Prepare for supporting LBAs in persitent code
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include/PSX/AutoLBA/auto_lba.hpp
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include/PSX/AutoLBA/auto_lba.hpp
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#ifndef __JABYENGINE_AUTO_LBA_HPP__
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#define __JABYENGINE_AUTO_LBA_HPP__
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#include "../../stdint.h"
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namespace JabyEngine {
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#define __jabyengine_start_lba_request
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#define __jabyengine_request_lba_for(name, file) name
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#define __jabyengine_end_lba_request EndOfRequest
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struct __attribute__((packed)) AutoLBAEntry {
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uint16_t lba;
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uint16_t size_words;
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};
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}
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#endif //!__JABYENGINE_AUTO_LBA_HPP__
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include/PSX/AutoLBA/auto_lba_declaration.hpp
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include/PSX/AutoLBA/auto_lba_declaration.hpp
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#ifndef __JABYENGINE_AUTO_LBA_DECLARATION_HPP__
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#define __JABYENGINE_AUTO_LBA_DECLARATION_HPP__
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extern const JabyEngine::AutoLBAEntry overlay_lba[];
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#define __declare_lba_header(enum_struct) \
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[[gnu::used]] \
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const JabyEngine::AutoLBAEntry __section(".header.lbas") overlay_lba[static_cast<int>(enum_struct::EndOfRequest)] = {0}
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#endif //!__JABYENGINE_AUTO_LBA_DECLARATION_HPP__
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