Use DMA for GPU
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@@ -79,40 +79,79 @@ public:
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//Accesssing bits
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template<typename S>
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constexpr __always_inline ComplexBitMap<T>& set_bit(S bit) {
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constexpr ComplexBitMap<T>& set_bit(S bit) {
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this->raw = bit::set(this->raw, static_cast<size_t>(bit));
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return *this;
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}
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template<typename S>
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constexpr __always_inline ComplexBitMap<T>& clear_bit(S bit) {
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constexpr void set_bit(S bit) volatile {
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this->raw = bit::set(this->raw, static_cast<size_t>(bit));
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}
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template<typename S>
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constexpr ComplexBitMap<T>& clear_bit(S bit) {
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this->raw = bit::clear(this->raw, static_cast<size_t>(bit));
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return *this;
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}
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template<typename S>
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constexpr __always_inline bool is_bit_set(S bit) {
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constexpr void clear_bit(S bit) volatile {
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this->raw = bit::clear(this->raw, static_cast<size_t>(bit));
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}
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template<typename S>
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constexpr bool is_bit_set(S bit) {
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return bit::is_set(this->raw, static_cast<size_t>(bit));
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}
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template<typename S>
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constexpr bool is_bit_set(S bit) const volatile {
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return bit::is_set(this->raw, static_cast<size_t>(bit));
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}
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//Accessing values
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template<typename S>
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constexpr __always_inline ComplexBitMap<T>& set_value(S value, const BitRange<S>& range) {
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constexpr ComplexBitMap<T>& set_value(S value, const BitRange<S>& range) {
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this->raw = bit::value::set_normalized(this->raw, static_cast<T>(value), range.begin, range.length);
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return *this;
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}
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template<typename S>
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constexpr __always_inline ComplexBitMap<T>& clear_value(const BitRange<S>& range) {
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constexpr void set_value(S value, const BitRange<S>& range) volatile {
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this->raw = bit::value::set_normalized(this->raw, static_cast<T>(value), range.begin, range.length);
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}
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template<typename S>
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constexpr ComplexBitMap<T>& clear_value(const BitRange<S>& range) {
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this->raw = bit::value::clear_normalized(this->raw, range.begin, range.length);
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return *this;
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}
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template<typename S>
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constexpr __always_inline S get_value(const BitRange<S>& range) {
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constexpr void clear_value(const BitRange<S>& range) volatile {
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this->raw = bit::value::clear_normalized(this->raw, range.begin, range.length);
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}
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template<typename S>
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constexpr S get_value(const BitRange<S>& range) {
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return static_cast<S>(bit::value::get_normalized(this->raw, range.begin, range.length));
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}
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template<typename S>
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constexpr S get_value(const BitRange<S>& range) volatile {
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return static_cast<S>(bit::value::get_normalized(this->raw, range.begin, range.length));
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}
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//For easier checking
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constexpr bool is(Bit<T> bit) const {
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return ComplexBitMap::is_bit_set(bit);
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}
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constexpr bool is(Bit<T> bit) const volatile {
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return ComplexBitMap::is_bit_set(bit);
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}
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// For easier constructing
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constexpr __always_inline ComplexBitMap<T>& set(const BitRange<T>& range, T value) {
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this->set_value(value, range);
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