Adjust casing for FontInfo
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811562e4a5
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@ -7,8 +7,8 @@ namespace JabyEngine {
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using FontPrimitive = GPU::SPRT::Linked;
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using FontPrimitive = GPU::SPRT::Linked;
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struct FontInfo {
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struct FontInfo {
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GPU::SizeU16 VRAMSize;
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GPU::SizeU16 texture_size;
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GPU::SizeU16 FontSize;
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GPU::SizeU16 font_size;
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};
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};
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struct FontBufferInfo {
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struct FontBufferInfo {
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@ -4,8 +4,8 @@
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namespace JabyEngine {
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namespace JabyEngine {
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struct DefaultFont {
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struct DefaultFont {
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static constexpr auto Info = FontInfo {
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static constexpr auto Info = FontInfo {
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.VRAMSize = {64, 80},
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.texture_size = {64, 80},
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.FontSize = {12, 16}
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.font_size = {12, 16}
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};
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};
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static void load(uint32_t* work_area, SimpleTIM vram_dst);
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static void load(uint32_t* work_area, SimpleTIM vram_dst);
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@ -21,7 +21,7 @@ namespace JabyEngine {
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}
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}
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void setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const FontInfo& font_info) {
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void setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const FontInfo& font_info) {
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FontWriter::setup(buffer_info, vram_dst, Make::SizeI16(font_info.FontSize.width, font_info.FontSize.height));
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FontWriter::setup(buffer_info, vram_dst, Make::SizeI16(font_info.font_size.width, font_info.font_size.height));
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}
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}
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GPU::PositionI16 write(GPU::PositionI16 pos, const char* str, GPU::Color24 color = GPU::Color24::Grey(), uint8_t wiggle_count = 0);
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GPU::PositionI16 write(GPU::PositionI16 pos, const char* str, GPU::Color24 color = GPU::Color24::Grey(), uint8_t wiggle_count = 0);
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