Update C headers to be C++
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@@ -5,8 +5,7 @@
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#include <PSX/System/syscalls.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <FontWriter/fonts.hpp>
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#include <stdio.h>
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#include <string.h>
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#include <string.hpp>
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namespace BIOSInfo {
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using namespace JabyEngine;
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@@ -1,7 +1,6 @@
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#include "../../../include/shared.hpp"
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#include "include/controller_state.hpp"
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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namespace ControllerTest {
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using namespace JabyEngine;
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@@ -1,7 +1,6 @@
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#include "../../../include/shared.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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namespace FontCycler {
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using namespace JabyEngine;
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@@ -3,7 +3,6 @@
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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namespace GPUTest {
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using namespace JabyEngine;
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@@ -3,7 +3,6 @@
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#include "include/GTE_Sprite.hpp"
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#include "include/gte_test_assets.hpp"
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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namespace GTETest {
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using namespace JabyEngine;
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@@ -4,7 +4,6 @@
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <stdio.h>
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namespace ScreenCenter {
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using namespace JabyEngine;
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@@ -6,7 +6,7 @@
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#include <FontWriter/fonts.hpp>
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#include <FontWriter/font_writer.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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#include <stdio.hpp>
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using namespace JabyEngine;
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@@ -3,7 +3,7 @@
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/AutoLBA/auto_lba.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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#include <stdio.h>
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#include <stdio.hpp>
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extern "C" uint32_t __bios_info_start;
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extern "C" uint32_t __controller_tests_start;
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