More Linker Script improvements
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@ -52,24 +52,39 @@ __stack_start = ORIGIN(ram) + LENGTH(ram);
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__heap_base = __planschi_end;
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__heap_base = __planschi_end;
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SECTIONS {
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SECTIONS {
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__planschi_start = .;
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/DISCARD/ : { *(.MIPS.abiflags) }
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/* Everything is statically linked, so discard PLTs. */
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/DISCARD/ : { *(.rel.iplt) *(.rela.iplt) *(.rel.plt) *(.rela.plt) *(.plt) *(.iplt) }
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/* Discard things that the standard link script drops, too. */
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/DISCARD/ : { *(.note.GNU-stack) *(.gnu_debuglink) *(.gnu.lto_*) *(.gnu.*) *(.comment) }
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}
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SECTIONS {
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__boot_loader_start = .;
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__planschi_start = .;
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OVERLAY __bss_end : NOCROSSREFS SUBALIGN(4)
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OVERLAY __bss_end : NOCROSSREFS SUBALIGN(4)
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{
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{
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.planschi
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.planschi
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{
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{
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*libJabyEngine.a:start.o(.text.startup._GLOBAL__*)
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*libJabyEngine.a:start.o(.text.startup._GLOBAL__*)
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*libJabyEngine.a:start.o(.ctors)
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*libJabyEngine.a:start.o(.ctors)
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*libJabyEngine.a:start.o(.text.*)
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*libJabyEngine.a:start.o(*)
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/* Old order
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*libJabyEngine.a:start.o(.text.*)
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*libJabyEngine.a:start.o(.rodata*)
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*libJabyEngine.a:start.o(.rodata*)
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*libJabyEngine.a:start.o(.sdata*)
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*libJabyEngine.a:start.o(.sdata*)
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*libJabyEngine.a:start.o(.data*)
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*libJabyEngine.a:start.o(.data*)
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*libJabyEngine.a:start.o(.sbss*)
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*libJabyEngine.a:start.o(.sbss*)
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*libJabyEngine.a:start.o(.bss*)
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*libJabyEngine.a:start.o(.bss*)*/
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}
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}
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}
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}
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__boot_loader_end = .;
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/*Only needed for the PSX BIOS to load the entire game*/
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/*Only needed for the PSX BIOS to load the entire game*/
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. = ALIGN(2048);
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. = ALIGN(2048);
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__planschi_end = .;
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__planschi_end = .;
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}
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}
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SECTIONS {
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SECTIONS {
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@ -207,12 +222,4 @@ SECTIONS {
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. = ADDR(.text) - 0x800;
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. = ADDR(.text) - 0x800;
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__end = .;
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__end = .;
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/DISCARD/ : { *(.MIPS.abiflags) }
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/* Everything is statically linked, so discard PLTs. */
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/DISCARD/ : { *(.rel.iplt) *(.rela.iplt) *(.rel.plt) *(.rela.plt) *(.plt) *(.iplt) }
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/* Discard things that the standard link script drops, too. */
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/DISCARD/ : { *(.note.GNU-stack) *(.gnu_debuglink) *(.gnu.lto_*) }
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}
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}
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