Use POLY_F4 and clean up code
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@ -41,32 +41,59 @@ static void load_assets() {
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}
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}
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void main() {
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void main() {
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static constexpr auto FirstOffsetX = 64;
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static constexpr auto TriangleColor = JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF);
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const JabyEngine::GPU::POLY_F3 triangle({{0, 0}, {64, 64}, {0, 64}}, JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF));
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static constexpr auto TriangleArea = JabyEngine::GPU::AreaI16({0, 0}, {64, 64});
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const JabyEngine::GPU::POLY_FT3 triangle2(
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static constexpr auto TriangleTPage = JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit);
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{{0, 0}, {64, 0}, {64, 64}}, {{0, 0}, {64, 0}, {64, 64}},
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static constexpr auto TriangleClut = JabyEngine::GPU::PageClut(320, 510);
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JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
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JabyEngine::GPU::PageClut(320, 510),
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static constexpr auto RectangleColor = JabyEngine::GPU::Color24(0x80, 0x80, 0xFF);
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JabyEngine::GPU::Color24(0xFF, 0xFF, 0xFF));
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static constexpr auto RectangleArea = JabyEngine::GPU::AreaI16({0, TriangleArea.size.height}, {80, 80});
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static constexpr auto RectangleTPage = JabyEngine::GPU::TPage(320, 256, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit);
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static constexpr auto RectangleClut = JabyEngine::GPU::PageClut(320, 511);
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const JabyEngine::GPU::POLY_F3 triangle1({
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{TriangleArea.position.x, TriangleArea.position.y},
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{TriangleArea.size.width, TriangleArea.size.height},
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{TriangleArea.position.x, TriangleArea.size.height}},
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TriangleColor
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);
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const JabyEngine::GPU::POLY_FT3 triangle2({
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{TriangleArea.position.x, TriangleArea.position.y},
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{TriangleArea.size.width, TriangleArea.position.y},
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{TriangleArea.size.width, TriangleArea.size.height}},{
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// Texture
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{TriangleArea.position.x, TriangleArea.position.y},
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{TriangleArea.size.width, TriangleArea.position.y},
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{TriangleArea.size.width, TriangleArea.size.height}},
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TriangleTPage,
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TriangleClut,
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JabyEngine::GPU::Color24::White()
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);
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const JabyEngine::GPU::POLY_G3 triangle3({
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const JabyEngine::GPU::POLY_G3 triangle3({
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{{0 + FirstOffsetX, 0}, {0xFF, 0x0, 0x0}},
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{triangle1.vertex0.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Red()},
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{{64 + FirstOffsetX, 64}, {0x0, 0xFF, 0x0}},
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{triangle1.vertex1.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Green()},
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{{0 + FirstOffsetX, 64}, {0x0, 0x0, 0xFF}}});
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{triangle1.vertex2.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Blue()}}
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);
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const JabyEngine::GPU::POLY_GT3 triangle4({
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const JabyEngine::GPU::POLY_GT3 triangle4({
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{{0 + FirstOffsetX, 0}, {0, 0}, {0xFF, 0x0, 0x0}},
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{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.page0, JabyEngine::GPU::Color24::Red()},
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{{64 + FirstOffsetX, 64}, {64, 64}, {0x0, 0x0, 0xFF}},
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{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.page1, JabyEngine::GPU::Color24::Blue()},
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{{64 + FirstOffsetX, 0}, {64, 0}, {0x0, 0xFF, 0x0}}},
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{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.page2, JabyEngine::GPU::Color24::Green()}},
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JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
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TriangleTPage,
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JabyEngine::GPU::PageClut(320, 510));
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TriangleClut
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);
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const JabyEngine::GPU::POLY_F4 rectangle(RectangleArea, RectangleColor);
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load_assets();
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load_assets();
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while(true) {
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while(true) {
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JabyEngine::GPU::render(triangle);
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JabyEngine::GPU::render(triangle1);
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JabyEngine::GPU::render(triangle2);
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JabyEngine::GPU::render(triangle2);
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JabyEngine::GPU::render(triangle3);
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JabyEngine::GPU::render(triangle3);
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JabyEngine::GPU::render(triangle4);
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JabyEngine::GPU::render(triangle4);
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JabyEngine::GPU::render(rectangle);
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JabyEngine::GPU::swap_buffers_vsync(2);
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JabyEngine::GPU::swap_buffers_vsync(2);
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}
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}
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}
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}
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BIN
examples/PoolBox/assets/IconTexture.png (Stored with Git LFS)
BIN
examples/PoolBox/assets/IconTexture.png (Stored with Git LFS)
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