Draw first triangle
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90
include/PSX/GPU/gpu_primitives.hpp
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90
include/PSX/GPU/gpu_primitives.hpp
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#ifndef __JABYENGINE_GPU_PRIMITIVES_HPP__
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#define __JABYENGINE_GPU_PRIMITIVES_HPP__
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#include "gpu_types.hpp"
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namespace JabyEngine {
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namespace GPU {
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namespace internal {
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struct Code {
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static constexpr uint8_t CmdValue = 0b001;
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static constexpr auto BitCorrection = 24;
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static constexpr auto CmdID = BitRange::from_to(29 - BitCorrection, 31 - BitCorrection);
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static constexpr auto GouraudShading = Bit(28 - BitCorrection);
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static constexpr auto FlatShading = !GouraudShading;
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static constexpr auto QuardVertics = Bit(27 - BitCorrection);
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static constexpr auto TriVertics = !QuardVertics;
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static constexpr auto Textured = Bit(26 - BitCorrection);
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static constexpr auto Untextured = !Textured;
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static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
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static constexpr auto NonTransparent = !SemiTransparent;
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static constexpr auto BlendTexture = Bit(24 - BitCorrection);
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static constexpr auto NoBlendTexture = !BlendTexture;
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uint8_t value = bit::value::set_normalized(0u, CmdID.with(CmdValue));
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constexpr Code() = default;
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constexpr Code& set(Bit bit) {
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this->value = bit::set(this->value, bit);
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return *this;
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}
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constexpr Code& set(ClearBit bit) {
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this->value = bit::set(this->value, bit);
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return *this;
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}
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};
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struct IsPrimitive {
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static constexpr bool is_primitive = true;
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};
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template<typename T>
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struct CodeInterface {
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constexpr T& set_semi_transparent() {
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static_cast<T*>(this)->code.set(Code::SemiTransparent);
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return *static_cast<T*>(this);
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}
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constexpr T& set_non_transparent() {
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static_cast<T*>(this)->code.set(Code::NonTransparent);
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return *static_cast<T*>(this);
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}
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constexpr T& set_texture_blending() {
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static_cast<T*>(this)->code.set(Code::BlendTexture);
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return *static_cast<T*>(this);
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}
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constexpr T& set_non_texture_blening() {
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static_cast<T*>(this)->code.set(Code::NoBlendTexture);
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return *static_cast<T*>(this);
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}
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};
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// Concept for now
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template<typename T>
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struct Hooked {
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uint32_t hook;
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T primitive;
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};
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}
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struct POLY_F3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_F3> {
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static constexpr auto IdentityCode = internal::Code().set(internal::Code::FlatShading).set(internal::Code::TriVertics).set(internal::Code::Untextured).set(internal::Code::NonTransparent).set(internal::Code::NoBlendTexture);
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Color24 color;
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internal::Code code = IdentityCode;
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PositionI16 vertex[3];
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constexpr POLY_F3() = default;
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constexpr POLY_F3(Color24 color, const PositionI16 (&verticies)[3]) : color(color), code(IdentityCode), vertex{verticies[0], verticies[1], verticies[2]} {
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}
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};
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static_assert(sizeof(POLY_F3) == 16);
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}
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}
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#endif // !__JABYENGINE_GPU_PRIMITIVES_HPP__
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