Support color in text
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@ -28,43 +28,58 @@ namespace FontWriter {
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}
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}
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void write(int16_t x, int16_t y, const char* text) {
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Position write(Position pos, const char* text) {
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static const auto parse_esc = [](const char* text, const GPU::Color24& color) -> pair<const char*, GPU::Color24> {
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static const auto char_to_color = [](char number) constexpr -> uint8_t {
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return (1 << (number - '0')) - 1;
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};
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if(text[0] != '[' || text[2] != ';' || text[4] != ';' || text[6] != 'm') {
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return {text, color};
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}
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return {text + 7, GPU::Color24(char_to_color(text[1]), char_to_color(text[3]), char_to_color(text[5]))};
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};
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const auto* cur_text_end = &TextBuffer[GPU::Display::current_id][TextBufferSize];
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const auto org_x = x;
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const auto org_x = pos.x;
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auto font_color = GPU::Color24::Grey();
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while(TextPtr < cur_text_end) {
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const char cur_char = *text;
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text++;
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(*TextPtr)->position = {x, y};
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(*TextPtr)->position = pos;
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switch(cur_char) {
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case '\0':
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return;
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goto end;
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case '\n':
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y += 16;
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x = org_x;
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pos.y += 16;
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pos.x = org_x;
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continue;
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case '\x1b':
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tie(text, font_color) = parse_esc(text, font_color);
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continue;
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case 'i':
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case '!':
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x += 12;
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pos.x += 12;
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break;
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default:
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x += 16;
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}
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if(cur_char == '\0') {
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break;
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pos.x += 16;
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}
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const uint8_t char_id = cur_char - '!';
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(*TextPtr)->page = {static_cast<uint8_t>((char_id & 0xF) << 4), static_cast<uint8_t>((char_id >> 4) << 4)};
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(*TextPtr)->color = GPU::Color24::Grey();
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(*TextPtr)->color = font_color;
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TextLink = &TextLink->concat(*TextPtr);
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TextPtr++;
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}
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end:
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return pos;
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}
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void render() {
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@ -1,13 +1,16 @@
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#ifndef __FONT_WRITER_HPP__
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#define __FONT_WRITER_HPP__
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#include <PSX/GPU/gpu_types.hpp>
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#include <stdint.h>
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namespace FontWriter {
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using Position = JabyEngine::GPU::PositionI16;
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static constexpr auto TextBufferSize = 1024;
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void setup();
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void write(int16_t x, int16_t y, const char* text);
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Position write(Position pos, const char* text);
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void render();
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}
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@ -15,7 +15,8 @@ void main() {
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setup();
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while(true) {
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FontWriter::write(0, 32, "Cody is cute\n&\na BAAAAABY!!!");
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const auto end_pos = FontWriter::write({0, 32}, "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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FontWriter::write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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GPU::swap_buffers_vsync(1);
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FontWriter::render();
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@ -8,6 +8,24 @@ namespace JabyEngine {
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S second;
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};
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template<typename T, typename S>
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struct cplx_pair {
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T first;
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S second;
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template<typename T2, typename S2>
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constexpr cplx_pair<T, S>& operator=(const pair<T2, S2>& obj) {
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this->first = obj.first;
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this->second = obj.second;
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return *this;
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}
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};
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template <typename... Args>
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constexpr cplx_pair<Args&...> tie(Args&... args) {
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return {args...};
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}
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enum struct Progress {
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InProgress = 0,
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Done,
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