans = {6*mult, 7*mult, 8*mult}
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};
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};
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display_stuff(25);
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display_stuff(45);
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display_stuff(75);
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display_stuff(90);
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for(size_t n = 0; n < 3; n++) {
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GTE::push_matrix_and_set(make_matrix(n + 1));
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}
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for(size_t n = 0; n < 3; n++) {
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print_matrix(GTE::get_and_pop_matrix());
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printf("---\n");
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}
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}
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namespace boot {
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namespace Start {
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static void setup() {
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@ -128,7 +60,6 @@ namespace JabyEngine {
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GPU::display_logo();
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GTE::setup();
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test_bios_font();
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test_gte();
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//Pause??
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SPU::setup();
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@ -53,7 +53,7 @@ namespace JabyEngine {
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return v1;
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}
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MATRIX& multiply_matrix(const MATRIX& m0, const MATRIX& m1, MATRIX& result) {
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ROTMATRIX& multiply_matrix(const ROTMATRIX& m0, const ROTMATRIX& m1, ROTMATRIX& result) {
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set_rot_matrix(m0);
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JabyEngine::GTE::ldclmv(m1, 0);
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@ -72,15 +72,15 @@ namespace JabyEngine {
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}
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void set_matrix(const MATRIX& matrix) {
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set_rot_matrix(matrix);
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set_trans_matrix(matrix);
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set_rot_matrix(matrix.rotation);
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set_trans_vector(matrix.transfer);
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}
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MATRIX get_matrix() {
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MATRIX matrix;
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get_rot_matrix(matrix);
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get_trans_matrix(matrix);
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get_rot_matrix(matrix.rotation);
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get_trans_vector(matrix.transfer);
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return matrix;
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}
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@ -106,24 +106,24 @@ namespace JabyEngine {
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return matrix;
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}
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MATRIX MATRIX :: rotation(int32_t x, int32_t y, int32_t z) {
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ROTMATRIX ROTMATRIX :: rotated(int32_t x, int32_t y, int32_t z) {
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using namespace MatrixHelper;
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const auto sincos_x = SinCosPair::create_for(x);
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const auto sincos_y = SinCosPair::create_for(y);
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const auto sincos_z = SinCosPair::create_for(z);
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auto rotX = MATRIX::identity();
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rotX.rot[1][1] = sincos_x.cos; rotX.rot[1][2] = -sincos_x.sin;
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rotX.rot[2][1] = sincos_x.sin; rotX.rot[2][2] = sincos_x.cos;
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auto rotX = ROTMATRIX::identity();
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rotX.matrix[1][1] = sincos_x.cos; rotX.matrix[1][2] = -sincos_x.sin;
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rotX.matrix[2][1] = sincos_x.sin; rotX.matrix[2][2] = sincos_x.cos;
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auto rotY = MATRIX::identity();
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rotY.rot[0][0] = sincos_y.cos; rotY.rot[0][2] = sincos_y.sin;
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rotY.rot[2][0] = -sincos_y.sin; rotY.rot[2][2] = sincos_y.cos;
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auto rotY = ROTMATRIX::identity();
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rotY.matrix[0][0] = sincos_y.cos; rotY.matrix[0][2] = sincos_y.sin;
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rotY.matrix[2][0] = -sincos_y.sin; rotY.matrix[2][2] = sincos_y.cos;
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auto rotZ = MATRIX::identity();
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rotZ.rot[0][0] = sincos_z.cos; rotZ.rot[0][1] = -sincos_z.sin;
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rotZ.rot[1][0] = sincos_z.sin; rotZ.rot[1][1] = sincos_z.cos;
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auto rotZ = ROTMATRIX::identity();
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rotZ.matrix[0][0] = sincos_z.cos; rotZ.matrix[0][1] = -sincos_z.sin;
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rotZ.matrix[1][0] = sincos_z.sin; rotZ.matrix[1][1] = sincos_z.cos;
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push_matrix();
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multiply_matrix(rotX, rotY, rotX);
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