Fix inconsistent EOL

This commit is contained in:
2025-01-08 22:27:37 +01:00
parent 57671ac79d
commit 1f7141c517
184 changed files with 13686 additions and 13685 deletions

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@@ -1,13 +1,13 @@
#pragma once
#include <PSX/File/cd_file_types.hpp>
enum struct FileType : JabyEngine::CDFileType_t {
Jingle,
};
struct CustomCDFileBuilder {
static constexpr JabyEngine::CDFile jingle(uint32_t sfx_id) {
// v we reload Paco
return JabyEngine::CDFile::custom(0, FileType::Jingle, sfx_id);
}
#pragma once
#include <PSX/File/cd_file_types.hpp>
enum struct FileType : JabyEngine::CDFileType_t {
Jingle,
};
struct CustomCDFileBuilder {
static constexpr JabyEngine::CDFile jingle(uint32_t sfx_id) {
// v we reload Paco
return JabyEngine::CDFile::custom(0, FileType::Jingle, sfx_id);
}
};

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@@ -1,26 +1,26 @@
#include "custom_files.hpp"
#include <PSX/File/file_processor_helper.hpp>
#include <stdio.hpp>
namespace JabyEngine {
namespace FileProcessor {
struct JingleState {
uint32_t sfx_id;
};
static Progress parse_jingle(State::CDDataProcessor& data_proc, JingleState& jingle) {
SPU::voice[jingle.sfx_id].play();
return Progress::Done;
}
State create_custom(const uint32_t* data_adr, const CDFileType_t& file_type, const CDFile::Payload& payload) {
switch(static_cast<FileType>(file_type)) {
case FileType::Jingle:
return State::from(JingleState{.sfx_id = payload.raw}, data_adr, parse_jingle);
default:
return FileProcessor::create(data_adr, Nothing());
}
}
}
#include "custom_files.hpp"
#include <PSX/File/file_processor_helper.hpp>
#include <stdio.hpp>
namespace JabyEngine {
namespace FileProcessor {
struct JingleState {
uint32_t sfx_id;
};
static Progress parse_jingle(State::CDDataProcessor& data_proc, JingleState& jingle) {
SPU::voice[jingle.sfx_id].play();
return Progress::Done;
}
State create_custom(const uint32_t* data_adr, const CDFileType_t& file_type, const CDFile::Payload& payload) {
switch(static_cast<FileType>(file_type)) {
case FileType::Jingle:
return State::from(JingleState{.sfx_id = payload.raw}, data_adr, parse_jingle);
default:
return FileProcessor::create(data_adr, Nothing());
}
}
}
}

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@@ -1,148 +1,148 @@
#include "../../../include/asset_mgr.hpp"
#include "../../../include/shared.hpp"
#include <PSX/Auxiliary/types.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/System/syscalls.hpp>
#include <PSX/Timer/frame_timer.hpp>
#include <FontWriter/fonts.hpp>
#include <string.hpp>
namespace BIOSInfo {
using namespace JabyEngine;
static constexpr auto TextOffset = Make::PositionI16(16, 16);
using NameColorPair = pair<const char*, GPU::Color24>;
struct FontSlider {
static constexpr auto MoveTimeout = static_cast<uint8_t>(300_ms);
static constexpr auto WaitTimeout = static_cast<uint8_t>(1000_ms);
int16_t count;
int16_t max;
int8_t delta;
IntervalTimer<uint8_t> wait_timer;
static FontSlider create_for(const FontWriter::FontInfo& font_info, const char* str) {
const auto max = static_cast<int16_t>((strlen(str)*font_info.get_kern_size().width) - GPU::Display::Width + (TextOffset.x << 1));
return FontSlider{
.count = 0,
.max = max,
.delta = static_cast<int8_t>(max < 0 ? 0 : font_info.get_kern_size().width/2),
.wait_timer = IntervalTimer<uint8_t>::create(FontSlider::MoveTimeout)
};
}
void advance() {
if(this->wait_timer.is_expired()) {
this->wait_timer.reset();
this->count += delta;
if(this->count <= 0 || this->count >= this->max) {
this->delta *= -1;
this->wait_timer.set_interval(FontSlider::WaitTimeout);
}
else {
this->wait_timer.set_interval(FontSlider::MoveTimeout);
}
}
}
};
static struct {
using BIOSStringOffset = const char*const (BIOS::Version::*);
const BIOSStringOffset bios_str_offset;
const char*const display_str;
FontSlider font_slider;
} BIOSStringInfo[] = {
{.bios_str_offset = &BIOS::Version::kernel_maker, .display_str = "Kernel-Maker"},
{.bios_str_offset = &BIOS::Version::version_str, .display_str = "Version"},
{.bios_str_offset = &BIOS::Version::gui_version, .display_str = "GUI-Version"},
{.bios_str_offset = &BIOS::Version::copyright, .display_str = "Copyright"},
};
static GPU::TILE::Linked border_tiles[2] = {
Make::TILE(Make::AreaI16(0, 0, TextOffset.x, GPU::Display::Height - 32), GPU::Color24::Black()).linked(),
Make::TILE(Make::AreaI16(GPU::Display::Width - TextOffset.x, 0, TextOffset.x, GPU::Display::Height - 32), GPU::Color24::Black()).linked()
};
static NameColorPair bios_name;
static FontSlider bios_name_slider;
static NameColorPair get_bios_name() {
switch(BIOS::version.type) {
case BIOS::Version::Devboard:
return {"DevBoard", GPU::Color24::Green()};
case BIOS::Version::PS1:
return {"PS1", GPU::Color24::Red()};
case BIOS::Version::PS2:
return {"PS2", GPU::Color24::Blue()};
case BIOS::Version::PS3:
return {"PS3", GPU::Color24::Yellow()};
case BIOS::Version::PSCompatible:
return {"Unkown PS compatible BIOS", GPU::Color24::Grey()};
case BIOS::Version::No$psx:
return {"NO$PSX", GPU::Color24::Purple()};
case BIOS::Version::XEBRA:
return {"XEBRA", GPU::Color24::Turquoise()};
default:
return {"Unkown", GPU::Color24::White()};
}
}
static void setup() {
bios_name = get_bios_name();
Shared::back_menu.reset();
for(auto& bios_str_info : BIOSStringInfo) {
bios_str_info.font_slider = FontSlider::create_for(FontWriter::BIOSFont::Info, BIOS::version.*(bios_str_info.bios_str_offset));
}
bios_name_slider = FontSlider::create_for(FontWriter::BIOSFont::Info, bios_name.first);
border_tiles[0].concat(border_tiles[1]);
}
static bool update_or_exit() {
static const auto move_cursor = [](JabyEngine::Cursor& cursor, int16_t dx, int16_t old_x) -> JabyEngine::Cursor& {
cursor.pos.x = (old_x - dx);
return cursor;
};
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
auto cursor = FontWriter::update(TextOffset);
FontWriter::bios_font_writer.write(cursor, "BIOS INFORMATION\n----------------\nDate (day/month/year):\n%i/%i/%i\n", BIOS::version.date.day, BIOS::version.date.month, BIOS::version.date.year);
const auto old_pos_x = cursor.pos.x;
for(auto& bios_str_info : BIOSStringInfo) {
bios_str_info.font_slider.advance();
FontWriter::bios_font_writer.write(move_cursor(cursor, 0, old_pos_x), "%s:\n", bios_str_info.display_str);
FontWriter::bios_font_writer.write(move_cursor(cursor, bios_str_info.font_slider.count, old_pos_x), "%s\n", BIOS::version.*(bios_str_info.bios_str_offset));
}
FontWriter::bios_font_writer.write(move_cursor(cursor, 0, old_pos_x), "BIOS Type:\n");
FontWriter::bios_font_writer.write(move_cursor(cursor, bios_name_slider.count, old_pos_x), "%s\n", bios_name.second, bios_name.first);
FontWriter::bios_font_writer.write(move_cursor(cursor, 0, old_pos_x), "----------------\n");
return false;
}
static void render() {
Shared::back_menu.render();
FontWriter::bios_font_writer.render();
GPU::render(border_tiles[0]);
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
#include "../../../include/asset_mgr.hpp"
#include "../../../include/shared.hpp"
#include <PSX/Auxiliary/types.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/System/syscalls.hpp>
#include <PSX/Timer/frame_timer.hpp>
#include <FontWriter/fonts.hpp>
#include <string.hpp>
namespace BIOSInfo {
using namespace JabyEngine;
static constexpr auto TextOffset = Make::PositionI16(16, 16);
using NameColorPair = pair<const char*, GPU::Color24>;
struct FontSlider {
static constexpr auto MoveTimeout = static_cast<uint8_t>(300_ms);
static constexpr auto WaitTimeout = static_cast<uint8_t>(1000_ms);
int16_t count;
int16_t max;
int8_t delta;
IntervalTimer<uint8_t> wait_timer;
static FontSlider create_for(const FontWriter::FontInfo& font_info, const char* str) {
const auto max = static_cast<int16_t>((strlen(str)*font_info.get_kern_size().width) - GPU::Display::Width + (TextOffset.x << 1));
return FontSlider{
.count = 0,
.max = max,
.delta = static_cast<int8_t>(max < 0 ? 0 : font_info.get_kern_size().width/2),
.wait_timer = IntervalTimer<uint8_t>::create(FontSlider::MoveTimeout)
};
}
void advance() {
if(this->wait_timer.is_expired()) {
this->wait_timer.reset();
this->count += delta;
if(this->count <= 0 || this->count >= this->max) {
this->delta *= -1;
this->wait_timer.set_interval(FontSlider::WaitTimeout);
}
else {
this->wait_timer.set_interval(FontSlider::MoveTimeout);
}
}
}
};
static struct {
using BIOSStringOffset = const char*const (BIOS::Version::*);
const BIOSStringOffset bios_str_offset;
const char*const display_str;
FontSlider font_slider;
} BIOSStringInfo[] = {
{.bios_str_offset = &BIOS::Version::kernel_maker, .display_str = "Kernel-Maker"},
{.bios_str_offset = &BIOS::Version::version_str, .display_str = "Version"},
{.bios_str_offset = &BIOS::Version::gui_version, .display_str = "GUI-Version"},
{.bios_str_offset = &BIOS::Version::copyright, .display_str = "Copyright"},
};
static GPU::TILE::Linked border_tiles[2] = {
Make::TILE(Make::AreaI16(0, 0, TextOffset.x, GPU::Display::Height - 32), GPU::Color24::Black()).linked(),
Make::TILE(Make::AreaI16(GPU::Display::Width - TextOffset.x, 0, TextOffset.x, GPU::Display::Height - 32), GPU::Color24::Black()).linked()
};
static NameColorPair bios_name;
static FontSlider bios_name_slider;
static NameColorPair get_bios_name() {
switch(BIOS::version.type) {
case BIOS::Version::Devboard:
return {"DevBoard", GPU::Color24::Green()};
case BIOS::Version::PS1:
return {"PS1", GPU::Color24::Red()};
case BIOS::Version::PS2:
return {"PS2", GPU::Color24::Blue()};
case BIOS::Version::PS3:
return {"PS3", GPU::Color24::Yellow()};
case BIOS::Version::PSCompatible:
return {"Unkown PS compatible BIOS", GPU::Color24::Grey()};
case BIOS::Version::No$psx:
return {"NO$PSX", GPU::Color24::Purple()};
case BIOS::Version::XEBRA:
return {"XEBRA", GPU::Color24::Turquoise()};
default:
return {"Unkown", GPU::Color24::White()};
}
}
static void setup() {
bios_name = get_bios_name();
Shared::back_menu.reset();
for(auto& bios_str_info : BIOSStringInfo) {
bios_str_info.font_slider = FontSlider::create_for(FontWriter::BIOSFont::Info, BIOS::version.*(bios_str_info.bios_str_offset));
}
bios_name_slider = FontSlider::create_for(FontWriter::BIOSFont::Info, bios_name.first);
border_tiles[0].concat(border_tiles[1]);
}
static bool update_or_exit() {
static const auto move_cursor = [](JabyEngine::Cursor& cursor, int16_t dx, int16_t old_x) -> JabyEngine::Cursor& {
cursor.pos.x = (old_x - dx);
return cursor;
};
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
auto cursor = FontWriter::update(TextOffset);
FontWriter::bios_font_writer.write(cursor, "BIOS INFORMATION\n----------------\nDate (day/month/year):\n%i/%i/%i\n", BIOS::version.date.day, BIOS::version.date.month, BIOS::version.date.year);
const auto old_pos_x = cursor.pos.x;
for(auto& bios_str_info : BIOSStringInfo) {
bios_str_info.font_slider.advance();
FontWriter::bios_font_writer.write(move_cursor(cursor, 0, old_pos_x), "%s:\n", bios_str_info.display_str);
FontWriter::bios_font_writer.write(move_cursor(cursor, bios_str_info.font_slider.count, old_pos_x), "%s\n", BIOS::version.*(bios_str_info.bios_str_offset));
}
FontWriter::bios_font_writer.write(move_cursor(cursor, 0, old_pos_x), "BIOS Type:\n");
FontWriter::bios_font_writer.write(move_cursor(cursor, bios_name_slider.count, old_pos_x), "%s\n", bios_name.second, bios_name.first);
FontWriter::bios_font_writer.write(move_cursor(cursor, 0, old_pos_x), "----------------\n");
return false;
}
static void render() {
Shared::back_menu.render();
FontWriter::bios_font_writer.render();
GPU::render(border_tiles[0]);
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
}

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@@ -1,110 +1,110 @@
#include "include/controller_state.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/SPU/spu.hpp>
namespace ControllerTest {
using DigitalButton = Periphery::AnalogeController::Button;
using namespace JabyEngine;
static void set_active(GPU::SPRT_16::Linked& sprt, bool is_active) {
sprt->tex_offset.y = is_active ? 16 : 0;
if(is_active) {
SPU::voice[1].play_if_end();
}
}
static void set_active(GPU::POLY_FT4::Linked& poly, bool is_active) {
poly->tex_offset0.y = is_active ? 16 : 0;
poly->tex_offset1.y = is_active ? 16 : 0;
poly->tex_offset2.y = is_active ? 32 : 16;
poly->tex_offset3.y = is_active ? 32 : 16;
if(is_active) {
SPU::voice[1].play_if_end();
}
}
static const char* get_type_name(Periphery::ControllerType type) {
switch(type) {
case Periphery::ControllerType::Unkown:
return "Unkown";
case Periphery::ControllerType::Mouse:
return "Mouse";
case Periphery::ControllerType::NegCon:
return "NegCon";
case Periphery::ControllerType::HyperBlaster:
return "HyperBlaster";
case Periphery::ControllerType::Controller:
return "Digital Controller";
case Periphery::ControllerType::ArcadeFlightStick:
return "Flight Stick";
case Periphery::ControllerType::GCon:
return "GCon";
case Periphery::ControllerType::DualShock:
return "DualShock";
case Periphery::ControllerType::MultiTap:
return "MultiTap";
default:
return "???";
}
}
void ControllerState :: setup() {
for(size_t n = 0; n < 2; n++) {
GPU::LinkHelper::link_array(GPU::LinkHelper::link_array(&this->tex_page[n], this->buttons[n]), this->arrows[n]);
}
}
void ControllerState :: update(const Periphery::AnalogeController* controller, JabyEngine::FontWriter& font_writer) {
static const DigitalButton ButtonSprtMap[] = {
DigitalButton::Triangle, DigitalButton::Circle, DigitalButton::Cross, DigitalButton::Square,
DigitalButton::ST, DigitalButton::SEL, DigitalButton::L1, DigitalButton::L2, DigitalButton::R1, DigitalButton::R2,
DigitalButton::L3, DigitalButton::R3
};
static const DigitalButton ArrowPolyMap[] = {
DigitalButton::Up, DigitalButton::Right, DigitalButton::Down, DigitalButton::Left
};
auto& cur_button_sprts = this->buttons[GPU::update_id()];
auto& cur_arrow_poly = this->arrows[GPU::update_id()];
if(controller) {
for(size_t n = 0; n < sizeof(ButtonSprtMap)/sizeof(ButtonSprtMap[0]); n++) {
set_active(cur_button_sprts[n], controller->button.is_down(ButtonSprtMap[n]));
}
for(size_t n = 0; n < sizeof(ArrowPolyMap)/sizeof(ArrowPolyMap[0]); n++) {
set_active(cur_arrow_poly[n], controller->button.is_down(ArrowPolyMap[n]));
}
set_active(cur_button_sprts[12], controller->header.state == Periphery::RawController::State::Disconnected);
// Text stuff down here
const auto offset_point = cur_button_sprts[1]->position;
const auto left_stick = controller->get_left_stick_pos();
const auto right_stick = controller->get_right_stick_pos();
auto cursor = Cursor::create(offset_point.move(16, 0), 0);
font_writer.write(cursor, "Right: %i, %i\nLeft : %i, %i\n", right_stick.x, right_stick.y, left_stick.x, left_stick.y);
font_writer.write(cursor, "[%s]", get_type_name(static_cast<Periphery::ControllerType>(controller->get_type())));
}
else {
auto cursor = Cursor::create(Make::PositionI16(cur_arrow_poly[3]->vertex0.x, cur_button_sprts[0]->position.y), 0);
font_writer.write(cursor, "!!This Port is not\nenabled in JabyEngine!!", GPU::Color24::Red());
this->tex_page[GPU::update_id()].terminate();
}
}
void ControllerState :: render() {
GPU::render(this->tex_page[GPU::render_id()]);
}
#include "include/controller_state.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/SPU/spu.hpp>
namespace ControllerTest {
using DigitalButton = Periphery::AnalogeController::Button;
using namespace JabyEngine;
static void set_active(GPU::SPRT_16::Linked& sprt, bool is_active) {
sprt->tex_offset.y = is_active ? 16 : 0;
if(is_active) {
SPU::voice[1].play_if_end();
}
}
static void set_active(GPU::POLY_FT4::Linked& poly, bool is_active) {
poly->tex_offset0.y = is_active ? 16 : 0;
poly->tex_offset1.y = is_active ? 16 : 0;
poly->tex_offset2.y = is_active ? 32 : 16;
poly->tex_offset3.y = is_active ? 32 : 16;
if(is_active) {
SPU::voice[1].play_if_end();
}
}
static const char* get_type_name(Periphery::ControllerType type) {
switch(type) {
case Periphery::ControllerType::Unkown:
return "Unkown";
case Periphery::ControllerType::Mouse:
return "Mouse";
case Periphery::ControllerType::NegCon:
return "NegCon";
case Periphery::ControllerType::HyperBlaster:
return "HyperBlaster";
case Periphery::ControllerType::Controller:
return "Digital Controller";
case Periphery::ControllerType::ArcadeFlightStick:
return "Flight Stick";
case Periphery::ControllerType::GCon:
return "GCon";
case Periphery::ControllerType::DualShock:
return "DualShock";
case Periphery::ControllerType::MultiTap:
return "MultiTap";
default:
return "???";
}
}
void ControllerState :: setup() {
for(size_t n = 0; n < 2; n++) {
GPU::LinkHelper::link_array(GPU::LinkHelper::link_array(&this->tex_page[n], this->buttons[n]), this->arrows[n]);
}
}
void ControllerState :: update(const Periphery::AnalogeController* controller, JabyEngine::FontWriter& font_writer) {
static const DigitalButton ButtonSprtMap[] = {
DigitalButton::Triangle, DigitalButton::Circle, DigitalButton::Cross, DigitalButton::Square,
DigitalButton::ST, DigitalButton::SEL, DigitalButton::L1, DigitalButton::L2, DigitalButton::R1, DigitalButton::R2,
DigitalButton::L3, DigitalButton::R3
};
static const DigitalButton ArrowPolyMap[] = {
DigitalButton::Up, DigitalButton::Right, DigitalButton::Down, DigitalButton::Left
};
auto& cur_button_sprts = this->buttons[GPU::update_id()];
auto& cur_arrow_poly = this->arrows[GPU::update_id()];
if(controller) {
for(size_t n = 0; n < sizeof(ButtonSprtMap)/sizeof(ButtonSprtMap[0]); n++) {
set_active(cur_button_sprts[n], controller->button.is_down(ButtonSprtMap[n]));
}
for(size_t n = 0; n < sizeof(ArrowPolyMap)/sizeof(ArrowPolyMap[0]); n++) {
set_active(cur_arrow_poly[n], controller->button.is_down(ArrowPolyMap[n]));
}
set_active(cur_button_sprts[12], controller->header.state == Periphery::RawController::State::Disconnected);
// Text stuff down here
const auto offset_point = cur_button_sprts[1]->position;
const auto left_stick = controller->get_left_stick_pos();
const auto right_stick = controller->get_right_stick_pos();
auto cursor = Cursor::create(offset_point.move(16, 0), 0);
font_writer.write(cursor, "Right: %i, %i\nLeft : %i, %i\n", right_stick.x, right_stick.y, left_stick.x, left_stick.y);
font_writer.write(cursor, "[%s]", get_type_name(static_cast<Periphery::ControllerType>(controller->get_type())));
}
else {
auto cursor = Cursor::create(Make::PositionI16(cur_arrow_poly[3]->vertex0.x, cur_button_sprts[0]->position.y), 0);
font_writer.write(cursor, "!!This Port is not\nenabled in JabyEngine!!", GPU::Color24::Red());
this->tex_page[GPU::update_id()].terminate();
}
}
void ControllerState :: render() {
GPU::render(this->tex_page[GPU::render_id()]);
}
}

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@@ -1,47 +1,47 @@
#include "../../../include/shared.hpp"
#include "include/controller_state.hpp"
#include <PSX/Periphery/periphery.hpp>
namespace ControllerTest {
using namespace JabyEngine;
static auto controller_state0 = ControllerState::create(Make::PositionI16(0, 0));
static auto controller_state1 = ControllerState::create(Make::PositionI16(0, 76));
static void setup() {
Shared::back_menu.reset();
controller_state0.setup();
controller_state1.setup();
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
controller_state0.update(&Periphery::get_primary_controller_as<JabyEngine::Periphery::AnalogeController>(), FontWriter::bios_font_writer);
controller_state1.update(Periphery::PortCount > 1 ? &Periphery::get_controller_as<JabyEngine::Periphery::AnalogeController>(1, 0) : nullptr, FontWriter::bios_font_writer);
return false;
}
static void render() {
GPU::render(Shared::background);
controller_state0.render();
controller_state1.render();
FontWriter::bios_font_writer.render();
Shared::back_menu.render();
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
#include "../../../include/shared.hpp"
#include "include/controller_state.hpp"
#include <PSX/Periphery/periphery.hpp>
namespace ControllerTest {
using namespace JabyEngine;
static auto controller_state0 = ControllerState::create(Make::PositionI16(0, 0));
static auto controller_state1 = ControllerState::create(Make::PositionI16(0, 76));
static void setup() {
Shared::back_menu.reset();
controller_state0.setup();
controller_state1.setup();
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
controller_state0.update(&Periphery::get_primary_controller_as<JabyEngine::Periphery::AnalogeController>(), FontWriter::bios_font_writer);
controller_state1.update(Periphery::PortCount > 1 ? &Periphery::get_controller_as<JabyEngine::Periphery::AnalogeController>(1, 0) : nullptr, FontWriter::bios_font_writer);
return false;
}
static void render() {
GPU::render(Shared::background);
controller_state0.render();
controller_state1.render();
FontWriter::bios_font_writer.render();
Shared::back_menu.render();
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
}

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@@ -1,18 +1,18 @@
#include "include/controller_test_assets.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace ControllerTest {
using namespace JabyEngine;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(CONT, "ASSETS/CONT/CONT.IMG"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[1] = {
CDFileBuilder::simple_tim(LBA::CONT, ControllerButtonTIM),
};
}
#include "include/controller_test_assets.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace ControllerTest {
using namespace JabyEngine;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(CONT, "ASSETS/CONT/CONT.IMG"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[1] = {
CDFileBuilder::simple_tim(LBA::CONT, ControllerButtonTIM),
};
}

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@@ -1,67 +1,67 @@
#pragma once
#include "controller_test_assets.hpp"
#include <FontWriter/font_writer.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/controller.hpp>
namespace ControllerTest {
using namespace JabyEngine;
class ControllerState {
private:
GPU::TexPage::Linked tex_page[2];
GPU::SPRT_16::Linked buttons[2][13];
GPU::POLY_FT4::Linked arrows[2][4];
public:
static constexpr ControllerState create(GPU::PositionI16 offset = Make::PositionI16(0, 0)) {
ControllerState state;
for(auto& tex_page : state.tex_page) {
tex_page = Make::TexPage(ControllerButtonTIM.get_texture_position(), GPU::TextureColorMode::clut4).linked();
}
for(auto& buttons : state.buttons) {
// Triangle
buttons[0] = Make::SPRT_16(Make::Vertex(71, 0).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(0, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Circle
buttons[1] = Make::SPRT_16(Make::Vertex(82, 12).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(1, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Cross
buttons[2] = Make::SPRT_16(Make::Vertex(71, 23).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(2, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Square
buttons[3] = Make::SPRT_16(Make::Vertex(60, 11).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(3, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Play
buttons[4] = Make::SPRT_16(Make::Vertex(51, 21).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(4, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Block
buttons[5] = Make::SPRT_16(Make::Vertex(24, 21).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(5, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// L1
buttons[6] = Make::SPRT_16(Make::Vertex(7, 39).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(7, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// L2
buttons[7] = Make::SPRT_16(Make::Vertex(7, 49).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(8, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// R1
buttons[8] = Make::SPRT_16(Make::Vertex(71, 39).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(7, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// R2
buttons[9] = Make::SPRT_16(Make::Vertex(71, 49).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(8, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// L3
buttons[10] = Make::SPRT_16(Make::Vertex(24, 34).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(9, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// R3
buttons[11] = Make::SPRT_16(Make::Vertex(52, 34).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(9, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Connection Symbol
buttons[12] = Make::SPRT_16(Make::Vertex(37, 9).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(10, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
}
for(auto& arrows : state.arrows) {
arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
}
return state;
}
void setup();
void update(const Periphery::AnalogeController* controller, JabyEngine::FontWriter& font_writer);
void render();
};
#pragma once
#include "controller_test_assets.hpp"
#include <FontWriter/font_writer.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/controller.hpp>
namespace ControllerTest {
using namespace JabyEngine;
class ControllerState {
private:
GPU::TexPage::Linked tex_page[2];
GPU::SPRT_16::Linked buttons[2][13];
GPU::POLY_FT4::Linked arrows[2][4];
public:
static constexpr ControllerState create(GPU::PositionI16 offset = Make::PositionI16(0, 0)) {
ControllerState state;
for(auto& tex_page : state.tex_page) {
tex_page = Make::TexPage(ControllerButtonTIM.get_texture_position(), GPU::TextureColorMode::clut4).linked();
}
for(auto& buttons : state.buttons) {
// Triangle
buttons[0] = Make::SPRT_16(Make::Vertex(71, 0).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(0, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Circle
buttons[1] = Make::SPRT_16(Make::Vertex(82, 12).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(1, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Cross
buttons[2] = Make::SPRT_16(Make::Vertex(71, 23).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(2, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Square
buttons[3] = Make::SPRT_16(Make::Vertex(60, 11).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(3, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Play
buttons[4] = Make::SPRT_16(Make::Vertex(51, 21).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(4, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Block
buttons[5] = Make::SPRT_16(Make::Vertex(24, 21).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(5, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// L1
buttons[6] = Make::SPRT_16(Make::Vertex(7, 39).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(7, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// L2
buttons[7] = Make::SPRT_16(Make::Vertex(7, 49).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(8, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// R1
buttons[8] = Make::SPRT_16(Make::Vertex(71, 39).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(7, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// R2
buttons[9] = Make::SPRT_16(Make::Vertex(71, 49).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(8, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// L3
buttons[10] = Make::SPRT_16(Make::Vertex(24, 34).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(9, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// R3
buttons[11] = Make::SPRT_16(Make::Vertex(52, 34).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(9, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
// Connection Symbol
buttons[12] = Make::SPRT_16(Make::Vertex(37, 9).move(offset.x, offset.y), Make::OffsetPageWithClut(GPU::PageOffset::from_tile_id16(10, Make::SizeI16(16, 16)), Make::PageClut(ControllerButtonTIM.get_clut_position()))).linked();
}
for(auto& arrows : state.arrows) {
arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
}
return state;
}
void setup();
void update(const Periphery::AnalogeController* controller, JabyEngine::FontWriter& font_writer);
void render();
};
}

View File

@@ -1,8 +1,8 @@
#pragma once
#include <PSX/File/cd_file_types.hpp>
namespace ControllerTest {
using namespace JabyEngine;
static constexpr auto ControllerButtonTIM = SimpleTIM::create(384, 0, 384, 511);
#pragma once
#include <PSX/File/cd_file_types.hpp>
namespace ControllerTest {
using namespace JabyEngine;
static constexpr auto ControllerButtonTIM = SimpleTIM::create(384, 0, 384, 511);
}

View File

@@ -1,78 +1,78 @@
#include "../../../include/shared.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/Periphery/periphery.hpp>
namespace FontCycler {
using namespace JabyEngine;
static const char*const ASCII = "!\"#$%&'()*+,-./0\n123456789:;<=>?@\nABCDEFGHIJKLMNOP\nQRSTUVWXYZ[\\]^_`\nabcdefghijklmnop\nqrstuvwxyz{|}~\n";
static JabyEngine::FontWriter*const FontWriters[] = {
&FontWriter::bios_font_writer,
&FontWriter::new_font_writer,
};
static constexpr auto MaxFontSelector = (sizeof(FontWriters)/sizeof(FontWriters[0])) - 1;
static uint8_t font_selector = 0;
static void increment_font_selector() {
if(font_selector == MaxFontSelector) {
font_selector = 0;
}
else {
font_selector++;
}
}
static void decrement_font_selector() {
if(font_selector == 0) {
font_selector = MaxFontSelector;
}
else {
font_selector--;
}
}
static void setup() {
Shared::back_menu.reset();
font_selector = 0;
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
const auto& controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(controller.button.went_up(Periphery::GenericController::Button::L1)) {
decrement_font_selector();
}
if(controller.button.went_up(Periphery::GenericController::Button::R1)) {
increment_font_selector();
}
auto cursor = FontWriter::update(Make::PositionI16(8, 8));
FontWriters[font_selector]->write(cursor, ASCII);
FontWriters[font_selector]->write(cursor, "\nPress L1 or R1 to cycle\nthrough fonts");
return false;
}
static void render() {
FontWriters[font_selector]->render();
Shared::back_menu.render();
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
#include "../../../include/shared.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/Periphery/periphery.hpp>
namespace FontCycler {
using namespace JabyEngine;
static const char*const ASCII = "!\"#$%&'()*+,-./0\n123456789:;<=>?@\nABCDEFGHIJKLMNOP\nQRSTUVWXYZ[\\]^_`\nabcdefghijklmnop\nqrstuvwxyz{|}~\n";
static JabyEngine::FontWriter*const FontWriters[] = {
&FontWriter::bios_font_writer,
&FontWriter::new_font_writer,
};
static constexpr auto MaxFontSelector = (sizeof(FontWriters)/sizeof(FontWriters[0])) - 1;
static uint8_t font_selector = 0;
static void increment_font_selector() {
if(font_selector == MaxFontSelector) {
font_selector = 0;
}
else {
font_selector++;
}
}
static void decrement_font_selector() {
if(font_selector == 0) {
font_selector = MaxFontSelector;
}
else {
font_selector--;
}
}
static void setup() {
Shared::back_menu.reset();
font_selector = 0;
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
const auto& controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(controller.button.went_up(Periphery::GenericController::Button::L1)) {
decrement_font_selector();
}
if(controller.button.went_up(Periphery::GenericController::Button::R1)) {
increment_font_selector();
}
auto cursor = FontWriter::update(Make::PositionI16(8, 8));
FontWriters[font_selector]->write(cursor, ASCII);
FontWriters[font_selector]->write(cursor, "\nPress L1 or R1 to cycle\nthrough fonts");
return false;
}
static void render() {
FontWriters[font_selector]->render();
Shared::back_menu.render();
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
}

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@@ -1,174 +1,174 @@
#include "../../../include/shared.hpp"
#include "include/gpu_test_assets.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/Timer/high_res_timer.hpp>
namespace GPUTest {
using namespace JabyEngine;
// Some default values for the objects
static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
static constexpr auto TriangleTPage = Make::TPage(TexPageTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4);
static constexpr auto TriangleClut = Make::PageClut(TexPageTIM.get_clut_position());
static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
static constexpr auto RectangleTPage = Make::TPage(IconTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4);
static constexpr auto RectangleClut = Make::PageClut(IconTIM.get_clut_position());
static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
static constexpr const auto triangle1 = Make::POLY_F3({
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height),
Make::Vertex(TriangleArea.position.x, TriangleArea.size.height)
}, TriangleColor
);
static constexpr const auto triangle2 = Make::POLY_FT3({
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height)
},{
// Texture
Make::PageOffset(TriangleArea.position.x, TriangleArea.position.y),
Make::PageOffset(TriangleArea.size.width, TriangleArea.position.y),
Make::PageOffset(TriangleArea.size.width, TriangleArea.size.height)
}, TriangleTPage, TriangleClut, GPU::Color24::Grey()
);
static constexpr const auto triangle3 = Make::POLY_G3({
{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
);
static constexpr const auto triangle4 = Make::POLY_GT3({
{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.tex_offset0, GPU::Color24::Red()},
{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.tex_offset1, GPU::Color24::Blue()},
{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.tex_offset2, GPU::Color24::Green()}},
TriangleTPage,
TriangleClut
);
static constexpr const auto rectangle1 = Make::POLY_F4(RectangleArea, RectangleColor);
static constexpr const auto rectangle2 = Make::POLY_FT4(Make::AreaI16(
RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut,
GPU::Color24::Grey()
);
static constexpr const auto rectangle3 = Make::POLY_G4(
{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()});
static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16(
RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
);
static constexpr const auto rectangle5 = Make::POLY_GT4(Make::AreaI16(
RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
).set_semi_transparent(true);
static constexpr const auto line1 = Make::LINE_F(LineColor,
Make::Vertex(0, 0),
Make::Vertex(GPU::Display::Width, GPU::Display::Height)
);
static constexpr const auto line2 = Make::LINE_F(LineColor.invert(),
Make::Vertex(0, 0),
Make::Vertex(16, 0),
Make::Vertex(16, 16),
Make::Vertex(0, 0)
);
static constexpr const auto line3 = Make::LINE_G(
GPU::ColorVertex{LineColor, Make::Vertex(GPU::Display::Width, 0)},
GPU::ColorVertex{LineColor.invert(), Make::Vertex(0, GPU::Display::Height)}
);
static constexpr const auto line4 = Make::LINE_G(
GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)},
GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, 16)},
GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(16, 16)},
GPU::ColorVertex{GPU::Color24::White(), Make::Vertex(0, 0)}
);
static constexpr const auto rect1 = Make::TILE(Make::AreaI16(Make::PositionI16(GPU::Display::Width - 32, GPU::Display::Height - 32), Make::SizeI16(32, 32)), GPU::Color24::Green());
static constexpr const auto rect2 = Make::TILE_16(Make::PositionI16(GPU::Display::Width - 16, GPU::Display::Height - 16), GPU::Color24::Blue());
static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
static constexpr const auto texpage = Make::TexPage(TexPageTIM.get_texture_position(), GPU::TextureColorMode::clut4);
static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Red());
static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
void main() {
rect9.concat(rect10);
Shared::back_menu.reset();
HighResTime::enable();
auto start_time = HighResTime::get_time_stamp();
auto time_passed = 0;
while(true) {
// Update Phase
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
break;
}
auto cursor = FontWriter::update(Make::PositionI16((GPU::Display::Width - 160)/2, GPU::Display::Height - 32));
FontWriter::bios_font_writer.write(cursor, "Time: %ims", GPU::Color24::Blue(), time_passed);
GPU::swap_buffers_vsync(1);
const auto end_time = HighResTime::get_time_stamp();
time_passed = start_time.milliseconds_to(end_time);
start_time = end_time;
GPU::render(triangle1);
GPU::render(triangle2);
GPU::render(triangle3);
GPU::render(triangle4);
GPU::render(rectangle1);
GPU::render(rectangle2);
GPU::render(rectangle3);
GPU::render(rectangle4);
GPU::render(rectangle5);
GPU::render(rect1);
GPU::render(rect2);
GPU::render(rect3);
GPU::render(rect4);
GPU::render(texpage);
GPU::render(rect5);
GPU::render(rect6);
GPU::render(rect7);
GPU::render(rect8);
GPU::render(line1);
GPU::render(line2);
GPU::render(line3);
GPU::render(line4);
GPU::render(rect9);
Shared::back_menu.render();
}
HighResTime::disable();
}
}
#include "../../../include/shared.hpp"
#include "include/gpu_test_assets.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/Timer/high_res_timer.hpp>
namespace GPUTest {
using namespace JabyEngine;
// Some default values for the objects
static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
static constexpr auto TriangleTPage = Make::TPage(TexPageTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4);
static constexpr auto TriangleClut = Make::PageClut(TexPageTIM.get_clut_position());
static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
static constexpr auto RectangleTPage = Make::TPage(IconTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4);
static constexpr auto RectangleClut = Make::PageClut(IconTIM.get_clut_position());
static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
static constexpr const auto triangle1 = Make::POLY_F3({
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height),
Make::Vertex(TriangleArea.position.x, TriangleArea.size.height)
}, TriangleColor
);
static constexpr const auto triangle2 = Make::POLY_FT3({
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height)
},{
// Texture
Make::PageOffset(TriangleArea.position.x, TriangleArea.position.y),
Make::PageOffset(TriangleArea.size.width, TriangleArea.position.y),
Make::PageOffset(TriangleArea.size.width, TriangleArea.size.height)
}, TriangleTPage, TriangleClut, GPU::Color24::Grey()
);
static constexpr const auto triangle3 = Make::POLY_G3({
{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
);
static constexpr const auto triangle4 = Make::POLY_GT3({
{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.tex_offset0, GPU::Color24::Red()},
{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.tex_offset1, GPU::Color24::Blue()},
{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.tex_offset2, GPU::Color24::Green()}},
TriangleTPage,
TriangleClut
);
static constexpr const auto rectangle1 = Make::POLY_F4(RectangleArea, RectangleColor);
static constexpr const auto rectangle2 = Make::POLY_FT4(Make::AreaI16(
RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut,
GPU::Color24::Grey()
);
static constexpr const auto rectangle3 = Make::POLY_G4(
{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()});
static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16(
RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
);
static constexpr const auto rectangle5 = Make::POLY_GT4(Make::AreaI16(
RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
).set_semi_transparent(true);
static constexpr const auto line1 = Make::LINE_F(LineColor,
Make::Vertex(0, 0),
Make::Vertex(GPU::Display::Width, GPU::Display::Height)
);
static constexpr const auto line2 = Make::LINE_F(LineColor.invert(),
Make::Vertex(0, 0),
Make::Vertex(16, 0),
Make::Vertex(16, 16),
Make::Vertex(0, 0)
);
static constexpr const auto line3 = Make::LINE_G(
GPU::ColorVertex{LineColor, Make::Vertex(GPU::Display::Width, 0)},
GPU::ColorVertex{LineColor.invert(), Make::Vertex(0, GPU::Display::Height)}
);
static constexpr const auto line4 = Make::LINE_G(
GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)},
GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, 16)},
GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(16, 16)},
GPU::ColorVertex{GPU::Color24::White(), Make::Vertex(0, 0)}
);
static constexpr const auto rect1 = Make::TILE(Make::AreaI16(Make::PositionI16(GPU::Display::Width - 32, GPU::Display::Height - 32), Make::SizeI16(32, 32)), GPU::Color24::Green());
static constexpr const auto rect2 = Make::TILE_16(Make::PositionI16(GPU::Display::Width - 16, GPU::Display::Height - 16), GPU::Color24::Blue());
static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
static constexpr const auto texpage = Make::TexPage(TexPageTIM.get_texture_position(), GPU::TextureColorMode::clut4);
static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Red());
static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
void main() {
rect9.concat(rect10);
Shared::back_menu.reset();
HighResTime::enable();
auto start_time = HighResTime::get_time_stamp();
auto time_passed = 0;
while(true) {
// Update Phase
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
break;
}
auto cursor = FontWriter::update(Make::PositionI16((GPU::Display::Width - 160)/2, GPU::Display::Height - 32));
FontWriter::bios_font_writer.write(cursor, "Time: %ims", GPU::Color24::Blue(), time_passed);
GPU::swap_buffers_vsync(1);
const auto end_time = HighResTime::get_time_stamp();
time_passed = start_time.milliseconds_to(end_time);
start_time = end_time;
GPU::render(triangle1);
GPU::render(triangle2);
GPU::render(triangle3);
GPU::render(triangle4);
GPU::render(rectangle1);
GPU::render(rectangle2);
GPU::render(rectangle3);
GPU::render(rectangle4);
GPU::render(rectangle5);
GPU::render(rect1);
GPU::render(rect2);
GPU::render(rect3);
GPU::render(rect4);
GPU::render(texpage);
GPU::render(rect5);
GPU::render(rect6);
GPU::render(rect7);
GPU::render(rect8);
GPU::render(line1);
GPU::render(line2);
GPU::render(line3);
GPU::render(line4);
GPU::render(rect9);
Shared::back_menu.render();
}
HighResTime::disable();
}
}

View File

@@ -1,60 +1,60 @@
#include "include/gpu_test_assets.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace GPUTest {
using namespace JabyEngine;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(TEX, "ASSETS/TEX.IMG"),
__jabyengine_request_lba_for(ICON, "ASSETS/ICON.IMG"),
__jabyengine_request_lba_for(ALL_THE_JABY, "ASSETS/ATJ.TIM"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[2] = {
CDFileBuilder::simple_tim(LBA::TEX, TexPageTIM),
CDFileBuilder::simple_tim(LBA::ICON, IconTIM),
};
CDFile LargeAssets[36] = {
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
};
}
#include "include/gpu_test_assets.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace GPUTest {
using namespace JabyEngine;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(TEX, "ASSETS/TEX.IMG"),
__jabyengine_request_lba_for(ICON, "ASSETS/ICON.IMG"),
__jabyengine_request_lba_for(ALL_THE_JABY, "ASSETS/ATJ.TIM"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[2] = {
CDFileBuilder::simple_tim(LBA::TEX, TexPageTIM),
CDFileBuilder::simple_tim(LBA::ICON, IconTIM),
};
CDFile LargeAssets[36] = {
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
CDFileBuilder::sony_tim(LBA::ALL_THE_JABY, TIM::create()),
};
}

View File

@@ -1,9 +1,9 @@
#pragma once
#include <PSX/File/cd_file_types.hpp>
namespace GPUTest {
using namespace JabyEngine;
static constexpr auto TexPageTIM = SimpleTIM::create(384, 0, 384, 511);
static constexpr auto IconTIM = SimpleTIM::create(384, 256, 384, 510);
#pragma once
#include <PSX/File/cd_file_types.hpp>
namespace GPUTest {
using namespace JabyEngine;
static constexpr auto TexPageTIM = SimpleTIM::create(384, 0, 384, 511);
static constexpr auto IconTIM = SimpleTIM::create(384, 256, 384, 510);
}

View File

@@ -1,166 +1,166 @@
#include "../../../include/asset_mgr.hpp"
#include "../../../include/shared.hpp"
#include "include/GTE_Sprite.hpp"
#include "include/gte_test_assets.hpp"
#include <PSX/Periphery/periphery.hpp>
namespace GTETest {
using namespace JabyEngine;
using namespace GTETest;
namespace Jaby {
static constexpr auto AnimationTime = 250_ms;
static const struct {
gte_float scale_left;
gte_float scale_right;
} animation[] = {
{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
};
static IntervalTimer<uint8_t> animation_timer;
static auto animation_id = 0;
static constexpr auto Position = Make::PositionI16(GPU::Display::Width - 64, GPU::Display::Height - 64);
static constexpr GTE_Sprite make_star_eye(GPU::PositionI16 pos) {
return GTE_Sprite::create(Make::POLY_FT4(
Make::AreaI16(pos, GPU::SizeI16(8, 8)),
JabySTARTim.get_page_offset_clut4().add(0, 64),
Make::TPage(JabySTARTim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
Make::PageClut(JabySTARTim.get_clut_position()),
GPU::Color24::Grey()
).linked());
}
static auto star_base = Make::SPRT(
Make::AreaI16(Position, Make::SizeI16(64, 64)),
Make::OffsetPageWithClut(JabySTARTim.get_page_offset_clut4(), Make::PageClut(JabySTARTim.get_clut_position()))
).linked();
static GTE_Sprite star_eyes[2] = {
make_star_eye(Position.add(11, 30)),
make_star_eye(Position.add(33, 31))
};
}
namespace Background {
static constexpr auto ColorBase = 0xC0;
static constexpr GPU::AreaI16 Area[2] = {
Make::AreaI16(-30, -30, 350, 350),
Make::AreaI16(0, 0, GPU::Display::Width, GPU::Display::Width),
};
static constexpr GPU::PositionI16 AreaPivot[2] = {
Make::PositionI16(Area[0].size.width/2, Area[0].size.height/2),
Make::PositionI16(Area[1].size.width/2, Area[1].size.height/2),
};
static GPU::POLY_G4 poly[2] = {
Make::POLY_G4(Area[0], {GPU::Color24::Blue(ColorBase), GPU::Color24::Red(ColorBase), GPU::Color24::Green(ColorBase), GPU::Color24::Purple(ColorBase)}),
Make::POLY_G4(Area[1], {GPU::Color24::Blue(ColorBase), GPU::Color24::Red(ColorBase), GPU::Color24::Green(ColorBase), GPU::Color24::Purple(ColorBase)}),
};
}
static auto doener_fish = GTE_Sprite::create(Make::POLY_FT4(
Make::AreaI16(Make::PositionI16(0, 0), Assets::Main::DoenerFishInfo.size),
Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(),
Make::TPage(Assets::Main::DoenerFishInfo.tim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
GPU::Color24::Grey()
).linked());
static auto gbl_rotation = 0.0_deg;
static void setup() {
Jaby::star_base.concat(Jaby::star_eyes[0].display.concat(Jaby::star_eyes[1].display));
Jaby::star_eyes[0].scale = Jaby::animation[0].scale_right;
Jaby::star_eyes[1].scale = Jaby::animation[0].scale_left;
Jaby::animation_id = 1;
Jaby::animation_timer = IntervalTimer<uint8_t>::create(Jaby::AnimationTime);
doener_fish.area.position = GPU::PositionI16::create(100, 100);
Shared::back_menu.reset();
GTE::set_geom_offset(0, 0);
GTE::set_geom_screen(256);
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
if(Jaby::animation_timer.is_expired()) {
Jaby::star_eyes[0].scale = Jaby::animation[Jaby::animation_id].scale_right;
Jaby::star_eyes[1].scale = Jaby::animation[Jaby::animation_id].scale_left;
Jaby::animation_id = (Jaby::animation_id + 1)%(sizeof(Jaby::animation)/sizeof(Jaby::animation[0]));
Jaby::animation_timer.reset();
}
for(size_t n = 0; n < sizeof(Background::poly)/sizeof(Background::poly[0]); n++) {
auto matrix = [](size_t n) -> GTE::MATRIX {
auto matrix = GTE::MATRIX::translated(-Background::AreaPivot[n].x, -Background::AreaPivot[n].y);
matrix.rotate(0.0_deg, 0.0_deg, (n == 0) ? gbl_rotation : -gbl_rotation);
return matrix.translate(Background::Area[n].position.x + Background::AreaPivot[n].x, Background::Area[n].position.y + Background::AreaPivot[n].y);
}(n);
matrix.apply_to_area(Background::poly[n], Make::AreaI16(Make::PositionI16(), Background::Area[n].size));
}
const auto matrix = GTE::MATRIX::rotated(-gbl_rotation, gbl_rotation, -gbl_rotation);
doener_fish.apply(matrix);
Jaby::star_eyes[0].apply();
Jaby::star_eyes[1].apply();
doener_fish.angle += 25.0_deg;
gbl_rotation += 2.5_deg;
return false;
}
static void render() {
for(const auto& poly : Background::poly) {
GPU::render(poly);
}
doener_fish.render();
GPU::render(Jaby::star_base);
Shared::back_menu.render();
GPU::wait_for_render(); //< Because we are single buffer
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1, false);
render();
}
}
#include "../../../include/asset_mgr.hpp"
#include "../../../include/shared.hpp"
#include "include/GTE_Sprite.hpp"
#include "include/gte_test_assets.hpp"
#include <PSX/Periphery/periphery.hpp>
namespace GTETest {
using namespace JabyEngine;
using namespace GTETest;
namespace Jaby {
static constexpr auto AnimationTime = 250_ms;
static const struct {
gte_float scale_left;
gte_float scale_right;
} animation[] = {
{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
};
static IntervalTimer<uint8_t> animation_timer;
static auto animation_id = 0;
static constexpr auto Position = Make::PositionI16(GPU::Display::Width - 64, GPU::Display::Height - 64);
static constexpr GTE_Sprite make_star_eye(GPU::PositionI16 pos) {
return GTE_Sprite::create(Make::POLY_FT4(
Make::AreaI16(pos, GPU::SizeI16(8, 8)),
JabySTARTim.get_page_offset_clut4().add(0, 64),
Make::TPage(JabySTARTim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
Make::PageClut(JabySTARTim.get_clut_position()),
GPU::Color24::Grey()
).linked());
}
static auto star_base = Make::SPRT(
Make::AreaI16(Position, Make::SizeI16(64, 64)),
Make::OffsetPageWithClut(JabySTARTim.get_page_offset_clut4(), Make::PageClut(JabySTARTim.get_clut_position()))
).linked();
static GTE_Sprite star_eyes[2] = {
make_star_eye(Position.add(11, 30)),
make_star_eye(Position.add(33, 31))
};
}
namespace Background {
static constexpr auto ColorBase = 0xC0;
static constexpr GPU::AreaI16 Area[2] = {
Make::AreaI16(-30, -30, 350, 350),
Make::AreaI16(0, 0, GPU::Display::Width, GPU::Display::Width),
};
static constexpr GPU::PositionI16 AreaPivot[2] = {
Make::PositionI16(Area[0].size.width/2, Area[0].size.height/2),
Make::PositionI16(Area[1].size.width/2, Area[1].size.height/2),
};
static GPU::POLY_G4 poly[2] = {
Make::POLY_G4(Area[0], {GPU::Color24::Blue(ColorBase), GPU::Color24::Red(ColorBase), GPU::Color24::Green(ColorBase), GPU::Color24::Purple(ColorBase)}),
Make::POLY_G4(Area[1], {GPU::Color24::Blue(ColorBase), GPU::Color24::Red(ColorBase), GPU::Color24::Green(ColorBase), GPU::Color24::Purple(ColorBase)}),
};
}
static auto doener_fish = GTE_Sprite::create(Make::POLY_FT4(
Make::AreaI16(Make::PositionI16(0, 0), Assets::Main::DoenerFishInfo.size),
Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(),
Make::TPage(Assets::Main::DoenerFishInfo.tim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
GPU::Color24::Grey()
).linked());
static auto gbl_rotation = 0.0_deg;
static void setup() {
Jaby::star_base.concat(Jaby::star_eyes[0].display.concat(Jaby::star_eyes[1].display));
Jaby::star_eyes[0].scale = Jaby::animation[0].scale_right;
Jaby::star_eyes[1].scale = Jaby::animation[0].scale_left;
Jaby::animation_id = 1;
Jaby::animation_timer = IntervalTimer<uint8_t>::create(Jaby::AnimationTime);
doener_fish.area.position = GPU::PositionI16::create(100, 100);
Shared::back_menu.reset();
GTE::set_geom_offset(0, 0);
GTE::set_geom_screen(256);
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
if(Jaby::animation_timer.is_expired()) {
Jaby::star_eyes[0].scale = Jaby::animation[Jaby::animation_id].scale_right;
Jaby::star_eyes[1].scale = Jaby::animation[Jaby::animation_id].scale_left;
Jaby::animation_id = (Jaby::animation_id + 1)%(sizeof(Jaby::animation)/sizeof(Jaby::animation[0]));
Jaby::animation_timer.reset();
}
for(size_t n = 0; n < sizeof(Background::poly)/sizeof(Background::poly[0]); n++) {
auto matrix = [](size_t n) -> GTE::MATRIX {
auto matrix = GTE::MATRIX::translated(-Background::AreaPivot[n].x, -Background::AreaPivot[n].y);
matrix.rotate(0.0_deg, 0.0_deg, (n == 0) ? gbl_rotation : -gbl_rotation);
return matrix.translate(Background::Area[n].position.x + Background::AreaPivot[n].x, Background::Area[n].position.y + Background::AreaPivot[n].y);
}(n);
matrix.apply_to_area(Background::poly[n], Make::AreaI16(Make::PositionI16(), Background::Area[n].size));
}
const auto matrix = GTE::MATRIX::rotated(-gbl_rotation, gbl_rotation, -gbl_rotation);
doener_fish.apply(matrix);
Jaby::star_eyes[0].apply();
Jaby::star_eyes[1].apply();
doener_fish.angle += 25.0_deg;
gbl_rotation += 2.5_deg;
return false;
}
static void render() {
for(const auto& poly : Background::poly) {
GPU::render(poly);
}
doener_fish.render();
GPU::render(Jaby::star_base);
Shared::back_menu.render();
GPU::wait_for_render(); //< Because we are single buffer
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1, false);
render();
}
}
}

View File

@@ -1,15 +1,15 @@
#include "include/gte_test_assets.hpp"
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace GTETest {
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(JABY_STAR, "ASSETS/GTE/JABY.IMG"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[1] = {
CDFileBuilder::simple_tim(LBA::JABY_STAR, JabySTARTim),
};
#include "include/gte_test_assets.hpp"
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace GTETest {
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(JABY_STAR, "ASSETS/GTE/JABY.IMG"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[1] = {
CDFileBuilder::simple_tim(LBA::JABY_STAR, JabySTARTim),
};
}

View File

@@ -1,47 +1,47 @@
#pragma once
#include <PSX/GPU/gpu_primitives.hpp>
#include <PSX/GPU/gpu.hpp>
#include <PSX/GTE/gte.hpp>
#include <stdio.hpp>
namespace GTETest {
using namespace JabyEngine;
struct GTE_Sprite {
GPU::AreaI16 area;
GPU::PositionI16 pivot;
deg_t angle;
gte_float scale;
GPU::POLY_FT4::Linked display;
static constexpr GTE_Sprite create(const GPU::POLY_FT4::Linked& base) {
const auto rect_size = base->get_rect_size();
return GTE_Sprite{
.area = GPU::AreaI16::create(base->get_rect_pos(), rect_size),
.pivot = GPU::PositionI16::create(rect_size.width/2, rect_size.height/2),
.angle = 0.0_deg,
.scale = 1.0_gf,
.display = base
};
}
void apply(const GTE::MATRIX& gbl_matrix = GTE::MATRIX::identity()) {
const auto matrix =
GTE::MATRIX::translated(-this->pivot.x, -this->pivot.y, 0)
.rotate(0.0_deg, 0.0_deg, this->angle)
.scale(this->scale, this->scale)
.translate(this->area.position.x + this->pivot.x, this->area.position.y + this->pivot.y, 0)
.comp(gbl_matrix);
this->display->vertex0 = matrix.apply_to(GPU::Vertex::create(0, 0));
this->display->vertex1 = matrix.apply_to(GPU::Vertex::create(this->area.size.width, 0));
this->display->vertex2 = matrix.apply_to(GPU::Vertex::create(0, this->area.size.height));
this->display->vertex3 = matrix.apply_to(GPU::Vertex::create(this->area.size.width, this->area.size.height));
}
void render() {
GPU::render(this->display);
}
};
#pragma once
#include <PSX/GPU/gpu_primitives.hpp>
#include <PSX/GPU/gpu.hpp>
#include <PSX/GTE/gte.hpp>
#include <stdio.hpp>
namespace GTETest {
using namespace JabyEngine;
struct GTE_Sprite {
GPU::AreaI16 area;
GPU::PositionI16 pivot;
deg_t angle;
gte_float scale;
GPU::POLY_FT4::Linked display;
static constexpr GTE_Sprite create(const GPU::POLY_FT4::Linked& base) {
const auto rect_size = base->get_rect_size();
return GTE_Sprite{
.area = GPU::AreaI16::create(base->get_rect_pos(), rect_size),
.pivot = GPU::PositionI16::create(rect_size.width/2, rect_size.height/2),
.angle = 0.0_deg,
.scale = 1.0_gf,
.display = base
};
}
void apply(const GTE::MATRIX& gbl_matrix = GTE::MATRIX::identity()) {
const auto matrix =
GTE::MATRIX::translated(-this->pivot.x, -this->pivot.y, 0)
.rotate(0.0_deg, 0.0_deg, this->angle)
.scale(this->scale, this->scale)
.translate(this->area.position.x + this->pivot.x, this->area.position.y + this->pivot.y, 0)
.comp(gbl_matrix);
this->display->vertex0 = matrix.apply_to(GPU::Vertex::create(0, 0));
this->display->vertex1 = matrix.apply_to(GPU::Vertex::create(this->area.size.width, 0));
this->display->vertex2 = matrix.apply_to(GPU::Vertex::create(0, this->area.size.height));
this->display->vertex3 = matrix.apply_to(GPU::Vertex::create(this->area.size.width, this->area.size.height));
}
void render() {
GPU::render(this->display);
}
};
}

View File

@@ -1,13 +1,13 @@
#pragma once
#include "../../../../include/asset_mgr.hpp"
#include <PSX/File/cd_file_types.hpp>
namespace GTETest {
using namespace JabyEngine;
static constexpr auto JabySTARTim = SimpleTIM::create(
// v Doenerfisch rotates so we need some space
Assets::Main::DoenerFishInfo.tim.get_texture_x(), Assets::Main::DoenerFishInfo.tim.get_texture_y() + Assets::Main::DoenerFishInfo.size.height + 2,
Assets::Main::DoenerFishInfo.tim.get_clut_x() + 16, Assets::Main::DoenerFishInfo.tim.get_clut_y()
);
#pragma once
#include "../../../../include/asset_mgr.hpp"
#include <PSX/File/cd_file_types.hpp>
namespace GTETest {
using namespace JabyEngine;
static constexpr auto JabySTARTim = SimpleTIM::create(
// v Doenerfisch rotates so we need some space
Assets::Main::DoenerFishInfo.tim.get_texture_x(), Assets::Main::DoenerFishInfo.tim.get_texture_y() + Assets::Main::DoenerFishInfo.size.height + 2,
Assets::Main::DoenerFishInfo.tim.get_clut_x() + 16, Assets::Main::DoenerFishInfo.tim.get_clut_y()
);
}

View File

@@ -1,38 +1,38 @@
#pragma once
#include <PSX/File/cd_file_types.hpp>
namespace BIOSInfo {
void main();
}
namespace ControllerTest {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[1];
void main();
}
namespace GPUTest {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[2];
extern JabyEngine::CDFile LargeAssets[36];
void main();
}
namespace GTETest {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[1];
void main();
}
namespace FontCycler {
void main();
}
namespace ScreenCenter {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[1];
void main();
#pragma once
#include <PSX/File/cd_file_types.hpp>
namespace BIOSInfo {
void main();
}
namespace ControllerTest {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[1];
void main();
}
namespace GPUTest {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[2];
extern JabyEngine::CDFile LargeAssets[36];
void main();
}
namespace GTETest {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[1];
void main();
}
namespace FontCycler {
void main();
}
namespace ScreenCenter {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[1];
void main();
}

View File

@@ -1,5 +1,5 @@
#include "include/frame.hpp"
#include <PSX/GPU/gpu.hpp>
namespace ScreenCenter {
#include "include/frame.hpp"
#include <PSX/GPU/gpu.hpp>
namespace ScreenCenter {
}

View File

@@ -1,107 +1,107 @@
#pragma once
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/System/IOPorts/dma_io.hpp>
namespace ScreenCenter {
using namespace JabyEngine;
class Frame {
private:
struct TopBorder : public GPU::internal::LinkedElementCreator<TopBorder> {
GPU::TILE top_left[2];
GPU::TILE top_right[2];
static constexpr TopBorder::Linked create(GPU::Color24 BaseColor, GPU::SizeI16 Size) {
TopBorder frame;
frame.top_left[0] = Make::TILE(Make::AreaI16(0, 0, Size.width, Size.height), BaseColor);
frame.top_left[1] = Make::TILE(Make::AreaI16(0, 0, Size.height, Size.width), BaseColor);
frame.top_right[0] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.width, 0, Size.width, Size.height), BaseColor);
frame.top_right[1] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.height, 0, Size.height, Size.width), BaseColor);
return frame.linked();
}
};
struct BottomBorder : GPU::internal::LinkedElementCreator<BottomBorder> {
GPU::TILE bottom_left[2];
GPU::TILE bottom_right[2];
static constexpr BottomBorder::Linked create(GPU::Color24 BaseColor, GPU::SizeI16 Size) {
BottomBorder frame;
frame.bottom_left[0] = Make::TILE(Make::AreaI16(0, GPU::Display::Height - Size.width, Size.height, Size.width), BaseColor);
frame.bottom_left[1] = Make::TILE(Make::AreaI16(0, GPU::Display::Height - Size.height, Size.width, Size.height), BaseColor);
frame.bottom_right[0] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.height, GPU::Display::Height - Size.width, Size.height, Size.width), BaseColor);
frame.bottom_right[1] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.width, GPU::Display::Height - Size.height, Size.width, Size.height), BaseColor);
return frame.linked();
}
};
struct LineBorder : GPU::internal::LinkedElementCreator<LineBorder> {
GPU::LINE_G_MULTI<5> border;
static constexpr LineBorder::Linked create(int16_t offset = 0) {
const auto get_color = [](size_t idx, int16_t offset) -> GPU::Color24 {
const GPU::Color24 Colors[4] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()};
return Colors[(idx + offset)%4];
};
const int16_t origin = 0 + offset;
const int16_t width = GPU::Display::Width - 1 - offset;
const int16_t height = GPU::Display::Height - 1 - offset;
LineBorder frame;
frame.border = Make::LINE_G(
GPU::ColorVertex{get_color(0, offset), Make::Vertex(origin, origin)},
GPU::ColorVertex{get_color(1, offset), Make::Vertex(origin, height)},
GPU::ColorVertex{get_color(2, offset), Make::Vertex(width, height)},
GPU::ColorVertex{get_color(3, offset), Make::Vertex(width, origin)},
GPU::ColorVertex{get_color(4, offset), Make::Vertex(origin, origin)}
);
return frame.linked();
}
};
struct LineCross : GPU::internal::LinkedElementCreator<LineCross> {
GPU::LINE_G_SINGLE cross[2];
static constexpr LineCross::Linked create(const decltype(LineBorder::border)& border) {
LineCross frame;
frame.cross[0] = Make::LINE_G(border[0], border[2]);
frame.cross[1] = Make::LINE_G(border[3], border[1]);
return frame.linked();
}
};
TopBorder::Linked top_border;
BottomBorder::Linked bottom_border;
LineBorder::Linked line_border[2];
LineCross::Linked line_cross;
public:
static constexpr Frame create() {
constexpr auto BaseColor = GPU::Color24::from_rgb(0x1D, 0xA0, 0xA3);
constexpr auto Size = Make::SizeI16(64, 16);
Frame frame;
frame.top_border = TopBorder::create(BaseColor, Size);
frame.bottom_border = BottomBorder::create(BaseColor, Size);
frame.line_border[0] = LineBorder::create();
frame.line_border[1] = LineBorder::create(1);
frame.line_cross = LineCross::create(frame.line_border[0]->border);
return frame;
}
void setup() {
this->top_border.concat(this->bottom_border.concat(this->line_border[0].concat(this->line_border[1].concat(this->line_cross))));
}
void render() const {
GPU::render(this->top_border);
}
};
#pragma once
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/System/IOPorts/dma_io.hpp>
namespace ScreenCenter {
using namespace JabyEngine;
class Frame {
private:
struct TopBorder : public GPU::internal::LinkedElementCreator<TopBorder> {
GPU::TILE top_left[2];
GPU::TILE top_right[2];
static constexpr TopBorder::Linked create(GPU::Color24 BaseColor, GPU::SizeI16 Size) {
TopBorder frame;
frame.top_left[0] = Make::TILE(Make::AreaI16(0, 0, Size.width, Size.height), BaseColor);
frame.top_left[1] = Make::TILE(Make::AreaI16(0, 0, Size.height, Size.width), BaseColor);
frame.top_right[0] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.width, 0, Size.width, Size.height), BaseColor);
frame.top_right[1] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.height, 0, Size.height, Size.width), BaseColor);
return frame.linked();
}
};
struct BottomBorder : GPU::internal::LinkedElementCreator<BottomBorder> {
GPU::TILE bottom_left[2];
GPU::TILE bottom_right[2];
static constexpr BottomBorder::Linked create(GPU::Color24 BaseColor, GPU::SizeI16 Size) {
BottomBorder frame;
frame.bottom_left[0] = Make::TILE(Make::AreaI16(0, GPU::Display::Height - Size.width, Size.height, Size.width), BaseColor);
frame.bottom_left[1] = Make::TILE(Make::AreaI16(0, GPU::Display::Height - Size.height, Size.width, Size.height), BaseColor);
frame.bottom_right[0] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.height, GPU::Display::Height - Size.width, Size.height, Size.width), BaseColor);
frame.bottom_right[1] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.width, GPU::Display::Height - Size.height, Size.width, Size.height), BaseColor);
return frame.linked();
}
};
struct LineBorder : GPU::internal::LinkedElementCreator<LineBorder> {
GPU::LINE_G_MULTI<5> border;
static constexpr LineBorder::Linked create(int16_t offset = 0) {
const auto get_color = [](size_t idx, int16_t offset) -> GPU::Color24 {
const GPU::Color24 Colors[4] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()};
return Colors[(idx + offset)%4];
};
const int16_t origin = 0 + offset;
const int16_t width = GPU::Display::Width - 1 - offset;
const int16_t height = GPU::Display::Height - 1 - offset;
LineBorder frame;
frame.border = Make::LINE_G(
GPU::ColorVertex{get_color(0, offset), Make::Vertex(origin, origin)},
GPU::ColorVertex{get_color(1, offset), Make::Vertex(origin, height)},
GPU::ColorVertex{get_color(2, offset), Make::Vertex(width, height)},
GPU::ColorVertex{get_color(3, offset), Make::Vertex(width, origin)},
GPU::ColorVertex{get_color(4, offset), Make::Vertex(origin, origin)}
);
return frame.linked();
}
};
struct LineCross : GPU::internal::LinkedElementCreator<LineCross> {
GPU::LINE_G_SINGLE cross[2];
static constexpr LineCross::Linked create(const decltype(LineBorder::border)& border) {
LineCross frame;
frame.cross[0] = Make::LINE_G(border[0], border[2]);
frame.cross[1] = Make::LINE_G(border[3], border[1]);
return frame.linked();
}
};
TopBorder::Linked top_border;
BottomBorder::Linked bottom_border;
LineBorder::Linked line_border[2];
LineCross::Linked line_cross;
public:
static constexpr Frame create() {
constexpr auto BaseColor = GPU::Color24::from_rgb(0x1D, 0xA0, 0xA3);
constexpr auto Size = Make::SizeI16(64, 16);
Frame frame;
frame.top_border = TopBorder::create(BaseColor, Size);
frame.bottom_border = BottomBorder::create(BaseColor, Size);
frame.line_border[0] = LineBorder::create();
frame.line_border[1] = LineBorder::create(1);
frame.line_cross = LineCross::create(frame.line_border[0]->border);
return frame;
}
void setup() {
this->top_border.concat(this->bottom_border.concat(this->line_border[0].concat(this->line_border[1].concat(this->line_cross))));
}
void render() const {
GPU::render(this->top_border);
}
};
}

View File

@@ -1,209 +1,209 @@
#include "../../../include/shared.hpp"
#include "include/frame.hpp"
#include <FontWriter/fonts.hpp>
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace ScreenCenter {
using namespace JabyEngine;
using GenericButton = Periphery::GenericController::Button;
struct ButtonPulser {
static constexpr auto StartTime = 2500_ms;
static constexpr auto PulseTime = 100_ms;
enum struct State {
WentDown,
Pulse,
Unkown
};
SimpleTimer<uint8_t> timer;
uint8_t pulse_time;
void setup() {
this->timer.reset();
this->pulse_time = StartTime;
}
void reset() {
ButtonPulser::setup();
}
State check(GenericButton button) {
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(!controller.button.was_down(button)) {
ButtonPulser::reset();
if(controller.button.went_down(button)) {
return State::WentDown;
}
}
if(this->timer.is_expired_for(this->pulse_time)) {
this->pulse_time = PulseTime;
this->timer.reset();
return State::Pulse;
}
return State::Unkown;
}
};
#ifdef JABYENGINE_PAL
static const char TVModeStr[] = "PAL";
static constexpr uint16_t ScanlinesV = 288;
#else
static const char TVModeStr[] = "NTSC";
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
namespace PSYQ {
static const char*const Name = "PSYQ";
static void set_offset(uint16_t x, uint16_t y) {
GPU::Display::set_offset(x, y);
}
}
struct Formular {
const char* name;
void (*function)(uint16_t, uint16_t);
};
static const Formular ScreenFormulars[] = {
Formular{.name = PSYQ::Name, .function = PSYQ::set_offset}
};
static constexpr const GPU::VRAM2VRAM background_img[] = {
// current_id of 0 will be rendering on (0, 256)
GPU::VRAM2VRAM::create(Make::AreaU16(384, 240, 256, 240), Make::PositionU16(32, GPU::Display::Height)),
GPU::VRAM2VRAM::create(Make::AreaU16(384, 240, 256, 240), Make::PositionU16(32, 0)),
};
static auto frame = Frame::create();
static ButtonPulser button_pulse[4];
static void (*update)() = nullptr;
static int16_t offset_x = 0;
static int16_t offset_y = 0;
static uint8_t formular_sel = 0;
static void update_interactive();
static void reset_screen();
static void update_enter_state() {
static const char IntroductionTest[] = "Press START to begin with\n";
static constexpr auto IntroductionTestLength = BIOSFont::Info.estimate_str_render_length(IntroductionTest);
static constexpr auto CenterPoint = Make::PositionI16((GPU::Display::Width - IntroductionTestLength)/2, (GPU::Display::Height - (2*16))/2);
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(controller.button.went_up(GenericButton::R1) || controller.button.went_up(GenericButton::L1)) {
// Only one mode supported
//formular_sel ^= 1;
}
if(controller.button.went_down(GenericButton::ST)) {
update = update_interactive;
}
auto cursor = FontWriter::update(CenterPoint);
FontWriter::bios_font_writer.write(cursor, IntroductionTest, GPU::Color24::White());
FontWriter::bios_font_writer.write(cursor, ScreenFormulars[formular_sel].name, GPU::Color24::White());
}
static void update_interactive() {
static const auto handle_button = [](ButtonPulser& button_pulse, GenericButton button, int16_t &dst, const int16_t mlp) {
switch(button_pulse.check(button)) {
case ButtonPulser::State::WentDown:
dst += (1*mlp);
break;
case ButtonPulser::State::Pulse:
dst += (2*mlp);
break;
}
};
static const char*const ModeStr = "TV-Mode: %s\n";
static const char*const FormularStr = "<<%s>>\n";
static const char OffsetStr[] = "Offset: %i, %i";
static constexpr auto CenterLength = FontWriter::BIOSFont::Info.estimate_str_render_length(OffsetStr);
static constexpr auto CenterPoint = Make::PositionI16((GPU::Display::Width - CenterLength)/2, (GPU::Display::Height - 3*16)/2);
const auto& screen_formular = ScreenFormulars[formular_sel];
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
handle_button(button_pulse[0], GenericButton::Left, offset_x, -1);
handle_button(button_pulse[1], GenericButton::Right, offset_x, 1);
handle_button(button_pulse[2], GenericButton::Up, offset_y, -1);
handle_button(button_pulse[3], GenericButton::Down, offset_y, 1);
if(controller.button.is_down(GenericButton::R1) && controller.button.is_down(GenericButton::L1)) {
for(auto& pulse : button_pulse) {
pulse.setup();
}
reset_screen();
}
auto cursor = FontWriter::update(CenterPoint.move(-offset_x, -offset_y));
FontWriter::bios_font_writer.write(cursor, ModeStr, GPU::Color24::White(), TVModeStr);
FontWriter::bios_font_writer.write(cursor, FormularStr, GPU::Color24::White(), screen_formular.name);
FontWriter::bios_font_writer.write(cursor, OffsetStr, GPU::Color24::White(), offset_x, offset_y);
screen_formular.function(offset_x, offset_y);
}
static void reset_screen() {
PSYQ::set_offset(0, 0);
offset_x = 0;
offset_y = 0;
}
static void setup() {
Shared::back_menu.reset();
frame.setup();
for(auto& pulse : button_pulse) {
pulse.setup();
}
update = update_enter_state;
formular_sel = 0;
offset_x = 0;
offset_y = 0;
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
update();
return false;
}
static void render() {
GPU::render(background_img[GPU::Display::current_id]);
frame.render();
Shared::back_menu.render();
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
reset_screen();
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
#include "../../../include/shared.hpp"
#include "include/frame.hpp"
#include <FontWriter/fonts.hpp>
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace ScreenCenter {
using namespace JabyEngine;
using GenericButton = Periphery::GenericController::Button;
struct ButtonPulser {
static constexpr auto StartTime = 2500_ms;
static constexpr auto PulseTime = 100_ms;
enum struct State {
WentDown,
Pulse,
Unkown
};
SimpleTimer<uint8_t> timer;
uint8_t pulse_time;
void setup() {
this->timer.reset();
this->pulse_time = StartTime;
}
void reset() {
ButtonPulser::setup();
}
State check(GenericButton button) {
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(!controller.button.was_down(button)) {
ButtonPulser::reset();
if(controller.button.went_down(button)) {
return State::WentDown;
}
}
if(this->timer.is_expired_for(this->pulse_time)) {
this->pulse_time = PulseTime;
this->timer.reset();
return State::Pulse;
}
return State::Unkown;
}
};
#ifdef JABYENGINE_PAL
static const char TVModeStr[] = "PAL";
static constexpr uint16_t ScanlinesV = 288;
#else
static const char TVModeStr[] = "NTSC";
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
namespace PSYQ {
static const char*const Name = "PSYQ";
static void set_offset(uint16_t x, uint16_t y) {
GPU::Display::set_offset(x, y);
}
}
struct Formular {
const char* name;
void (*function)(uint16_t, uint16_t);
};
static const Formular ScreenFormulars[] = {
Formular{.name = PSYQ::Name, .function = PSYQ::set_offset}
};
static constexpr const GPU::VRAM2VRAM background_img[] = {
// current_id of 0 will be rendering on (0, 256)
GPU::VRAM2VRAM::create(Make::AreaU16(384, 240, 256, 240), Make::PositionU16(32, GPU::Display::Height)),
GPU::VRAM2VRAM::create(Make::AreaU16(384, 240, 256, 240), Make::PositionU16(32, 0)),
};
static auto frame = Frame::create();
static ButtonPulser button_pulse[4];
static void (*update)() = nullptr;
static int16_t offset_x = 0;
static int16_t offset_y = 0;
static uint8_t formular_sel = 0;
static void update_interactive();
static void reset_screen();
static void update_enter_state() {
static const char IntroductionTest[] = "Press START to begin with\n";
static constexpr auto IntroductionTestLength = BIOSFont::Info.estimate_str_render_length(IntroductionTest);
static constexpr auto CenterPoint = Make::PositionI16((GPU::Display::Width - IntroductionTestLength)/2, (GPU::Display::Height - (2*16))/2);
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(controller.button.went_up(GenericButton::R1) || controller.button.went_up(GenericButton::L1)) {
// Only one mode supported
//formular_sel ^= 1;
}
if(controller.button.went_down(GenericButton::ST)) {
update = update_interactive;
}
auto cursor = FontWriter::update(CenterPoint);
FontWriter::bios_font_writer.write(cursor, IntroductionTest, GPU::Color24::White());
FontWriter::bios_font_writer.write(cursor, ScreenFormulars[formular_sel].name, GPU::Color24::White());
}
static void update_interactive() {
static const auto handle_button = [](ButtonPulser& button_pulse, GenericButton button, int16_t &dst, const int16_t mlp) {
switch(button_pulse.check(button)) {
case ButtonPulser::State::WentDown:
dst += (1*mlp);
break;
case ButtonPulser::State::Pulse:
dst += (2*mlp);
break;
}
};
static const char*const ModeStr = "TV-Mode: %s\n";
static const char*const FormularStr = "<<%s>>\n";
static const char OffsetStr[] = "Offset: %i, %i";
static constexpr auto CenterLength = FontWriter::BIOSFont::Info.estimate_str_render_length(OffsetStr);
static constexpr auto CenterPoint = Make::PositionI16((GPU::Display::Width - CenterLength)/2, (GPU::Display::Height - 3*16)/2);
const auto& screen_formular = ScreenFormulars[formular_sel];
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
handle_button(button_pulse[0], GenericButton::Left, offset_x, -1);
handle_button(button_pulse[1], GenericButton::Right, offset_x, 1);
handle_button(button_pulse[2], GenericButton::Up, offset_y, -1);
handle_button(button_pulse[3], GenericButton::Down, offset_y, 1);
if(controller.button.is_down(GenericButton::R1) && controller.button.is_down(GenericButton::L1)) {
for(auto& pulse : button_pulse) {
pulse.setup();
}
reset_screen();
}
auto cursor = FontWriter::update(CenterPoint.move(-offset_x, -offset_y));
FontWriter::bios_font_writer.write(cursor, ModeStr, GPU::Color24::White(), TVModeStr);
FontWriter::bios_font_writer.write(cursor, FormularStr, GPU::Color24::White(), screen_formular.name);
FontWriter::bios_font_writer.write(cursor, OffsetStr, GPU::Color24::White(), offset_x, offset_y);
screen_formular.function(offset_x, offset_y);
}
static void reset_screen() {
PSYQ::set_offset(0, 0);
offset_x = 0;
offset_y = 0;
}
static void setup() {
Shared::back_menu.reset();
frame.setup();
for(auto& pulse : button_pulse) {
pulse.setup();
}
update = update_enter_state;
formular_sel = 0;
offset_x = 0;
offset_y = 0;
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
update();
return false;
}
static void render() {
GPU::render(background_img[GPU::Display::current_id]);
frame.render();
Shared::back_menu.render();
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
reset_screen();
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
}

View File

@@ -1,17 +1,17 @@
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace ScreenCenter {
using namespace JabyEngine;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(BG_IMAGE, "ASSETS/SAND.TIM"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[1] = {
CDFileBuilder::sony_tim(LBA::BG_IMAGE, TIM::create())
};
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace ScreenCenter {
using namespace JabyEngine;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(BG_IMAGE, "ASSETS/SAND.TIM"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[1] = {
CDFileBuilder::sony_tim(LBA::BG_IMAGE, TIM::create())
};
}

View File

@@ -1,299 +1,299 @@
#include "../include/asset_mgr.hpp"
#include "include/font_writer.hpp"
#include "include/menu.hpp"
#include "include/paco.hpp"
#include "Overlay/Overlays.hpp"
#include <FontWriter/fonts.hpp>
#include <FontWriter/font_writer.hpp>
#include <PSX/Audio/CDDA.hpp>
#include <PSX/Audio/CDXA.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <stdio.hpp>
using namespace JabyEngine;
using DigitalButton = Periphery::GenericController::Button;
struct CDPlayer {
static constexpr auto MaxChannels = 2;
uint8_t channel;
bool is_xa;
static constexpr CDPlayer create() {
return CDPlayer{.channel = 0, .is_xa = true};
}
void play() {
if(this->is_xa) {
Assets::XAAudio::play_mix();
}
else {
const auto [first_track, last_track] = CDDA::get_tracks();
CDDA::play(first_track);
}
}
void stop() {
if(this->is_xa) {
CDXA::stop();
}
else {
CDDA::stop();
}
}
void change_channel(int8_t step) {
if(this->is_xa) {
this->channel = static_cast<uint8_t>((this->channel + step))%MaxChannels;
CDXA::set_channel(this->channel);
}
}
void change_audio() {
CDPlayer::stop();
this->is_xa = !this->is_xa;
CDPlayer::play();
}
void push() {
if(this->is_xa) {
CDXA::push_play();
}
else {
CDDA::push_play();
}
}
void pop() {
if(this->is_xa) {
CDXA::pop_play();
}
else {
CDDA::pop_play();
}
}
};
struct StateChange {
void (*asset_load)();
void (*main)();
static constexpr StateChange empty() {
return StateChange{.asset_load = nullptr, .main = nullptr};
}
void clear() {
this->asset_load = nullptr;
this->main = nullptr;
}
bool contains_state() const {
return this->main;
}
auto operator<=>(const StateChange&) const = default;
};
static const Menu::SimpleMenu::Entry MenuEntries[] = {
{"Controller Test"},
{"GPU Test"},
{"GTE Test"},
{"Font Cycler"},
{"Screen Center"},
{"BIOS Information"}
};
static const auto doener_fish = Make::SPRT(
Make::AreaI16(Make::PositionI16(8, GPU::Display::Height - Assets::Main::DoenerFishInfo.size.height), Assets::Main::DoenerFishInfo.size), // v this needs to be nicer! Has to be
Make::OffsetPageWithClut(Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(), Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position())),
GPU::Color24::Grey()
);
static CDPlayer cd_player = CDPlayer::create();
static object::Paco paco;
static Menu::SimpleMenu menu;
static StateChange state_changer;
static StateChange old_state_changer;
namespace Shared {
Menu::BackMenu back_menu;
JabyEngine::GPU::POLY_G4 background = Make::POLY_G4(
Make::AreaI16(0, 0, GPU::Display::Width, GPU::Display::Height),
{GPU::Color24::Red(0xA0), GPU::Color24::Green(0xA0), GPU::Color24::Blue(0xA0), GPU::Color24::Black()}
);
bool load_test = false;
}
static void setup() {
Assets::Main::load();
FontWriter::setup();
paco.setup();
Shared::back_menu.setup(&FontWriter::bios_font_writer);
menu.setup([](uint32_t selection) {
switch(selection) {
case 0:
state_changer.asset_load = Assets::Overlay::load_controller_test;
state_changer.main = ControllerTest::main;
break;
case 1:
state_changer.asset_load = Assets::Overlay::load_gpu_test;
state_changer.main = GPUTest::main;
break;
case 2:
state_changer.asset_load = Assets::Overlay::load_gte_test;
state_changer.main = GTETest::main;
break;
case 3:
state_changer.asset_load = Assets::Overlay::load_font_cycler;
state_changer.main = FontCycler::main;
break;
case 4:
state_changer.asset_load = Assets::Overlay::load_screen_center;
state_changer.main = ScreenCenter::main;
break;
case 5:
state_changer.asset_load = Assets::Overlay::load_bios_info;
state_changer.main = BIOSInfo::main;
break;
}
},MenuEntries);
cd_player.play();
}
namespace NormalScene {
static void update() {
static const char Title[] = ">> Pool Box <<";
static const char Version[] = "Ver. 0.9.0";
static constexpr auto TitleLength = DefaultFont::Info.estimate_str_render_length(Title);
static constexpr auto VersionLength = DefaultFont::Info.estimate_str_render_length(Version);
Periphery::query_controller();
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
if(controller.is_connected()) {
if(controller.button.went_down(DigitalButton::SEL)) {
cd_player.change_audio();
}
if(controller.button.went_down(DigitalButton::R1)) {
cd_player.change_channel(1);
}
if(controller.button.went_down(DigitalButton::L1)) {
cd_player.change_channel(-1);
}
// Trigger load test
if(controller.button.is_down(DigitalButton::R2) && controller.button.is_down(DigitalButton::L2) && controller.button.is_down(DigitalButton::ST)) {
Shared::load_test = true;
}
}
auto cursor = FontWriter::update(Make::PositionI16((GPU::Display::Width-TitleLength)/2, 16));
paco.update();
FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Yellow(0xD0), &FontWriter::wiggle);
FontWriter::new_font_writer.write(cursor.change_position(Make::PositionI16((GPU::Display::Width-VersionLength)/2, 16 + DefaultFont::Info.get_kern_size().height)), Version, GPU::Color24::Green(0xD0), &FontWriter::wiggle);
menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
cursor.change_position(Make::PositionI16(doener_fish.position.x + doener_fish.size.width, GPU::Display::Height - 48));
FontWriter::bios_font_writer.write(cursor, "Audio:\n%s\n(SEL/R1/R2)", cd_player.is_xa ? "CD-XA" : "CD-DA");
if(Shared::load_test) {
// Force state change if we are in the load_test state
state_changer.asset_load = Assets::Overlay::load_large_gpu_test;
state_changer.main = GPUTest::main;
}
}
static void render() {
GPU::render(Shared::background);
FontWriter::new_font_writer.render();
FontWriter::bios_font_writer.render();
paco.render();
GPU::render(doener_fish);
}
static void run() {
update();
GPU::swap_buffers_vsync(1);
render();
}
}
namespace LoadingScene {
static SimpleTimer<uint8_t> jaby_timer;
static uint8_t jaby_frame_offset;
static void update() {
jaby_timer.reset();
jaby_frame_offset = 0;
}
static void vsync_render() {
static constexpr auto StartPosition = Make::PositionI16(24, 64);
const auto load_font = Make::SPRT(
Make::AreaI16(StartPosition.move(Assets::Main::JabyLoader::JabyFrame.size.width + 8, 0), Assets::Main::JabyLoader::FontFrame.size),
Make::OffsetPageWithClut(Assets::Main::JabyLoader::TIMLoaction.get_page_offset_clut4().move(Assets::Main::JabyLoader::FontFrame.position.x, Assets::Main::JabyLoader::FontFrame.position.y), Make::PageClut(Assets::Main::JabyLoader::TIMLoaction.get_clut_position())),
GPU::Color24::Grey()
);
auto jaby_sprt = Make::SPRT(
Make::AreaI16(StartPosition, Assets::Main::JabyLoader::JabyFrame.size),
Make::OffsetPageWithClut(Assets::Main::JabyLoader::TIMLoaction.get_page_offset_clut4(), Make::PageClut(Assets::Main::JabyLoader::TIMLoaction.get_clut_position())),
GPU::Color24::Grey()
);
if(jaby_timer.is_expired_for(500_ms)) {
jaby_frame_offset = jaby_frame_offset ? 0 : 32;
jaby_timer.reset();
}
jaby_sprt.tex_offset.add(jaby_frame_offset, 0);
GPU::swap_buffers(!Shared::load_test);
GPU::render(jaby_sprt);
GPU::render(load_font);
jaby_sprt.position.move(Assets::Main::JabyLoader::FontFrame.size.width + Assets::Main::JabyLoader::JabyFrame.size.width + 8, 0);
GPU::render(jaby_sprt);
}
static void run() {
if(Shared::load_test || old_state_changer != state_changer) {
GPU::set_vsync_callback(vsync_render);
cd_player.push();
state_changer.asset_load();
old_state_changer = state_changer;
cd_player.pop();
GPU::set_vsync_callback(nullptr);
}
state_changer.main();
state_changer.clear();
}
}
void main() {
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
setup();
while(true) {
if(state_changer.contains_state()) {
LoadingScene::run();
}
else {
NormalScene::run();
}
}
#include "../include/asset_mgr.hpp"
#include "include/font_writer.hpp"
#include "include/menu.hpp"
#include "include/paco.hpp"
#include "Overlay/Overlays.hpp"
#include <FontWriter/fonts.hpp>
#include <FontWriter/font_writer.hpp>
#include <PSX/Audio/CDDA.hpp>
#include <PSX/Audio/CDXA.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <stdio.hpp>
using namespace JabyEngine;
using DigitalButton = Periphery::GenericController::Button;
struct CDPlayer {
static constexpr auto MaxChannels = 2;
uint8_t channel;
bool is_xa;
static constexpr CDPlayer create() {
return CDPlayer{.channel = 0, .is_xa = true};
}
void play() {
if(this->is_xa) {
Assets::XAAudio::play_mix();
}
else {
const auto [first_track, last_track] = CDDA::get_tracks();
CDDA::play(first_track);
}
}
void stop() {
if(this->is_xa) {
CDXA::stop();
}
else {
CDDA::stop();
}
}
void change_channel(int8_t step) {
if(this->is_xa) {
this->channel = static_cast<uint8_t>((this->channel + step))%MaxChannels;
CDXA::set_channel(this->channel);
}
}
void change_audio() {
CDPlayer::stop();
this->is_xa = !this->is_xa;
CDPlayer::play();
}
void push() {
if(this->is_xa) {
CDXA::push_play();
}
else {
CDDA::push_play();
}
}
void pop() {
if(this->is_xa) {
CDXA::pop_play();
}
else {
CDDA::pop_play();
}
}
};
struct StateChange {
void (*asset_load)();
void (*main)();
static constexpr StateChange empty() {
return StateChange{.asset_load = nullptr, .main = nullptr};
}
void clear() {
this->asset_load = nullptr;
this->main = nullptr;
}
bool contains_state() const {
return this->main;
}
auto operator<=>(const StateChange&) const = default;
};
static const Menu::SimpleMenu::Entry MenuEntries[] = {
{"Controller Test"},
{"GPU Test"},
{"GTE Test"},
{"Font Cycler"},
{"Screen Center"},
{"BIOS Information"}
};
static const auto doener_fish = Make::SPRT(
Make::AreaI16(Make::PositionI16(8, GPU::Display::Height - Assets::Main::DoenerFishInfo.size.height), Assets::Main::DoenerFishInfo.size), // v this needs to be nicer! Has to be
Make::OffsetPageWithClut(Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(), Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position())),
GPU::Color24::Grey()
);
static CDPlayer cd_player = CDPlayer::create();
static object::Paco paco;
static Menu::SimpleMenu menu;
static StateChange state_changer;
static StateChange old_state_changer;
namespace Shared {
Menu::BackMenu back_menu;
JabyEngine::GPU::POLY_G4 background = Make::POLY_G4(
Make::AreaI16(0, 0, GPU::Display::Width, GPU::Display::Height),
{GPU::Color24::Red(0xA0), GPU::Color24::Green(0xA0), GPU::Color24::Blue(0xA0), GPU::Color24::Black()}
);
bool load_test = false;
}
static void setup() {
Assets::Main::load();
FontWriter::setup();
paco.setup();
Shared::back_menu.setup(&FontWriter::bios_font_writer);
menu.setup([](uint32_t selection) {
switch(selection) {
case 0:
state_changer.asset_load = Assets::Overlay::load_controller_test;
state_changer.main = ControllerTest::main;
break;
case 1:
state_changer.asset_load = Assets::Overlay::load_gpu_test;
state_changer.main = GPUTest::main;
break;
case 2:
state_changer.asset_load = Assets::Overlay::load_gte_test;
state_changer.main = GTETest::main;
break;
case 3:
state_changer.asset_load = Assets::Overlay::load_font_cycler;
state_changer.main = FontCycler::main;
break;
case 4:
state_changer.asset_load = Assets::Overlay::load_screen_center;
state_changer.main = ScreenCenter::main;
break;
case 5:
state_changer.asset_load = Assets::Overlay::load_bios_info;
state_changer.main = BIOSInfo::main;
break;
}
},MenuEntries);
cd_player.play();
}
namespace NormalScene {
static void update() {
static const char Title[] = ">> Pool Box <<";
static const char Version[] = "Ver. 0.9.0";
static constexpr auto TitleLength = DefaultFont::Info.estimate_str_render_length(Title);
static constexpr auto VersionLength = DefaultFont::Info.estimate_str_render_length(Version);
Periphery::query_controller();
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
if(controller.is_connected()) {
if(controller.button.went_down(DigitalButton::SEL)) {
cd_player.change_audio();
}
if(controller.button.went_down(DigitalButton::R1)) {
cd_player.change_channel(1);
}
if(controller.button.went_down(DigitalButton::L1)) {
cd_player.change_channel(-1);
}
// Trigger load test
if(controller.button.is_down(DigitalButton::R2) && controller.button.is_down(DigitalButton::L2) && controller.button.is_down(DigitalButton::ST)) {
Shared::load_test = true;
}
}
auto cursor = FontWriter::update(Make::PositionI16((GPU::Display::Width-TitleLength)/2, 16));
paco.update();
FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Yellow(0xD0), &FontWriter::wiggle);
FontWriter::new_font_writer.write(cursor.change_position(Make::PositionI16((GPU::Display::Width-VersionLength)/2, 16 + DefaultFont::Info.get_kern_size().height)), Version, GPU::Color24::Green(0xD0), &FontWriter::wiggle);
menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
cursor.change_position(Make::PositionI16(doener_fish.position.x + doener_fish.size.width, GPU::Display::Height - 48));
FontWriter::bios_font_writer.write(cursor, "Audio:\n%s\n(SEL/R1/R2)", cd_player.is_xa ? "CD-XA" : "CD-DA");
if(Shared::load_test) {
// Force state change if we are in the load_test state
state_changer.asset_load = Assets::Overlay::load_large_gpu_test;
state_changer.main = GPUTest::main;
}
}
static void render() {
GPU::render(Shared::background);
FontWriter::new_font_writer.render();
FontWriter::bios_font_writer.render();
paco.render();
GPU::render(doener_fish);
}
static void run() {
update();
GPU::swap_buffers_vsync(1);
render();
}
}
namespace LoadingScene {
static SimpleTimer<uint8_t> jaby_timer;
static uint8_t jaby_frame_offset;
static void update() {
jaby_timer.reset();
jaby_frame_offset = 0;
}
static void vsync_render() {
static constexpr auto StartPosition = Make::PositionI16(24, 64);
const auto load_font = Make::SPRT(
Make::AreaI16(StartPosition.move(Assets::Main::JabyLoader::JabyFrame.size.width + 8, 0), Assets::Main::JabyLoader::FontFrame.size),
Make::OffsetPageWithClut(Assets::Main::JabyLoader::TIMLoaction.get_page_offset_clut4().move(Assets::Main::JabyLoader::FontFrame.position.x, Assets::Main::JabyLoader::FontFrame.position.y), Make::PageClut(Assets::Main::JabyLoader::TIMLoaction.get_clut_position())),
GPU::Color24::Grey()
);
auto jaby_sprt = Make::SPRT(
Make::AreaI16(StartPosition, Assets::Main::JabyLoader::JabyFrame.size),
Make::OffsetPageWithClut(Assets::Main::JabyLoader::TIMLoaction.get_page_offset_clut4(), Make::PageClut(Assets::Main::JabyLoader::TIMLoaction.get_clut_position())),
GPU::Color24::Grey()
);
if(jaby_timer.is_expired_for(500_ms)) {
jaby_frame_offset = jaby_frame_offset ? 0 : 32;
jaby_timer.reset();
}
jaby_sprt.tex_offset.add(jaby_frame_offset, 0);
GPU::swap_buffers(!Shared::load_test);
GPU::render(jaby_sprt);
GPU::render(load_font);
jaby_sprt.position.move(Assets::Main::JabyLoader::FontFrame.size.width + Assets::Main::JabyLoader::JabyFrame.size.width + 8, 0);
GPU::render(jaby_sprt);
}
static void run() {
if(Shared::load_test || old_state_changer != state_changer) {
GPU::set_vsync_callback(vsync_render);
cd_player.push();
state_changer.asset_load();
old_state_changer = state_changer;
cd_player.pop();
GPU::set_vsync_callback(nullptr);
}
state_changer.main();
state_changer.clear();
}
}
void main() {
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
setup();
while(true) {
if(state_changer.contains_state()) {
LoadingScene::run();
}
else {
NormalScene::run();
}
}
}

View File

@@ -1,135 +1,135 @@
#include "../include/asset_mgr.hpp"
#include "Custom/custom_files.hpp"
#include "Overlay/Overlays.hpp"
#include <PSX/Audio/CDXA.hpp>
#include <PSX/AutoLBA/auto_lba.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <stdio.hpp>
extern "C" uint32_t __bios_info_start;
extern "C" uint32_t __controller_tests_start;
extern "C" uint32_t __gpu_tests_start;
extern "C" uint32_t __gte_tests_start;
extern "C" uint32_t __font_cycler_start;
extern "C" uint32_t __screen_center_start;
namespace Assets {
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.IMG"),
__jabyengine_request_lba_for(DFISH, "ASSETS/MAIN/DFISH.IMG"),
__jabyengine_request_lba_for(JABY_LOAD, "ASSETS/MAIN/LOAD.IMG"),
__jabyengine_request_lba_for(APPLE_SFX, "SFX/APPLE.VAG"),
__jabyengine_request_lba_for(BLUBB_SFX, "SFX/BLUBB.VAG"),
__jabyengine_request_lba_for(FRIEND_SFX, "SFX/FRIEND.VAG"),
__jabyengine_request_lba_for(MIX_XA, "XAAUDIO/MIX.XA"),
__jabyengine_request_lba_for(BIOS_INFO_OVL, "BIO.BIN"),
__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
__jabyengine_request_lba_for(GTE_TEST_OVL, "GTE.BIN"),
__jabyengine_request_lba_for(CONT_TEST_OVL, "CTO.BIN"),
__jabyengine_request_lba_for(FONT_CYC_OVL, "FCO.BIN"),
__jabyengine_request_lba_for(SCREEN_CENT_OVL, "SCO.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
static void load(const volatile AutoLBAEntry* lba, const CDFile* assets, size_t size) {
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
CDFileProcessor file_processor;
file_processor.setup(lba, CDFileProcessor::JobArray{assets, size}, buffer_cfg);
while(true) {
switch(file_processor.process()) {
case Progress::InProgress:
break;
case Progress::Done:
if(!file_processor.next(lba, buffer_cfg)) {
return;
}
break;
case Progress::Error:
printf("Error detected! Aborting load\n");
return;
}
}
file_processor.shutdown();
}
template<size_t N>
static void load(const volatile AutoLBAEntry* lba, const CDFile (&files)[N]) {
return load(lba, files, N);
}
namespace Main {
using SPU::operator""_vol;
static const CDFile Files[] = {
CDFileBuilder::simple_tim(LBA::PACO, PacoTIM),
CDFileBuilder::simple_tim(LBA::DFISH, DoenerFishInfo.tim),
CDFileBuilder::simple_tim(LBA::JABY_LOAD, JabyLoader::TIMLoaction),
CDFileBuilder::sony_vag(LBA::APPLE_SFX, VAG::create(0, 1.0_vol)),
CDFileBuilder::sony_vag(LBA::BLUBB_SFX, VAG::create(1, 1.0_vol)),
CDFileBuilder::sony_vag(LBA::FRIEND_SFX, VAG::create(2, 1.0_vol)),
CustomCDFileBuilder::jingle(2),
};
void load() {
::Assets::load(lba, Files);
}
}
namespace Overlay {
static void load(const CDFile& overlay_file, const volatile AutoLBAEntry* overlay_lba, const CDFile* overlay_assets, size_t size) {
::Assets::load(lba, &overlay_file, 1);
if(overlay_lba) {
::Assets::load(overlay_lba, overlay_assets, size);
}
}
static void load(const CDFile& overlay_file) {
load(overlay_file, nullptr, nullptr, 0ull);
}
template<size_t N>
static void load(const CDFile& overlay_file, const volatile AutoLBAEntry* overlay_lba, const CDFile (&overlay_assets)[N]) {
load(overlay_file, overlay_lba, overlay_assets, N);
}
void load_bios_info() {
load(CDFileBuilder::overlay(LBA::BIOS_INFO_OVL, &__bios_info_start));
}
void load_controller_test() {
load(CDFileBuilder::overlay(LBA::CONT_TEST_OVL, &__controller_tests_start), ControllerTest::lba, ControllerTest::Assets);
}
void load_gpu_test() {
load(CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start), GPUTest::lba, GPUTest::Assets);
}
void load_large_gpu_test() {
load(CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start), GPUTest::lba, GPUTest::LargeAssets);
}
void load_gte_test() {
load(CDFileBuilder::overlay(LBA::GTE_TEST_OVL, &__gte_tests_start), GTETest::lba, GTETest::Assets);
}
void load_font_cycler() {
load(CDFileBuilder::overlay(LBA::FONT_CYC_OVL, &__font_cycler_start));
}
void load_screen_center() {
load(CDFileBuilder::overlay(LBA::SCREEN_CENT_OVL, &__screen_center_start), ScreenCenter::lba, ScreenCenter::Assets);
}
}
namespace XAAudio {
void play_mix() {
CDXA::play(lba, MIX_XA, 0, false);
}
}
#include "../include/asset_mgr.hpp"
#include "Custom/custom_files.hpp"
#include "Overlay/Overlays.hpp"
#include <PSX/Audio/CDXA.hpp>
#include <PSX/AutoLBA/auto_lba.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <stdio.hpp>
extern "C" uint32_t __bios_info_start;
extern "C" uint32_t __controller_tests_start;
extern "C" uint32_t __gpu_tests_start;
extern "C" uint32_t __gte_tests_start;
extern "C" uint32_t __font_cycler_start;
extern "C" uint32_t __screen_center_start;
namespace Assets {
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.IMG"),
__jabyengine_request_lba_for(DFISH, "ASSETS/MAIN/DFISH.IMG"),
__jabyengine_request_lba_for(JABY_LOAD, "ASSETS/MAIN/LOAD.IMG"),
__jabyengine_request_lba_for(APPLE_SFX, "SFX/APPLE.VAG"),
__jabyengine_request_lba_for(BLUBB_SFX, "SFX/BLUBB.VAG"),
__jabyengine_request_lba_for(FRIEND_SFX, "SFX/FRIEND.VAG"),
__jabyengine_request_lba_for(MIX_XA, "XAAUDIO/MIX.XA"),
__jabyengine_request_lba_for(BIOS_INFO_OVL, "BIO.BIN"),
__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
__jabyengine_request_lba_for(GTE_TEST_OVL, "GTE.BIN"),
__jabyengine_request_lba_for(CONT_TEST_OVL, "CTO.BIN"),
__jabyengine_request_lba_for(FONT_CYC_OVL, "FCO.BIN"),
__jabyengine_request_lba_for(SCREEN_CENT_OVL, "SCO.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
static void load(const volatile AutoLBAEntry* lba, const CDFile* assets, size_t size) {
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
CDFileProcessor file_processor;
file_processor.setup(lba, CDFileProcessor::JobArray{assets, size}, buffer_cfg);
while(true) {
switch(file_processor.process()) {
case Progress::InProgress:
break;
case Progress::Done:
if(!file_processor.next(lba, buffer_cfg)) {
return;
}
break;
case Progress::Error:
printf("Error detected! Aborting load\n");
return;
}
}
file_processor.shutdown();
}
template<size_t N>
static void load(const volatile AutoLBAEntry* lba, const CDFile (&files)[N]) {
return load(lba, files, N);
}
namespace Main {
using SPU::operator""_vol;
static const CDFile Files[] = {
CDFileBuilder::simple_tim(LBA::PACO, PacoTIM),
CDFileBuilder::simple_tim(LBA::DFISH, DoenerFishInfo.tim),
CDFileBuilder::simple_tim(LBA::JABY_LOAD, JabyLoader::TIMLoaction),
CDFileBuilder::sony_vag(LBA::APPLE_SFX, VAG::create(0, 1.0_vol)),
CDFileBuilder::sony_vag(LBA::BLUBB_SFX, VAG::create(1, 1.0_vol)),
CDFileBuilder::sony_vag(LBA::FRIEND_SFX, VAG::create(2, 1.0_vol)),
CustomCDFileBuilder::jingle(2),
};
void load() {
::Assets::load(lba, Files);
}
}
namespace Overlay {
static void load(const CDFile& overlay_file, const volatile AutoLBAEntry* overlay_lba, const CDFile* overlay_assets, size_t size) {
::Assets::load(lba, &overlay_file, 1);
if(overlay_lba) {
::Assets::load(overlay_lba, overlay_assets, size);
}
}
static void load(const CDFile& overlay_file) {
load(overlay_file, nullptr, nullptr, 0ull);
}
template<size_t N>
static void load(const CDFile& overlay_file, const volatile AutoLBAEntry* overlay_lba, const CDFile (&overlay_assets)[N]) {
load(overlay_file, overlay_lba, overlay_assets, N);
}
void load_bios_info() {
load(CDFileBuilder::overlay(LBA::BIOS_INFO_OVL, &__bios_info_start));
}
void load_controller_test() {
load(CDFileBuilder::overlay(LBA::CONT_TEST_OVL, &__controller_tests_start), ControllerTest::lba, ControllerTest::Assets);
}
void load_gpu_test() {
load(CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start), GPUTest::lba, GPUTest::Assets);
}
void load_large_gpu_test() {
load(CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start), GPUTest::lba, GPUTest::LargeAssets);
}
void load_gte_test() {
load(CDFileBuilder::overlay(LBA::GTE_TEST_OVL, &__gte_tests_start), GTETest::lba, GTETest::Assets);
}
void load_font_cycler() {
load(CDFileBuilder::overlay(LBA::FONT_CYC_OVL, &__font_cycler_start));
}
void load_screen_center() {
load(CDFileBuilder::overlay(LBA::SCREEN_CENT_OVL, &__screen_center_start), ScreenCenter::lba, ScreenCenter::Assets);
}
}
namespace XAAudio {
void play_mix() {
CDXA::play(lba, MIX_XA, 0, false);
}
}
}

View File

@@ -1,35 +1,35 @@
#include "include/font_writer.hpp"
#include <FontWriter/fonts.hpp>
#include <PSX/File/Processor/cd_file_processor.hpp> //< only for __heap_start D:
#include <PSX/Timer/frame_timer.hpp>
namespace FontWriter {
using namespace JabyEngine;
static constexpr auto LibraryFontTIM = SimpleTIM::create(320, 0, 320, DefaultFont::Info.texture_size.height);
static FontPrimitive font_buffer[2*256];
Wiggle wiggle = {Make::PositionI8(0, 0), Make::PositionI8(1, -2), Make::PositionI8(0, -4), Make::PositionI8(-1, -2), Make::PositionI8(0, 0), Make::PositionI8(1, 2), Make::PositionI8(0, 4), Make::PositionI8(-1, 2)};
JabyEngine::FontWriter new_font_writer = JabyEngine::FontWriter::empty();
JabyEngine::FontWriter bios_font_writer = JabyEngine::FontWriter::empty();
static SimpleTimer<uint8_t> timer;
uint8_t wiggle_count = 0;
void setup() {
JabyEngine::DefaultFont::load(&__heap_start, LibraryFontTIM);
JabyEngine::GlobalFontPrimitivePool::setup(font_buffer);
new_font_writer.setup(LibraryFontTIM, JabyEngine::DefaultFont::Info);
bios_font_writer.setup(JabyEngine::BIOSFont::TIM, JabyEngine::BIOSFont::Info);
timer.reset();
}
Cursor update(const GPU::PositionI16& start) {
if(timer.is_expired_for(50_ms)) {
timer.reset();
wiggle_count++;
}
return Cursor::create(start, wiggle_count);
}
#include "include/font_writer.hpp"
#include <FontWriter/fonts.hpp>
#include <PSX/File/Processor/cd_file_processor.hpp> //< only for __heap_start D:
#include <PSX/Timer/frame_timer.hpp>
namespace FontWriter {
using namespace JabyEngine;
static constexpr auto LibraryFontTIM = SimpleTIM::create(320, 0, 320, DefaultFont::Info.texture_size.height);
static FontPrimitive font_buffer[2*256];
Wiggle wiggle = {Make::PositionI8(0, 0), Make::PositionI8(1, -2), Make::PositionI8(0, -4), Make::PositionI8(-1, -2), Make::PositionI8(0, 0), Make::PositionI8(1, 2), Make::PositionI8(0, 4), Make::PositionI8(-1, 2)};
JabyEngine::FontWriter new_font_writer = JabyEngine::FontWriter::empty();
JabyEngine::FontWriter bios_font_writer = JabyEngine::FontWriter::empty();
static SimpleTimer<uint8_t> timer;
uint8_t wiggle_count = 0;
void setup() {
JabyEngine::DefaultFont::load(&__heap_start, LibraryFontTIM);
JabyEngine::GlobalFontPrimitivePool::setup(font_buffer);
new_font_writer.setup(LibraryFontTIM, JabyEngine::DefaultFont::Info);
bios_font_writer.setup(JabyEngine::BIOSFont::TIM, JabyEngine::BIOSFont::Info);
timer.reset();
}
Cursor update(const GPU::PositionI16& start) {
if(timer.is_expired_for(50_ms)) {
timer.reset();
wiggle_count++;
}
return Cursor::create(start, wiggle_count);
}
}

View File

@@ -1,14 +1,14 @@
#pragma once
#include <FontWriter/Type/types.hpp>
#include <FontWriter/font_writer.hpp>
namespace FontWriter {
using namespace JabyEngine;
extern Wiggle wiggle;
extern JabyEngine::FontWriter new_font_writer;
extern JabyEngine::FontWriter bios_font_writer;
void setup();
Cursor update(const GPU::PositionI16& start);
#pragma once
#include <FontWriter/Type/types.hpp>
#include <FontWriter/font_writer.hpp>
namespace FontWriter {
using namespace JabyEngine;
extern Wiggle wiggle;
extern JabyEngine::FontWriter new_font_writer;
extern JabyEngine::FontWriter bios_font_writer;
void setup();
Cursor update(const GPU::PositionI16& start);
}

View File

@@ -1,50 +1,50 @@
#pragma once
#include "font_writer.hpp"
#include <FontWriter/font_writer.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace Menu {
using namespace JabyEngine;
class SimpleMenu {
public:
struct Entry {
const char* name;
};
typedef void (*Callback)(uint32_t selection);
private:
Callback selection_callback;
const Entry* entries;
size_t size;
uint8_t cur_selection;
public:
void setup(Callback callback, const Entry* entries, size_t size);
template<size_t N>
void setup(Callback callback, const Entry (&entries)[N]) {
SimpleMenu::setup(callback, entries, N);
}
void update(JabyEngine::FontWriter& font_writer, Cursor& cursor, const GPU::PositionI16& start);
};
class BackMenu {
private:
JabyEngine::FontWriter* font_writer;
SimpleTimer<uint32_t> timeout;
bool waiting;
public:
void setup(JabyEngine::FontWriter* font_writer);
void reset() {
this->timeout.reset();
this->waiting = false;
}
bool update(const GPU::PositionI16& position, bool auto_clear = true);
void render();
};
#pragma once
#include "font_writer.hpp"
#include <FontWriter/font_writer.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace Menu {
using namespace JabyEngine;
class SimpleMenu {
public:
struct Entry {
const char* name;
};
typedef void (*Callback)(uint32_t selection);
private:
Callback selection_callback;
const Entry* entries;
size_t size;
uint8_t cur_selection;
public:
void setup(Callback callback, const Entry* entries, size_t size);
template<size_t N>
void setup(Callback callback, const Entry (&entries)[N]) {
SimpleMenu::setup(callback, entries, N);
}
void update(JabyEngine::FontWriter& font_writer, Cursor& cursor, const GPU::PositionI16& start);
};
class BackMenu {
private:
JabyEngine::FontWriter* font_writer;
SimpleTimer<uint32_t> timeout;
bool waiting;
public:
void setup(JabyEngine::FontWriter* font_writer);
void reset() {
this->timeout.reset();
this->waiting = false;
}
bool update(const GPU::PositionI16& position, bool auto_clear = true);
void render();
};
}

View File

@@ -1,35 +1,35 @@
#pragma once
#include "../../include/asset_mgr.hpp"
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace object {
using namespace JabyEngine;
class Paco {
private:
static constexpr auto Size = Make::SizeI16(120, 128);
static const GPU::Color24 Colors[];
GPU::TexPage::Linked tex_page;
GPU::SPRT::Linked sprite;
SimpleTimer<uint8_t> timer;
uint8_t color_idx;
public:
constexpr Paco() :
tex_page(Make::TexPage(Make::PositionU16(
Assets::Main::PacoTIM.get_texture_x(), Assets::Main::PacoTIM.get_texture_y()),
GPU::TextureColorMode::clut4).linked()),
sprite(Make::SPRT(
Make::AreaI16(Make::PositionI16(GPU::Display::Width - Size.width, GPU::Display::Height - Size.height), Size),
Make::OffsetPageWithClut(Make::PageOffset(0, 0), Make::PageClut(Assets::Main::PacoTIM.get_clut_x(), Assets::Main::PacoTIM.get_clut_y())),
GPU::Color24::Blue()).linked()),
timer(),
color_idx(0) {}
void setup();
void update();
void render();
};
#pragma once
#include "../../include/asset_mgr.hpp"
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace object {
using namespace JabyEngine;
class Paco {
private:
static constexpr auto Size = Make::SizeI16(120, 128);
static const GPU::Color24 Colors[];
GPU::TexPage::Linked tex_page;
GPU::SPRT::Linked sprite;
SimpleTimer<uint8_t> timer;
uint8_t color_idx;
public:
constexpr Paco() :
tex_page(Make::TexPage(Make::PositionU16(
Assets::Main::PacoTIM.get_texture_x(), Assets::Main::PacoTIM.get_texture_y()),
GPU::TextureColorMode::clut4).linked()),
sprite(Make::SPRT(
Make::AreaI16(Make::PositionI16(GPU::Display::Width - Size.width, GPU::Display::Height - Size.height), Size),
Make::OffsetPageWithClut(Make::PageOffset(0, 0), Make::PageClut(Assets::Main::PacoTIM.get_clut_x(), Assets::Main::PacoTIM.get_clut_y())),
GPU::Color24::Blue()).linked()),
timer(),
color_idx(0) {}
void setup();
void update();
void render();
};
}

View File

@@ -1,81 +1,81 @@
#include "../include/shared.hpp"
#include "include/menu.hpp"
#include <PSX/Periphery/periphery.hpp>
#include <PSX/SPU/spu.hpp>
namespace Menu {
using DigitalButton = Periphery::GenericController::Button;
void SimpleMenu :: setup(Callback callback, const Entry* entries, size_t size) {
this->selection_callback = callback;
this->entries = entries;
this->size = size;
this->cur_selection = 0;
}
void SimpleMenu :: update(JabyEngine::FontWriter& font_writer, Cursor& cursor, const GPU::PositionI16& start) {
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
if(controller.button.went_down(DigitalButton::Up) && this->cur_selection > 0) {
this->cur_selection -= 1;
}
if(controller.button.went_down(DigitalButton::Down) && this->cur_selection < (this->size - 1)) {
this->cur_selection += 1;
}
if(controller.button.went_down(DigitalButton::Cross)) {
SPU::voice[0].play();
this->selection_callback(this->cur_selection);
}
cursor.pos = Make::PositionI16(8, 64);
for(size_t n = 0; n < this->size; n++) {
const auto& cur_entry = this->entries[n];
if(this->cur_selection == n) {
FontWriter::bios_font_writer.write(cursor, ">%s<\n", cur_entry.name);
}
else {
FontWriter::bios_font_writer.write(cursor, "%s\n", cur_entry.name);
}
}
}
void BackMenu :: setup(JabyEngine::FontWriter* font_writer) {
this->font_writer = font_writer;
this->timeout.reset();
this->waiting = false;
}
bool BackMenu :: update(const GPU::PositionI16& position, bool auto_clear) {
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
if(Shared::load_test || controller.button.is_down(DigitalButton::Circle)) {
this->waiting = true;
if(this->timeout.is_expired_for(2500_ms)) {
return true;
}
}
else {
this->waiting = false;
this->timeout.reset();
}
if(this->waiting) {
auto cursor = JabyEngine::Cursor::create(position);
this->font_writer->write(cursor, "Press and hold O\nto get back", GPU::Color24::Red(0xD0));
}
else if(auto_clear) {
this->font_writer->clear();
}
return false;
}
void BackMenu :: render() {
this->font_writer->render();
}
#include "../include/shared.hpp"
#include "include/menu.hpp"
#include <PSX/Periphery/periphery.hpp>
#include <PSX/SPU/spu.hpp>
namespace Menu {
using DigitalButton = Periphery::GenericController::Button;
void SimpleMenu :: setup(Callback callback, const Entry* entries, size_t size) {
this->selection_callback = callback;
this->entries = entries;
this->size = size;
this->cur_selection = 0;
}
void SimpleMenu :: update(JabyEngine::FontWriter& font_writer, Cursor& cursor, const GPU::PositionI16& start) {
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
if(controller.button.went_down(DigitalButton::Up) && this->cur_selection > 0) {
this->cur_selection -= 1;
}
if(controller.button.went_down(DigitalButton::Down) && this->cur_selection < (this->size - 1)) {
this->cur_selection += 1;
}
if(controller.button.went_down(DigitalButton::Cross)) {
SPU::voice[0].play();
this->selection_callback(this->cur_selection);
}
cursor.pos = Make::PositionI16(8, 64);
for(size_t n = 0; n < this->size; n++) {
const auto& cur_entry = this->entries[n];
if(this->cur_selection == n) {
FontWriter::bios_font_writer.write(cursor, ">%s<\n", cur_entry.name);
}
else {
FontWriter::bios_font_writer.write(cursor, "%s\n", cur_entry.name);
}
}
}
void BackMenu :: setup(JabyEngine::FontWriter* font_writer) {
this->font_writer = font_writer;
this->timeout.reset();
this->waiting = false;
}
bool BackMenu :: update(const GPU::PositionI16& position, bool auto_clear) {
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
if(Shared::load_test || controller.button.is_down(DigitalButton::Circle)) {
this->waiting = true;
if(this->timeout.is_expired_for(2500_ms)) {
return true;
}
}
else {
this->waiting = false;
this->timeout.reset();
}
if(this->waiting) {
auto cursor = JabyEngine::Cursor::create(position);
this->font_writer->write(cursor, "Press and hold O\nto get back", GPU::Color24::Red(0xD0));
}
else if(auto_clear) {
this->font_writer->clear();
}
return false;
}
void BackMenu :: render() {
this->font_writer->render();
}
}