Integrate new Jaby sprite

This commit is contained in:
Jaby
2024-04-05 19:57:02 -05:00
parent d68fea41ed
commit 1eba386663
9 changed files with 52 additions and 6 deletions

View File

@@ -4,12 +4,13 @@
<License>%PSX_LICENSE_PATH%/%PSX_LICENSE%.DAT</License>
</Description>
<Track>
<!--TODO: JabyEngine should warn at runtime that I did not apply lba_source!-->
<File name = "SYSTEM.CNF">System.cnf.subst</File>
<Main name = "%PSX_BOOT_FILE%" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
<Overlay name = "BIO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.bios_info</Overlay>
<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
<Overlay name = "GTE.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
<Overlay name = "GTE.BIN" lba_source = "../application/src/Overlay/GTETest/gte_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
<Overlay name = "FCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
<Overlay name = "SCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
@@ -23,6 +24,10 @@
<File name = "CONT.BIN" lz4 = "already">../assets/bin/Controller.bin</File>
</Directory>
<Directory name = "GTE">
<File name = "JABY.BIN" lz4 = "already">../assets/bin/JabyStar.bin</File>
</Directory>
<File name = "TEX.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
</Directory>