LZ4 compress splash images
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@ -43,10 +43,10 @@ $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ)): $(OVERLAY_BOOT_OBJ)
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# Improve later
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# Improve later
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$(SPLASH_IMAGE): ressources/Splash.png
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$(SPLASH_IMAGE): ressources/Splash.png
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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jaby_engine_fconv --lz4 $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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$(SPLASH_IMAGE_NTSC): ressources/Splash_ntsc.png
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$(SPLASH_IMAGE_NTSC): ressources/Splash_ntsc.png
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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jaby_engine_fconv --lz4 $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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#Rules section for default compilation and linking
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#Rules section for default compilation and linking
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all: $(SPLASH_IMAGE) $(SPLASH_IMAGE_NTSC) $(LIB_DIR)/$(ARTIFACT).a $(LIB_DIR)/$(notdir $(MAIN_BOOT_OBJ)) $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ))
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all: $(SPLASH_IMAGE) $(SPLASH_IMAGE_NTSC) $(LIB_DIR)/$(ARTIFACT).a $(LIB_DIR)/$(notdir $(MAIN_BOOT_OBJ)) $(LIB_DIR)/$(notdir $(OVERLAY_BOOT_OBJ))
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