Support custom file parsing
This commit is contained in:
parent
40c7dea1f0
commit
3db5a19595
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@ -0,0 +1,13 @@
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#pragma once
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#include <PSX/File/cd_file_types.hpp>
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enum struct FileType : JabyEngine::CDFileType_t {
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Jingle,
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};
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struct CustomCDFileBuilder {
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static constexpr JabyEngine::CDFile jingle(uint32_t sfx_id) {
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// TODO: This currently re-loads Paco; We should make this treat it's own file!
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return JabyEngine::CDFile::custom(0, FileType::Jingle, sfx_id);
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}
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};
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@ -0,0 +1,26 @@
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#include "custom_files.hpp"
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#include <PSX/File/file_processor_helper.hpp>
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#include <stdio.hpp>
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namespace JabyEngine {
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namespace FileProcessor {
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struct JingleState {
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uint32_t sfx_id;
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};
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static Progress parse_jingle(State::Configuration& config, JingleState& jingle) {
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printf("Playing jingle: %i\n", jingle.sfx_id);
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return Progress::Done;
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}
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State create_custom(const uint32_t* data_adr, const CDFileType_t& file_type, const CDFile::Payload& payload) {
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switch(static_cast<FileType>(file_type)) {
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case FileType::Jingle:
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return State::from(JingleState{.sfx_id = payload.raw}, reinterpret_cast<const uint8_t*>(data_adr), parse_jingle);
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default:
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return FileProcessor::create(data_adr, Nothing());
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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#include "../include/asset_mgr.hpp"
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#include "../include/asset_mgr.hpp"
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#include "Custom/custom_files.hpp"
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#include "Overlay/Overlays.hpp"
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#include "Overlay/Overlays.hpp"
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#include <PSX/Audio/CDXA.hpp>
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#include <PSX/Audio/CDXA.hpp>
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#include <PSX/AutoLBA/auto_lba.hpp>
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#include <PSX/AutoLBA/auto_lba.hpp>
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@ -58,8 +59,9 @@ namespace Assets {
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namespace Main {
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namespace Main {
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static const CDFile Files[] = {
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static const CDFile Files[] = {
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CDFileBuilder::simple_tim(LBA::PACO, PacoTIM),
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CDFileBuilder::simple_tim(LBA::PACO, PacoTIM),
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CDFileBuilder::simple_tim(LBA::DFISH, DoenerFishInfo.tim)
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CDFileBuilder::simple_tim(LBA::DFISH, DoenerFishInfo.tim),
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CustomCDFileBuilder::jingle(32),
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};
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};
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void load() {
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void load() {
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@ -1,11 +1,11 @@
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#pragma once
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#pragma once
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#include "../../Auxiliary/types.hpp"
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#include "../../Auxiliary/types.hpp"
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#include "../file_types.hpp"
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#include "../cd_file_types.hpp"
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namespace JabyEngine {
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namespace JabyEngine {
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namespace FileProcessor {
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namespace FileProcessor {
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class State {
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class State {
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__friends:
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public:
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struct Reserved {
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struct Reserved {
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uint32_t reserved[4];
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uint32_t reserved[4];
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};
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};
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@ -18,9 +18,9 @@ namespace JabyEngine {
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typedef GenericProcessRoutine<Reserved> ProcessRoutine;
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typedef GenericProcessRoutine<Reserved> ProcessRoutine;
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struct Configuration {
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struct Configuration {
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ProcessRoutine process_routine = nullptr;
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ProcessRoutine process_routine = nullptr;
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const uint8_t* data_adr = nullptr;
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const uint8_t* data_adr = nullptr;
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size_t data_bytes = 0ull;
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size_t data_bytes = 0ull;
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template<typename T>
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template<typename T>
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static __always_inline Configuration from(GenericProcessRoutine<T> process_routine, const uint8_t* data_adr) {
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static __always_inline Configuration from(GenericProcessRoutine<T> process_routine, const uint8_t* data_adr) {
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@ -33,13 +33,12 @@ namespace JabyEngine {
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}
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}
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};
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};
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__friends:
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Configuration config;
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Configuration config;
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Reserved reserved;
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Reserved reserved;
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template<typename T>
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template<typename T>
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static __always_inline State from(const T& reserved, const uint8_t* data_adr, GenericProcessRoutine<T> process_routine) {
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static __always_inline State from(const T& state, const uint8_t* data_adr, GenericProcessRoutine<T> process_routine) {
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return {Configuration::from(process_routine, data_adr), *reinterpret_cast<const Reserved*>(&reserved)};
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return {Configuration::from(process_routine, data_adr), *reinterpret_cast<const Reserved*>(&state)};
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static_assert(sizeof(T) <= sizeof(Reserved));
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static_assert(sizeof(T) <= sizeof(Reserved));
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}
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}
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@ -53,5 +52,7 @@ namespace JabyEngine {
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// The nothing state
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// The nothing state
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State create(const uint32_t* data_adr, const Nothing& nothing);
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State create(const uint32_t* data_adr, const Nothing& nothing);
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State create(const uint32_t* data_adr, const SimpleTIM& file);
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State create(const uint32_t* data_adr, const SimpleTIM& file);
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State create_custom(const uint32_t* data_adr, const CDFileType_t& file_type, const CDFile::Payload& payload);
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}
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}
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}
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}
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@ -3,24 +3,36 @@
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#include "file_types.hpp"
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#include "file_types.hpp"
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namespace JabyEngine {
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namespace JabyEngine {
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enum struct CDFileType : uint8_t {
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using CDFileType_t = uint8_t;
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using RawPayload_t = uint32_t;
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enum struct CDFileType : CDFileType_t {
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SimpleTIM = 0,
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SimpleTIM = 0,
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CopyTo,
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CopyTo,
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Custom,
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};
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};
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#pragma pack(push, 1)
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#pragma pack(push, 1)
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struct CDFile {
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struct CDFile {
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union Payload {
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union Payload {
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uint32_t raw;
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RawPayload_t raw;
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SimpleTIM simple_tim;
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SimpleTIM simple_tim;
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CopyTo copy_to;
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CopyTo copy_to;
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Overlay overlay;
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Overlay overlay;
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};
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};
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uint8_t rel_lba_idx;
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uint8_t rel_lba_idx;
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CDFileType type;
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CDFileType type;
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Payload payload;
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Payload payload;
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template<typename S>
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static constexpr CDFile custom(uint8_t lba_idx, S cd_file_type, RawPayload_t raw) {
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return CDFile{
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.rel_lba_idx = lba_idx,
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.type = static_cast<CDFileType>(static_cast<CDFileType_t>(CDFileType::Custom) + static_cast<CDFileType_t>(cd_file_type)),
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.payload = {.raw = raw}
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};
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}
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static_assert(sizeof(Payload) == sizeof(uint32_t));
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static_assert(sizeof(Payload) == sizeof(uint32_t));
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};
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};
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#pragma pack(pop)
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#pragma pack(pop)
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#ifndef __JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__
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#pragma once
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#define __JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__
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#include "Processor/file_processor.hpp"
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#include "cd_file_types.hpp"
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#include <PSX/File/Processor/file_processor.hpp>
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namespace JabyEngine {
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namespace JabyEngine {
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namespace FileProcessor {
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namespace FileProcessor {
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}
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}
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}
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}
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}
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}
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}
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}
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#endif // !__JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__
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#define __no_inline __attribute__((noinline))
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#define __no_inline __attribute__((noinline))
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#define __no_return __attribute__((noreturn))
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#define __no_return __attribute__((noreturn))
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#define __always_inline __attribute__((always_inline))
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#define __always_inline __attribute__((always_inline))
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#define __weak __attribute__((weak))
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#define __section(name) __attribute__((section(name)))
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#define __section(name) __attribute__((section(name)))
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#define __collect(...) __VA_ARGS__
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#define __collect(...) __VA_ARGS__
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#ifndef __friends
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#ifndef __friends
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#define __friends private
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#define __friends private
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#endif //!__friends
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#endif //!__friends
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#ifdef __cplusplus
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#define __constexpr constexpr
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#define START_C_FUNCTIONS extern "C" {
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#define END_C_FUNCTIONS }
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#else
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#define __constexpr
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#define START_C_FUNCTIONS
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#define END_C_FUNCTIONS
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#endif
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// TODO: Outsource the interrupt handler to new source file?
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// TODO: Outsource the interrupt handler to new source file?
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// TODO: Do not spawn a new thread for handling the CD interrupt but use that thread for loading files or something?
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// TODO: Do not spawn a new thread for handling the CD interrupt but use that thread for loading files or something?
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// TODO: Can you use the GPU IO Port while also using DMA?
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namespace JabyEngine {
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namespace JabyEngine {
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namespace CDDA {
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namespace CDDA {
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extern CD::internal::BCDTimeStamp playing_track;
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extern CD::internal::BCDTimeStamp playing_track;
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switch(file.type) {
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switch(file.type) {
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case CDFileType::SimpleTIM:
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case CDFileType::SimpleTIM:
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return FileProcessor::create(data_adr, file.payload.simple_tim);
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return FileProcessor::create(data_adr, file.payload.simple_tim);
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case CDFileType::CopyTo:
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case CDFileType::CopyTo:
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return FileProcessor::create(data_adr, Nothing());
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default:
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default:
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return FileProcessor::create(data_adr, Nothing());
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return FileProcessor::create_custom(data_adr, static_cast<CDFileType_t>(file.type) - static_cast<CDFileType_t>(CDFileType::Custom), file.payload);
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}
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}
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};
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};
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return self.circular_buffer.allocate();
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return self.circular_buffer.allocate();
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}));
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}));
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//printf(">>> 0x%p\n", this->jobs.files);
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//printf(">>> %i.) CD needs to load LBA: %i -> %i (is LZ4: [%s])\n", cur_job.rel_lba_idx, cur_lba.get_lba(), cur_lba.get_size_in_sectors(), cur_lba.is_lz4() ? "Yes" : "No");
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//printf(">>> %i.) CD needs to load LBA: %i -> %i (is LZ4: [%s])\n", cur_job.rel_lba_idx, cur_lba.get_lba(), cur_lba.get_size_in_sectors(), cur_lba.is_lz4() ? "Yes" : "No");
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}
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}
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#include <PSX/File/file_processor_helper.hpp>
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#include <stdio.hpp>
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namespace JabyEngine {
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namespace FileProcessor {
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State __weak create_custom(const uint32_t* data_adr, const CDFileType_t& file_type, const CDFile::Payload& payload) {
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return FileProcessor::create(data_adr, Nothing());
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}
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}
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}
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#include "simplehelper.hpp"
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#include <PSX/File/file_processor_helper.hpp>
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namespace JabyEngine {
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namespace JabyEngine {
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namespace FileProcessor {
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namespace FileProcessor {
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#include "../../../internal-include/GPU/gpu_internal.hpp"
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#include "../../../internal-include/GPU/gpu_internal.hpp"
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#include "simplehelper.hpp"
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#include <PSX/File/file_processor_helper.hpp>
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#include <PSX/GPU/gpu_types.hpp>
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#include <PSX/GPU/gpu_types.hpp>
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#include <limits.hpp>
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#include <limits.hpp>
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#include <stdio.hpp>
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#include <stdio.hpp>
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