Add Dönerfisch
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91b0e63451
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@ -5,7 +5,8 @@ namespace Assets {
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using namespace JabyEngine;
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namespace Main {
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static constexpr auto PacoTIM = SimpleTIM(896, 0, 960, 510);
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static constexpr auto PacoTIM = SimpleTIM(896, 0, 960, 510);
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static constexpr auto DoenerFishTIM = SimpleTIM(896 + 30, 0, 960 + 16, 510);
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void load();
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}
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@ -38,6 +38,12 @@ static const Menu::SimpleMenu::Entry MenuEntries[] = {
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{"Menu 5"}
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};
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static const auto doener_fish = Make::SPRT(
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Make::AreaI16(16, GPU::Display::Height - 64, 128, 64), // v this needs to be nicer! Has to be
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Make::OffsetPageWithClut(Make::PageOffset(120, 0), Make::PageClut(Assets::Main::DoenerFishTIM.get_clut_position())),
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GPU::Color24::Grey()
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);
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// Do we want this namespace?
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// Do we want Paco to be HERE?!
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static object::Paco paco;
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@ -54,6 +60,9 @@ namespace Shared {
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}
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static void setup() {
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// Use this size for the doener fish state?
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// doener_fish.set_rect_size_fast(Make::SizeI16(64, 32));
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Assets::Main::load();
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FontWriter::setup();
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paco.setup();
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@ -86,8 +95,8 @@ static void setup() {
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namespace NormalScene {
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static void update() {
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static const char Title[] = "Pool Box";
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static const char Version[] = "Ver. 0.8";
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static const char Title[] = ">> Pool Box <<";
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static const char Version[] = "Ver. 0.8.1";
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static constexpr auto TitleLength = DefaultFont::Info.estimate_str_render_length(Title);
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static constexpr auto VersionLength = DefaultFont::Info.estimate_str_render_length(Version);
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@ -105,6 +114,7 @@ namespace NormalScene {
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FontWriter::new_font_writer.render();
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FontWriter::bios_font_writer.render();
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paco.render();
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GPU::render(doener_fish);
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}
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static void run() {
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@ -13,6 +13,7 @@ namespace Assets {
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_request_lba_for(DFISH, "ASSETS/MAIN/DFISH.BIN"),
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__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
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__jabyengine_request_lba_for(CONT_TEST_OVL, "CTO.BIN"),
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__jabyengine_request_lba_for(FONT_CYC_OVL, "FCO.BIN"),
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@ -51,7 +52,8 @@ namespace Assets {
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namespace Main {
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static const CDFile Files[] = {
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CDFileBuilder::simple_tim(LBA::PACO, PacoTIM)
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CDFileBuilder::simple_tim(LBA::PACO, PacoTIM),
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CDFileBuilder::simple_tim(LBA::DFISH, DoenerFishTIM)
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};
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void load() {
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@ -2,7 +2,7 @@ include $(JABY_ENGINE_DIR)/mkfile/ExportPath.mk
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include $(JABY_ENGINE_DIR)/mkfile/RebuildTarget.mk
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OUTPUT_DIR = bin
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INPUT = $(OUTPUT_DIR)/TexturePage.bin $(OUTPUT_DIR)/IconTexture.bin $(OUTPUT_DIR)/Paco.bin $(OUTPUT_DIR)/Controller.bin
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INPUT = $(OUTPUT_DIR)/TexturePage.bin $(OUTPUT_DIR)/IconTexture.bin $(OUTPUT_DIR)/Paco.bin $(OUTPUT_DIR)/Controller.bin $(OUTPUT_DIR)/doener_fish.bin
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$(OUTPUT_DIR)/TexturePage.bin: TexturePage.png
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@mkdir -p $(OUTPUT_DIR)
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@ -18,6 +18,9 @@ $(OUTPUT_DIR)/Paco.bin: Paco.png
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$(OUTPUT_DIR)/Controller.bin: Controller.png
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jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4 --color-trans
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$(OUTPUT_DIR)/doener_fish.bin: doener_fish.png
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jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4 --color-trans
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all: $(INPUT)
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clean:
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Binary file not shown.
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@ -13,7 +13,8 @@
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<Directory name="ASSETS" hidden = "true">
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<Directory name = "MAIN">
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<File name = "PACO.BIN" lz4 = "already">../assets/bin/Paco.bin</File>
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<File name = "PACO.BIN" lz4 = "already">../assets/bin/Paco.bin</File>
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<File name = "DFISH.BIN" lz4 = "already">../assets/bin/doener_fish.bin</File>
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</Directory>
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<Directory name = "CONT">
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