Prepare CD code and unify header names
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18
src/Library/include/CD/cd.hpp
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18
src/Library/include/CD/cd.hpp
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@@ -0,0 +1,18 @@
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#ifndef __JABYENGINE_CD_HPP__
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#define __JABYENGINE_CD_HPP__
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#include <stdint.h>
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namespace CD {
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namespace CircularBuffer {
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extern uint8_t* write_ptr;
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extern uint8_t* read_ptr;
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extern uint8_t* end_ptr;
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}
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enum struct State {
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};
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extern State state;
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}
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#endif //!__JABYENGINE_CD_HPP__
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@@ -1,8 +1,8 @@
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#ifndef __JABYENGINE_INTERNAL_GPU_HPP__
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#define __JABYENGINE_INTERNAL_GPU_HPP__
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#include <PSX/GPU/GPU.hpp>
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#include <PSX/System/IOPorts/DMA_IO.hpp>
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#include <PSX/System/IOPorts/GPU_IO.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/System/IOPorts/dma_io.hpp>
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#include <PSX/System/IOPorts/gpu_io.hpp>
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namespace GPU {
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namespace Screen {
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@@ -1,6 +1,6 @@
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#include "../../include/GPU/GPU.hpp"
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#include <PSX/File/Processor/File_Processor.hpp>
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#include <PSX/GPU/GPU.hpp>
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#include "../../include/GPU/gpu.hpp"
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#include <PSX/File/Processor/file_processor.hpp>
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#include <PSX/GPU/gpu.hpp>
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#ifdef JABYENGINE_PAL
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#include "splash_image_pal_boot.hpp"
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@@ -1,4 +1,4 @@
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#include <PSX/System/IOPorts/SPU_IO.hpp>
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#include <PSX/System/IOPorts/spu_io.hpp>
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#include <stdio.h>
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#include <limits.h>
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@@ -1,5 +1,5 @@
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#include "BootLoader/boot_loader.hpp"
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#include <PSX/System/IOPorts/DMA_IO.hpp>
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#include <PSX/System/IOPorts/dMa_io.hpp>
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#include <stdio.h>
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extern int main();
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@@ -1,7 +1,7 @@
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#ifndef __JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__
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#define __JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__
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#define private public
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#include <PSX/File/Processor/File_Processor.hpp>
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#include <PSX/File/Processor/file_processor.hpp>
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namespace FileProcessor {
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namespace Helper {
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@@ -1,4 +1,4 @@
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#include "../../../include/GPU/GPU.hpp"
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#include "../../../include/GPU/gpu.hpp"
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#include "SimpleHelper.hpp"
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#include <limits.h>
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#include <stdio.h>
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@@ -1,4 +1,4 @@
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#include "../include/GPU/GPU.hpp"
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#include "../include/GPU/gpu.hpp"
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namespace GPU {
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namespace Screen {
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