Separate make files for easier use
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@ -0,0 +1,2 @@
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#Add the JabyEngine tools to path
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export PATH := $(JABY_ENGINE_DIR)/bin/:$(PATH)
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@ -1,5 +1,5 @@
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#Add the JabyEngine tools to path
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SELF_DIR := $(dir $(lastword $(MAKEFILE_LIST)))
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export PATH := $(JABY_ENGINE_DIR)/bin/:$(PATH)
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include $(SELF_DIR)ExportPath.mk
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#Build architecture/variant string, possible values: x86, armv7le, etc...
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#Build architecture/variant string, possible values: x86, armv7le, etc...
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PLATFORM ?= PSX
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PLATFORM ?= PSX
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@ -42,6 +42,7 @@ $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ)): $(OVERLAY_BOOT_OBJ)
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cp $(OVERLAY_BOOT_OBJ) $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ))
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cp $(OVERLAY_BOOT_OBJ) $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ))
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# Improve later
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# Improve later
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# rule to make the boot image
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$(SPLASH_IMAGE): ressources/Splash.png
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$(SPLASH_IMAGE): ressources/Splash.png
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jaby_engine_fconv --lz4 $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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jaby_engine_fconv --lz4 $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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