Prepare an easy to test configuration
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@ -2,6 +2,8 @@
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#include "GPU/gpu_types.hpp"
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namespace JabyEngine {
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#define TEST_STR "Planschbecken sind default"
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struct Configuration {
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struct BIOSFont {
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static constexpr auto TextureLoadPos = GPU::PositionU16::create(320, 256);
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@ -3,6 +3,7 @@
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#include <PSX/System/IOPorts/dma_io.hpp>
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#include <stdio.h>
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#include <PSX/jabyegine_config.hpp>
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#include <PSX/GTE/gte.hpp>
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#include <PSX/System/syscalls.hpp>
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#include "../../reference/inline_n.h"
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@ -144,6 +145,8 @@ namespace JabyEngine {
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static constexpr auto DebugY = 0;
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static constexpr auto DebugScale = 1.0;
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//TODO: for now v
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printf("Config-Str: %s\n", TEST_STR);
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__debug_boot_print_at(GPU::Color24::White(), DebugX, DebugY, DebugScale, "Starting Planschbecken\n");
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printf("Heap starts @0x%p\n", &__heap_start);
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printf("BSS from 0x%p to 0x%p (%u)\n", &__bss_start, &__bss_end, __bss_len);
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