Update GPU IOs (What a pain)
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@@ -8,23 +8,23 @@ namespace JabyEngine {
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struct TexPage : public internal::LinkedElementCreator<TexPage> {
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static constexpr bool is_render_primitive = true;
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struct GPU_IO::GP0 value;
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GPU_IO_Values::GP0 value;
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static constexpr TexPage create(const PositionU16& tex_pos, TextureColorMode tex_color, SemiTransparency transparency = SemiTransparency::B_Half_add_F_Half, bool dither = false) {
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return TexPage{.value = GPU_IO::Command::TexPage(tex_pos, transparency, tex_color, dither, false)};
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return TexPage{.value = GPU_IO_Values::GP0::TexPage(tex_pos, transparency, tex_color, dither, false)};
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}
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};
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struct CPU2VRAM {
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struct GPU_IO::GP0 cmd;
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struct GPU_IO::GP0 pos;
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struct GPU_IO::GP0 size;
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GPU_IO_Values::GP0 cmd;
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GPU_IO_Values::GP0 pos;
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GPU_IO_Values::GP0 size;
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static constexpr CPU2VRAM create(const AreaU16& dst) {
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return CPU2VRAM{
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.cmd = GPU_IO::Command::CPU2VRAM_Blitting(),
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.pos = GPU_IO::Command::TopLeftPosition(dst.position),
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.size = GPU_IO::Command::WidthHeight(dst.size)
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.cmd = GPU_IO_Values::GP0::CPU2VRAMBlitting(),
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.pos = GPU_IO_Values::GP0::PostionTopLeft(dst.position),
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.size = GPU_IO_Values::GP0::WidthHeight(dst.size)
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};
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}
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};
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