Fixed bug and spread some always_inlines
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@@ -51,11 +51,11 @@ namespace GPU {
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}
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static constexpr GP0 TopLeftPosition(uint16_t x, uint16_t y) {
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return ComplexBitMap{static_cast<uint16_t>((y << 16) | x)};
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return ComplexBitMap{static_cast<uint32_t>((y << 16u) | x)};
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}
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static constexpr GP0 WidthHeight(uint16_t w, uint16_t h) {
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return ComplexBitMap{static_cast<uint16_t>((h << 16) | w)};
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return ComplexBitMap{static_cast<uint32_t>((h << 16u) | w)};
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}
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};
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@@ -58,15 +58,15 @@ static constexpr uintptr_t IO_Base_Adr = 0x10000000;
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#define __declare_io_port_global_const(type, name, adr) __declare_io_port_global_raw(const, type, name, adr)
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#define __declare_io_port_global_array(type, name, adr, size) static __always_inline auto& name = reinterpret_cast<type(&)[size]>(*reinterpret_cast<type*>((IO_Base_Adr + (adr & ~IO_Base_Mask))));
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#define __io_port_inherit_complex_bit_map(name) \
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constexpr name() = default; \
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constexpr name(ComplexBitMap value) : ComplexBitMap(value) { \
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constexpr __always_inline name() = default; \
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constexpr __always_inline name(ComplexBitMap value) : ComplexBitMap(value) { \
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} \
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template<typename...ARGS> \
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static constexpr name with(ARGS...args) { \
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static constexpr __always_inline name with(ARGS...args) { \
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return {ComplexBitMap::with(args...)}; \
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}\
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template<typename T> \
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constexpr void operator=(ComplexBitMap<T> value) volatile { \
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constexpr void __always_inline operator=(ComplexBitMap<T> value) volatile { \
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this->raw = value.raw; \
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}
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