Improve naming
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@@ -38,9 +38,9 @@ static constexpr const auto triangle2 = Make::POLY_FT3({
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Make::Vertex(TriangleArea.size.width, TriangleArea.size.height)
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},{
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// Texture
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Make::PagePosition(TriangleArea.position.x, TriangleArea.position.y),
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Make::PagePosition(TriangleArea.size.width, TriangleArea.position.y),
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Make::PagePosition(TriangleArea.size.width, TriangleArea.size.height)
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Make::PageOffset(TriangleArea.position.x, TriangleArea.position.y),
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Make::PageOffset(TriangleArea.size.width, TriangleArea.position.y),
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Make::PageOffset(TriangleArea.size.width, TriangleArea.size.height)
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}, TriangleTPage, TriangleClut, GPU::Color24::Grey()
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);
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static constexpr const auto triangle3 = Make::POLY_G3({
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@@ -49,16 +49,16 @@ static constexpr const auto triangle3 = Make::POLY_G3({
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{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
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);
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static constexpr const auto triangle4 = Make::POLY_GT3({
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{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.page0, GPU::Color24::Red()},
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{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.page1, GPU::Color24::Blue()},
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{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.page2, GPU::Color24::Green()}},
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{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.tex_offset0, GPU::Color24::Red()},
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{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.tex_offset1, GPU::Color24::Blue()},
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{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.tex_offset2, GPU::Color24::Green()}},
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TriangleTPage,
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TriangleClut
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);
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static constexpr const auto rectangle1 = Make::POLY_F4(RectangleArea, RectangleColor);
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static constexpr const auto rectangle2 = Make::POLY_FT4(Make::AreaI16(
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RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PagePosition(0, 0),
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RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PageOffset(0, 0),
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RectangleTPage,
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RectangleClut,
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GPU::Color24::Grey()
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@@ -70,7 +70,7 @@ static constexpr const auto rectangle3 = Make::POLY_G4(
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GPU::Color24::Green(),
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GPU::Color24::White()});
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static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16(
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RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PagePosition(0, 0),
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RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PageOffset(0, 0),
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RectangleTPage,
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RectangleClut, {
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GPU::Color24::Red(),
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@@ -79,7 +79,7 @@ static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16(
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GPU::Color24::White()}
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);
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static constexpr const auto rectangle5 = Make::POLY_GT4(Make::AreaI16(
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RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PagePosition(0, 0),
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RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PageOffset(0, 0),
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RectangleTPage,
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RectangleClut, {
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GPU::Color24::Red(),
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@@ -115,13 +115,13 @@ static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display:
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static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
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static constexpr const auto texpage = Make::TexPage(Make::PositionU16(320, 0), GPU::TexturePageColor::$4bit);
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static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PagePosition(0, 0), TriangleClut}, GPU::Color24::Green());
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static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Blue());
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static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Yellow());
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static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Red());
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static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
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static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
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static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
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static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Red());
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static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
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static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
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static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
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static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
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static void load_assets() {
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static const CDFile Assets[] = {
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