Enable PAL and NTSC build
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@@ -11,11 +11,11 @@
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{
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"label": "build",
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"type": "shell",
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"windows": { // v re-export for WSL v re-export for WSL
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"command": "wsl make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} PSX_LICENSE_PATH=$(wslpath ${env:PSX_LICENSE_PATH}) JABY_ENGINE_DIR=$(wslpath ${env:JABY_ENGINE_PATH})",
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"windows": { // v re-export for WSL v re-export for WSL
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"command": "wsl make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} TV_FORMAT=${input:tv format} PSX_LICENSE_PATH=$(wslpath ${env:PSX_LICENSE_PATH}) JABY_ENGINE_DIR=$(wslpath ${env:JABY_ENGINE_PATH})",
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},
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"linux": {
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"command": "make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile}",
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"command": "make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} TV_FORMAT=${input:tv format}",
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},
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"group": {
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"kind": "build",
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@@ -30,7 +30,7 @@
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{
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"label": "read memory map",
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"type": "shell",
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"command": "psxreadmap.exe ${input:output memory map} application/bin/PSX-${input:build profile}/PoolBox.elf",
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"command": "psxreadmap.exe ${input:output memory map} application/bin/${input:tv format}/PSX-${input:build profile}/PoolBox.elf",
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"problemMatcher": [],
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"options": {
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"env": {
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@@ -61,6 +61,13 @@
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"default": "all",
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"description": "the build target"
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},
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{
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"id": "tv format",
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"type": "pickString",
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"options": ["PAL", "NTSC"],
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"default": "PAL",
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"description": "TV format to use"
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},
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{
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"id": "output memory map",
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"type": "pickString",
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@@ -1,5 +1,3 @@
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BUILD_DIR = bin
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OVERLAY_CONFIG = Overlays.json
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include $(JABY_ENGINE_DIR)/mkfile/Wildcard.mk
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@@ -5,12 +5,12 @@
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</Description>
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<Track>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTE.BIN">../application/bin/PSX-release/Overlay.gte_tests</Overlay>
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<Overlay name = "FCO.BIN">../application/bin/PSX-release/Overlay.font_cycler</Overlay>
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<Overlay name = "SCO.BIN">../application/bin/PSX-release/Overlay.screen_center</Overlay>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTE.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
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<Overlay name = "FCO.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
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<Overlay name = "SCO.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
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<Directory name="ASSETS" hidden = "true">
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<Directory name = "MAIN">
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