Update C headers to be C++
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@@ -2,7 +2,7 @@
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#include <FontWriter/fonts.hpp>
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#include <PSX/File/Processor/file_processor.hpp>
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#include <PSX/Auxiliary/lz4_decompressor.hpp>
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#include <stdio.h>
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#include <stdio.hpp>
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namespace JabyEngine {
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static size_t decompress_font(uint32_t* work_area) {
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@@ -2,7 +2,6 @@
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <FontWriter/font_writer.hpp>
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#include <stdio.h>
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namespace JabyEngine {
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static constexpr auto ITOABufferSize = 32;
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