Delete old version which remained unused
This commit is contained in:
parent
cad12f67e4
commit
3e7b940eb8
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#pragma once
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#include <FontWriter/font_writer.hpp>
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void font_writer_setup();
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void font_writer_update();
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void font_writer_render();
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#include "../assets.hpp"
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#include "font_writer.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/gpu_primitives.hpp>
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namespace FontWriter {
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using namespace JabyEngine;
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FontWriter::Pool::Buffer FontWriter::Pool :: buffer[2];
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GPU::Link* FontWriter::Pool :: last_link = nullptr;
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GPU::SPRT_16::Linked* FontWriter::Pool :: text_ptr = nullptr;
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void FontWriter::Pool :: reset_links() {
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Pool::last_link = &Pool::buffer[GPU::Display::current_id].page;
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Pool::text_ptr = Pool::buffer[GPU::Display::current_id].text_buffer;
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}
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void FontWriter::Pool::Buffer :: setup() {
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this->page = GPU::TexPage::create(GPU::PositionU16::create(Assets::FontTIM.get_texture_x(), Assets::FontTIM.get_texture_y()), GPU::TexturePageColor::$4bit).linked();
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for(auto& single_char : this->text_buffer) {
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single_char.set_link_identitiy();
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single_char->set_identitiy();
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single_char->clut = GPU::PageClut::create(Assets::FontTIM.get_clut_x(), Assets::FontTIM.get_clut_y());
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}
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}
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void FontWriter::Pool :: setup() {
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Pool::reset_links();
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for(auto& buffer : Pool::buffer) {
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buffer.setup();
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}
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}
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void FontWriter::Pool :: render() {
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const auto render_id = GPU::Display::current_id ^ 1;
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Pool::last_link->terminate();
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GPU::render(Pool::buffer[render_id].page);
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reset_links();
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}
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Position FontWriter :: write(Position pos, const char* text) {
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static const auto parse_esc = [](const char* text, const GPU::Color24& color) -> pair<const char*, GPU::Color24> {
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static const auto char_to_color = [](char number) constexpr -> uint8_t {
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return (1 << (number - '0')) - 1;
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};
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if(text[0] != '[' || text[2] != ';' || text[4] != ';' || text[6] != 'm') {
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return {text, color};
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}
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return {text + 7, GPU::Color24::from_rgb(char_to_color(text[1]), char_to_color(text[3]), char_to_color(text[5]))};
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};
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const auto* cur_text_end = &Pool::buffer[GPU::Display::current_id].text_buffer[Pool::Buffer::BufferSize];
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const auto org_x = pos.x;
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auto font_color = GPU::Color24::Grey();
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while(Pool::text_ptr < cur_text_end) {
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const char cur_char = *text;
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text++;
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(*Pool::text_ptr)->position = pos;
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switch(cur_char) {
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case '\0':
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goto end;
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case '\n':
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pos.y += 16;
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pos.x = org_x;
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continue;
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case '\x1b':
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tie(text, font_color) = parse_esc(text, font_color);
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continue;
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case 'i':
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case '!':
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pos.x += 12;
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break;
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default:
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pos.x += 16;
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}
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const uint8_t char_id = cur_char - '!';
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(*Pool::text_ptr)->tex_offset = GPU::PageOffset::create(((char_id & 0xF) << 4), ((char_id >> 4) << 4));
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(*Pool::text_ptr)->color = font_color;
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Pool::last_link = &Pool::last_link->concat(*Pool::text_ptr);
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Pool::text_ptr++;
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}
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end:
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return pos;
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}
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}
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#pragma once
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#include "../assets.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include <stdint.h>
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#pragma GCC warning "Remove this namespace and integrate to \"Objects\" folder?"
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namespace FontWriter {
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using namespace JabyEngine;
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using Position = JabyEngine::GPU::PositionI16;
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class FontWriter {
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private:
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class Pool {
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private:
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struct Buffer {
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static constexpr auto BufferSize = 1024;
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GPU::TexPage::Linked page;
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GPU::SPRT_16::Linked text_buffer[BufferSize];
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void setup();
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};
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static Buffer buffer[2];
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static GPU::Link* last_link;
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static GPU::SPRT_16::Linked* text_ptr;
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static void reset_links();
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public:
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static void setup();
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static void render();
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friend class FontWriter;
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};
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public:
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static void setup() {
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Pool::setup();
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}
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static void render() {
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Pool::render();
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}
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Position write(Position pos, const char* text);
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};
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}
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#pragma once
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#include <PSX/Timer/high_res_timer.hpp>
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#include <stdint.h>
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namespace Overlay {
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namespace TimerTest {
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using TimeStamp = JabyEngine::HighResTime::TimeStamp;
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void mesaure_busy_loop();
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TimeStamp start_measuring();
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void end_measuring(const TimeStamp& start, size_t data_samples);
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}
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}
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#include "../Overlay.hpp"
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#include <stdio.h>
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extern "C" void busy_loop(int count);
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namespace Overlay {
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namespace TimerTest {
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static size_t avg = 0;
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static size_t cur_rounds = 0;
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void mesaure_busy_loop() {
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static constexpr auto Counts = 500;
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JabyEngine::HighResTime::enable();
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const auto start = JabyEngine::HighResTime::get_time_stamp();
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busy_loop(Counts);
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const auto end = JabyEngine::HighResTime::get_time_stamp();
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JabyEngine::HighResTime::disable();
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printf("Busy loop of %i took %ims %ins\n", Counts, start.milliseconds_to(end), start.microseconds_to(end));
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}
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TimeStamp start_measuring() {
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return JabyEngine::HighResTime::get_time_stamp();
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}
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void end_measuring(const TimeStamp& start, size_t data_samples) {
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const auto end = JabyEngine::HighResTime::get_time_stamp();
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avg += start.microseconds_to(end);
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cur_rounds++;
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if(cur_rounds == data_samples) {
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printf("AVG Time: %ius\n", avg/cur_rounds);
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avg = 0;
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cur_rounds = 0;
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}
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}
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}
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}
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#pragma once
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#include <PSX/File/Processor/cd_file_processor.hpp>
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namespace Assets {
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using namespace JabyEngine;
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static constexpr auto FontTIM = SimpleTIM(960, 0, 960, 511);
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void load_for_main();
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}
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#include "../include/font_writer.hpp"
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/GPU/gpu_auto_load_font.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <FontWriter/fonts.hpp>
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using JabyEngine::Make::PositionI8;
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static constexpr auto LibraryFontTIM = JabyEngine::SimpleTIM(320, 0, 320, JabyEngine::DefaultFont::Info.texture_size.height);
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static JabyEngine::FontPrimitive font_buffer[2*256];
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static JabyEngine::Wiggle wiggle = {PositionI8(0, 0), PositionI8(1, -2), PositionI8(0, -4), PositionI8(-1, -2), PositionI8(0, 0), PositionI8(1, 2), PositionI8(0, 4), PositionI8(-1, 2)};
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static JabyEngine::FontWriter new_font_writer = JabyEngine::FontWriter::empty();
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static JabyEngine::FontWriter bios_font_writer = JabyEngine::FontWriter::empty();
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static JabyEngine::SimpleTimer<uint8_t> timer;
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static uint8_t wiggle_count = 0;
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void font_writer_setup() {
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JabyEngine::DefaultFont::load(&__heap_start, LibraryFontTIM);
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JabyEngine::GlobalFontPrimitivePool::setup(font_buffer);
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new_font_writer.setup(LibraryFontTIM, JabyEngine::DefaultFont::Info);
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bios_font_writer.setup(JabyEngine::BIOSFont::TIM, JabyEngine::BIOSFont::Info);
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timer.reset();
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}
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void font_writer_update() {
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static const char*const Text[2] = {"Planschi", "Becken"};
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auto& controller = JabyEngine::Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
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auto cur_rumble = controller.get_large_rumble();
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if(controller.button.is_down(JabyEngine::Periphery::GenericController::Button::R1) && cur_rumble < 0xFF) {
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cur_rumble += 1;
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}
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if(controller.button.is_down(JabyEngine::Periphery::GenericController::Button::L1) && cur_rumble > 0x0) {
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cur_rumble -= 1;
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}
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controller.set_analog_rumble(cur_rumble, controller.button.is_down(JabyEngine::Periphery::GenericController::Button::Circle));
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auto state = JabyEngine::State::create(JabyEngine::Make::PositionI16(8, 8), wiggle_count);
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new_font_writer.write(state, "012345 ABCDEFGHIJKL\nabcedfghijkl\n", JabyEngine::GPU::Color24::Blue(), &wiggle);
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new_font_writer.write(state, "%i (0x%p)\nWiggle (%s)\n", JabyEngine::GPU::Color24::Green(), &wiggle, wiggle_count, 0xAABBCCDD, Text[wiggle_count&0x1]);
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bios_font_writer.write(state, "!!PLANSCHBECKEN\n(%i)!!", controller.button.is_down(JabyEngine::Periphery::GenericController::Button::Square) ? JabyEngine::GPU::Color24::Blue() : JabyEngine::GPU::Color24::White(), static_cast<int>(cur_rumble));
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if(timer.is_expired_for(50_ms)) {
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timer.reset();
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wiggle_count++;
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}
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}
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void font_writer_render() {
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new_font_writer.render();
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bios_font_writer.render();
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}
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#include "../include/font_writer.hpp"
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#include "FontWriter/font_writer.hpp"
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#include "Objects/paco.hpp"
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#include "Overlay/Overlay.hpp"
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#include "assets.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <stdio.h>
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using namespace JabyEngine;
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using NewFontWriter = ::JabyEngine::FontWriter;
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static object::Paco paco;
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static void setup() {
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font_writer_setup();
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Assets::load_for_main();
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FontWriter::FontWriter::setup();
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paco.setup();
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}
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static void update() {
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Periphery::query_controller();
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FontWriter::FontWriter cursor;
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const auto end_pos = cursor.write(FontWriter::Position::create(0, 32), "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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cursor.write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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font_writer_update();
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paco.update();
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}
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static void render() {
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GPU::swap_buffers_vsync(1);
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FontWriter::FontWriter::render();
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paco.render();
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font_writer_render();
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}
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void main() {
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setup();
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Overlay::TimerTest::mesaure_busy_loop();
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JabyEngine::HighResTime::enable();
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while(true) {
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const auto start = Overlay::TimerTest::start_measuring();
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update();
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render();
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Overlay::TimerTest::end_measuring(start, GPU::Display::frames_per_sec);
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}
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}
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@ -1,45 +0,0 @@
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#include "assets.hpp"
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#include "Objects/paco.hpp"
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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#include <stdio.h>
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namespace Assets {
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using namespace object;
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(FONT, "ASSETS/MAIN/FONT.BIN"),
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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void load_for_main() {
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static const CDFile Assets[] = {
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CDFileBuilder::simple_tim(LBA::FONT, FontTIM),
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CDFileBuilder::simple_tim(LBA::PACO, Paco::TIM),
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};
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const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
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CDFileProcessor file_processor;
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file_processor.setup(lba, Assets, buffer_cfg);
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while(true) {
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switch(file_processor.process()) {
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case Progress::InProgress:
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break;
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case Progress::Done:
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if(!file_processor.next(lba, buffer_cfg)) {
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return;
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}
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break;
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case Progress::Error:
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printf("Error detected! Aborting load\n");
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return;
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}
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}
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}
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}
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